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Prerequisite |
Benefits |
Battle Caster |
Bard or Warlock |
No arcane spell failure from wearing medium armor when casting as a bard or warlock. |
Blind-Fight |
none |
You know how to fight in melee without being able to see your foes. |
Circle Kick |
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remove |
Cleave |
Str 13+, Power attack |
Extra melée attack after dropping target |
Combat Expertise |
Int 13+ |
Trade attackbonus for AC (max 5 points) |
Curse Song |
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remove |
Dash |
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remove |
Deflect Arrows |
Dex 13, Improved Unnarmed strike |
Deflect one incomming ranged attack per round |
Disarm |
Int 13+ |
You know how to disarm opponents in melee combat. |
Dodge |
Dex 13+ |
+1 dodge bonus to AC against latest oponent |
Elephant's Hide |
Ability to wild shape into a large creature |
+7 bonus to AC natural armor fr 10 minutes |
Expert Tactician |
Dex 13, Base attack bonus +2 |
Grants a +2 circumstance bonus on attack and damage to you and allies after hitting with an opportunity attack |
Extend Rage |
Rage or Frenzy ability |
Extends the duration of the ability for 5 rounds |
Extra Music |
Bard song |
4 extra uses per day |
Extra Rage |
Rage or Frenzy ability |
2 additional uses per day |
Extra Stunning Attacks |
Base attack bonus +2, stunning fist |
3 extra stunning attacks per day |
Extra Wild Shape |
Ability to use wild shape |
2 extra uses of wild shape and 1 extra use of elemental shape per day |
Favored Power Attack |
Rage or Frenxy ability |
Each use of Rage or Frenzy lasts 5 rounds longer |
Feint |
Int 13, Combat expertice |
Enables an attempt to deny your opponent its Dex bonus to AC for a combat round |
Great Cleave |
Cleave, Power Attack, Base Attack bonus +4 |
No limit to cleave attcks each round |
Greater Resiliency |
Damage reduction 1/- (Barbarian) |
Grants the character a additional +1 to the damage reduction |
Greater Two-Weapon Fighting |
Dex 19, Two-weapon fighting, Improved two-weapon fighting, Base Attack bonus +1 |
Gain third off-hand attack |
Greater Weapon Focus |
Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8th |
Grants an additional +1 to hit bonus with the selected weapon |
Greater Weapon Specialization |
Proficiency with weapon, Weapon focus with weapon, Greater Weapon Focus, Weapon Specialisation with Weapon, Fighter level 12th |
Grants a +2 bonus on all damage rolls with the selected weapon |
Improved Combat Expertise |
Int 13+, Combat Expertice, Base Attack Bonues 6 |
May trade Attack Bonus for AC (max +10) |
Improved Critical |
Proficient with Weapon, Base Attack bonus +8 |
Double critical threat range of a selected weapon |
Improved Disarm |
Int 13+, Disarm |
May attempt to disarms without provoking attacks of opportunity |
Improved Initiative |
none |
+4 bonus on initiative checks |
Improved Knockdown |
Int 13+, Knockdown, Base Attack Bonus 7 |
Character counts as one size larger when attempting to knockdown |
Improved Parry |
Int 13+ |
Allows a counterattack when exeeding the parry roll with 5 or more |
Improved Power Attack |
Str 13+, Power Attack, Base Attack Bonus 6 |
May trade attack bonus for damage (max+ 10) |
Improved Rapid Shot |
Dex 13 (17), Point Blank Shot, Rapid Shot, Manyshot, Base Attack Bonus +2 (+6) |
Ignore the attack penalty when using rapid shot |
Improved Two-Weapon Defense |
Dex 17, Two-weapon Fighting, Two-weapon Defence, Improved Two-weapon Fighting, Base Attack Bonus +6 |
+2 bonus to AC when dual wielding or +4 bonus to parry if in parry mode |
Improved Two-Weapon Fighting |
Dex 17, Two-Weapon Fighting, Base Attack Bonus +6 |
Gain second off-hand attack |
Improved Unarmed Strike |
? |
?Considered armed when unarmed |
Knockdown |
none |
May attempt to knock down opponents in melée |
Lingering Song |
Bard Song |
Bard Song ability lasts an additional 5 rounds |
Manyshot |
Dex 17, Point Blank Shot, Rapid Shot, Base Attack Bonus +6 |
Shoot two or more arrows simultaneously |
Mobility |
Dodge |
+4 dodge bonus to AC versus attacks of opportunity |
Monkey Grip |
Base Attack Bonus +1 |
Enables wielding a two-hand weapon in only one hand at a -2 penalty to hit |
Natural Spell |
Wis 13+, Wild Shape |
Enables the Druid to cast spells in Wild Shape or the Elemental Wild Shapes |
Oaken Resilience |
Druid level 12 |
Expend one use of Wild Shape to gain several immunities for 10 minutes |
Point Blank Shot |
none |
? |
Power Attack |
Str 13 |
Trade Attack Bonus for damage, max +5 |
Power Critical |
Weapon focus (with weapon), Base Attack Bonus +4 |
+4 Bonus on the threat roll to confirm a critical hit |
Rapid Reload |
Weapon proficiency with crossbow |
Load crossbow more quickly |
Rapid Shot |
Dex 13, Point Blank Shot |
One extra ranged attack each round |
Skilled Offense |
none |
The players character level is added to the attack roll when fighting a foe using parry |
Spring Attack |
Mobility, Base Attack Bonus +4 |
Deny opponents attacks of opportunity due to movement |
Stunning Fist |
Dex 13, Wis 13, Improved Unarmed strike, Base Attack Bonus +8 |
Enables the use of a Stunning Fist attack |
Toughness |
none |
Can only be chosen at 1th level |
Track |
none |
Enables the player to discern the presence of creatures (hostile) in a radius |
Two-Weapon Defense |
Dex 15, Two-weapon Fighting |
While dual wielding grants +1 to AC or +2 to parry in parry mode |
Two-Weapon Fighting |
Dex 15 |
Reduces penalties for fighting with two weapon |
Use Poison |
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Remove |
Weapon Finesse |
Base Attack Bonus +1 |
Allows a character to use dex modifier instead of str when using light weapons |
Weapon Focus |
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Weapon Specialization |
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Whirlwind Attack |
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Zen Archery |
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