Feats (test)

Characters in D&D and ALFA have access to a number of unique feats that reflect the special talents, tricks and lore of people within Faerûn. All the feats available in the Pen and Paper (PnP) are not represented here and neither are all the feats available in Newerwinter NIghts 2 (nwn2). ALFA has chosen to ban and change some feats in order to better reflect the world of Faerûn.

Changed Feats

  Prerequisite Benefits
Able Learner Can Only be taken at 1st level  
Combat Expertise / Improved Combat Expertise Int 13+ Changed to allow the player to select their bonus/penalty.
Craft Magical Arms and Armor   Can be taken, but can only be used with the help of a DM
Fey Heritage Requires an extraordinary character application  
Fiendish Heritage Requires an extraordinary character application  
Mind Over Body Can only be taken at 1st level Provides +1 dodge AC in addition to normal NwN2 benefits, as per PnP.
Toughness Can Only be taken at 1st level  

Banned Feats

Circle Kick Banned
Curse Song Banned
Dash Banned
Dinosaur Companion Banned
Fey Legacy Banned
Fey Power Banned
Fey Presence Banned
Fey Skin Banned
Fiendish Legacy Banned
Fiendish Power Banned
Fiendish Presence Banned
Fiendish Resistance Banned
Resist Energy (Any) Banned

General Feats

  Prerequisite Benefits
Battle Caster Bard or Warlock No arcane spell failure from wearing medium armor when casting as a bard or warlock.
Blind-Fight none You know how to fight in melee without being able to see your foes.
Circle Kick   remove
Cleave Str 13+, Power attack Extra melée attack after dropping target
Combat Expertise Int 13+ Trade attackbonus for AC (max 5 points)
Curse Song   remove
Dash   remove
Deflect Arrows Dex 13, Improved Unnarmed strike Deflect one incomming ranged attack per round
Disarm Int 13+ You know how to disarm opponents in melee combat.
Dodge Dex 13+ +1 dodge bonus to AC against latest oponent 
Elephant's Hide Ability to wild shape into a large creature +7 bonus to AC natural armor fr 10 minutes
Expert Tactician Dex 13, Base attack bonus +2 Grants a +2 circumstance bonus on attack and damage to you and allies after hitting with an opportunity attack
Extend Rage Rage or Frenzy ability Extends the duration of the ability for 5 rounds
Extra Music Bard song 4 extra uses per day
Extra Rage Rage or Frenzy ability 2 additional uses per day
Extra Stunning Attacks  Base attack bonus +2, stunning fist 3 extra stunning attacks per day
Extra Wild Shape Ability to use wild shape 2 extra uses of wild shape and 1 extra use of elemental shape per day
Favored Power Attack Rage or Frenxy ability Each use of Rage or Frenzy lasts 5 rounds longer
Feint Int 13, Combat expertice Enables an attempt to deny your opponent its Dex bonus to AC for a combat round
Great Cleave Cleave, Power Attack, Base Attack bonus +4 No limit to cleave attcks each round
Greater Resiliency Damage reduction 1/- (Barbarian) Grants the character a additional +1 to the damage reduction
Greater Two-Weapon Fighting Dex 19, Two-weapon fighting, Improved two-weapon fighting, Base Attack bonus +1 Gain third off-hand attack
Greater Weapon Focus Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8th Grants an additional +1 to hit bonus with the selected weapon
Greater Weapon Specialization Proficiency with weapon, Weapon focus with weapon, Greater Weapon Focus, Weapon Specialisation with Weapon, Fighter level 12th Grants a +2 bonus on all damage rolls with the selected weapon
Improved Combat Expertise Int 13+, Combat Expertice, Base Attack Bonues 6 May trade Attack Bonus for AC (max +10)
Improved Critical Proficient with Weapon, Base Attack bonus +8 Double critical threat range of a selected weapon
Improved Disarm Int 13+, Disarm May attempt to disarms without provoking attacks of opportunity
Improved Initiative none +4 bonus on initiative checks
Improved Knockdown Int 13+, Knockdown, Base Attack Bonus 7 Character counts as one size larger when attempting to knockdown
Improved Parry Int 13+ Allows a counterattack when exeeding the parry roll with 5 or more
Improved Power Attack Str 13+, Power Attack, Base Attack Bonus 6 May trade attack bonus for damage (max+ 10)
Improved Rapid Shot Dex 13 (17), Point Blank Shot, Rapid Shot, Manyshot,  Base Attack Bonus +2 (+6) Ignore the attack penalty when using rapid shot
Improved Two-Weapon Defense Dex 17, Two-weapon Fighting, Two-weapon Defence, Improved Two-weapon Fighting, Base Attack Bonus +6 +2 bonus to AC when dual wielding or +4 bonus to parry if in parry mode
Improved Two-Weapon Fighting Dex 17, Two-Weapon Fighting, Base Attack Bonus +6 Gain second off-hand attack
Improved Unarmed Strike ? ?Considered armed when unarmed
Knockdown none May attempt to knock down opponents in melée
Lingering Song Bard Song Bard Song ability lasts an additional 5 rounds
Manyshot Dex 17, Point Blank Shot, Rapid Shot, Base Attack Bonus +6 Shoot two or more arrows simultaneously
Mobility Dodge +4 dodge bonus to AC versus attacks of opportunity
Monkey Grip Base Attack Bonus +1 Enables wielding a two-hand weapon in only one hand at a -2 penalty to hit
Natural Spell Wis 13+, Wild Shape Enables the Druid to cast spells in Wild Shape or the Elemental Wild Shapes
Oaken Resilience Druid level 12 Expend one use of Wild Shape to gain several immunities for 10 minutes
Point Blank Shot none ?
Power Attack Str 13 Trade Attack Bonus for damage, max +5
Power Critical Weapon focus (with weapon), Base Attack Bonus +4 +4 Bonus on the threat roll to confirm a critical hit
Rapid Reload Weapon proficiency with crossbow Load crossbow more quickly
Rapid Shot Dex 13, Point Blank Shot One extra ranged attack each round
Skilled Offense none The players character level is added to the attack roll when fighting a foe using parry
Spring Attack Mobility, Base Attack Bonus +4 Deny opponents attacks of opportunity due to movement
Stunning Fist Dex 13, Wis 13, Improved Unarmed strike, Base Attack Bonus +8 Enables the use of a Stunning Fist attack
Toughness none Can only be chosen at 1th level
Track none Enables the player to discern the presence of creatures (hostile) in a radius
Two-Weapon Defense Dex 15, Two-weapon Fighting While dual wielding grants +1 to AC or +2 to parry in parry mode
Two-Weapon Fighting Dex 15 Reduces penalties for fighting with two weapon
Use Poison   Remove
Weapon Finesse Base Attack Bonus +1 Allows a character to use dex modifier instead of str when using light weapons
Weapon Focus    
Weapon Specialization    
Whirlwind Attack    
Zen Archery    

 

Divine Feats

  Prerequisite Benefits
Divine Might Turn undead, cha 13+, str 13+ and power attack Spend a turn undead attempt to add cha bonus to damage for cha bonus/rounds
Divine Resistance Turn undead Spend a turn undead attempt to grant resistances to you and allies for cha bonus/rounds
Divine Shield Turn undead, cha 13+, str 13+ and power attack Spend a turn undead attempt to add cha bonus to AC for cha bonus/rounds
Extra Smiting Smite evil, Smite good or Smite infidel 2 additional Smite attempts per day
Extra Turning Exclusive to Clerics and Paladins 4 additional uses of Turn undead per day
Sacred Vengeance Turn undead ability Spend a turn undead attempt to gain additional 2d6 damage for one round

Item Creation Feats

  Prerequisite Benefits
Brew Potion Caster level 3rd Create magic potions
Craft Magic Arms and Armor Caster level 5th Create magic weapons, armor and shields
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Items Caster level 3rd Create magic wondrous items
Scribe Scroll Caster level 1st Create magic scrolls

Meta Magic Feats

  Prerequisite Benefits
Blast Shape Invocations    
Eldritch Essence Invocations    
Empower Spell - Increase spell's variable, numeric effects by 50%
Extend Spell - Double spell's duration
Maximize Spell - Maximize spell's variable, numeric effects
Persistent Spell -  
Quicken Spell - Cast spell as free action
Silent Spell - Cast spells without verbal components
Still Spell - Casts spells without somatic components

Spellcasting Feats

  Prerequisite Benefits
Arcane Defence Spell focus in chosen school +2 save bonus versus spells from the chosen school
Augument Healing Heal 4 ranks +2 points per spell level to healing spells
Augument summoning Spell focus (conjuration) Summoned creatures gain +4 str and +4 con
Combat Casting Ability to cast 1st level spells +4 bonus to concentration checks while casting defensively
Extra slot Caster level 4th One extra spell slot, up to one lower than the highest you can cast
Greater Spellfocus Spell focus +2 to spell save DC of chosen school
Greater spell Penetration Spell penetration +4 on caster level check to beat spell resistance
Practiced Spellcaster    
Spell Focus Ability to cast 1st level spells +1 to spell save DC of chosen school
Spell Penetration Ability to cast 1st level spells +2 bonus to caster level checks to beat spell resistance

Feats for skills and saves

  Prerequisite Benefits
Able Learner    
Alertness   +2 bonus on Listen and Spot checks
Great Fortitude   +2 bonus on fortitude saves
Iron Will   +2 bonus on will saves
Lightning Reflexes   +2 bonus on reflex saves
Negotiator  

+2 bonus on diplomacy and sense motive checks

Nimble Fingers   +2 bonus on Disable device and Open locks
Self Sufficient   +2 bonus on Heal and Survival checks
Skill Focus   +3 bonus on selected skill
Stealthy   +2 bonus on Hide and Move Silently checks

Background Feats

  Prerequisite Benefits
Artist Can oly be taken at 1st level +2 bonus to Perform and Diplomacy
Blooded Can oly be taken at 1st level +2 bonus to Initiative and Spot
Bullheaded Can oly be taken at 1st level  
Courteous Magocracy Can oly be taken at 1st level  
Luck of heroes Can oly be taken at 1st level +1 onus to all saving throws and +1 luck bonus to armor class
Mind over Body Can oly be taken at 1st level  
Silver Palm Can oly be taken at 1st level +2 bonus to Appraise, Bluff and Diplomacy checks
Snake blood Can oly be taken at 1st level +1 bonus to reflex save and +2 bonus to resist poisons
Spellcasting Prodigy Can oly be taken at 1st level  
Strong Soul Can oly be taken at 1st level +1 bonus to will and fortitude saves as well as +1 to saves versus death magic
Thug Can oly be taken at 1st level +2 bonus to Initiative, Appraise and Intimidate

 

The Feats in depth

Battle Caster

Type of Feat: Class

Prerequisite: Bard or Warlock

Specifics: You do not suffer an Arcane Spell Failure penalty from medium armor when casting bard or warlock spells. Using a shield or heavy armor still applies the full penalty.

Use: Automatic