tsm.alandfaraway.info
Online players
Lucian Thorne
Online DMs
bg.alandfaraway.info
Online players
Online DMs
ms.alandfaraway.info
Online players
Online DMs
We're rolling out another version of the ACR onto our servers this weekend.
Related to the discussions in Standards about adjusting loot drops by the looting party, slain monsters are now going to have wealth vary both randomly and by the wealth of the looting party.
People who are uninterested in the details need to only really pay attention to that the ACR will follow our (very old) DMA guideline to drop less in mixed parties, with the expectation of making it up to the poor people later. There is also handling for if items are dropped or exchanged between PCs before looting (with a fairly-long-term, but not permanent, definition of "before" -- giving something away a month ago doesn't count for anything, but if your best pal in the next area is suddenly at the cutoff because of all the stuff you gave him, the ACR will not drop anything for you, though that too functions with more-reasonable limits; giving low-value gear to the guy with the bag of holding doesn't really have an impact), but not if items are destroyed (as they're gone forever) or sold (as you now have money, which counts).
We might extend advice to people to try to play in diverse groups if that's possible, as being in the same mixed group every time you adventure makes it very hard to make random drops fix anything.
For actual changes...
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