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Information complied by Darchon on the ALFA Forums.
Red Tiger Tribe
Like their totem beast (which is also called the snow cat, since its fur changes color in winter), this tribe is wild and solitary. They hunt in small family groups and roam widely, primarily in the Cold Wood. They are wary of all strangers and would sooner avoid contact with things or folk which they do not know. The tribe has few shamans and no shrines other than Beorunna's Well. The men of the Red Tiger tribes are strictly hunters, leaving gathering and trading to the women, elderly and children. The Red Tigers believe that the true test of a hunter is the ability to bring down prey unaided. Often, their only weapons are "tiger claws," short wooden handles embedded with three sharp stone daggers protect between the fingers like claws. The Red Tigers are loyal to King Gundar Brontoskin of the Thunderbeast, who won their respect during a Runemeet Runehunt by bringing back a leucrotta, slain with only a pair of tiger claws.
One of the characteristics outsiders remark upon most often about the Red Tigers is the manner in which its members tend to stick together. Mutual support is a concept known and practiced among most of the Uthgardt tribes, but the Red Tigers seem to carry this behavior to an extreme. Folk of other cultures often hold back and give their comrades the opportunity to cope with their difficulties before stepping in to help. This isn't in the least true of the Red Tigers. Should a Red Tiger befriend a person from outside his tribe, he or she expects that friend to accept help from his or her Red Tiger comrade even when help was not requested. He or she also expects the same treatment in return and doubtless will be offended if the friend does not offer aid immediately. The Red Tigers exhibit this trait even in battle by seeking to aid their fellows and allies when they have downed their own opponents.
Protecting the ancestor mound at Beorunna's Well is a task appointed for the Red Tiger's young members who are about to take their tribal vows. At any given time, three to six young men and women (CG human War1) are guided by a tribal cleric (CN human Clr4 of Uthgar).
Beorunna's Well
This is both an ancestor mound and a small town of about 500 Uthgardt, named after an Uthgardt ancestor, Beorunna, the father of Uthgar. The village is unremarkable, a number of huts and tents for the tribesfolk who work the small fields, raise cattle, and hunt the surrounding woods. It's unremarkable until one learns the unfortified village has never been successfully raided. The Black Lions claim the spirit of Beorunna keeps them from harm. The village namesake is the huge pit containing their cir- cular ancestor mound. The pit is the ruins of a collapsed cavem where Beorunna died while saving the world. It's probable that Beorunna (or Berun in the Northman tongue) was a hero of the pre-Uthgar people who merged with the followers of a renegade from ancient Ruathym. Legend holds that Beorunna destroyed Zukothoth, a fiend in the cavern, colapsing it in on both of them.
Barbarians
Most of the barbarians of the North are of Uthgardt blood. Although most Uthgardt are human, it isn't unheard of for a young barbarian of the tribes to come forth who bears the blood of orcs or elves in him. Half-orc barbarians may also come from one of the various orc tribes of the region. Wood elven and some half-elven barbarians tend to come from the deeps of the High Forest. Most folk scoff at the idea of halfling or gnomish barbarians, but rumors of barbaric dwarves deep within the mountains of the Spine of the World are too numerous and similar to completely discount.
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