tsm.alandfaraway.info
Online players
Online DMs
bg.alandfaraway.info
Online players
Online DMs
MsArri_Testing Not_DMing
ms.alandfaraway.info
Online players
Caeleyl
Online DMs
Static quests are a common strategy to provide less-complex and less-rewarding entertainment for players while there are no DMs online. Ideally, these quests should facilitate role playing by presenting players with a goal that they can pursue for some period of time.
This tutorial will try not to assume and pre-existing knowledge, but will also attempt to link away to other pages to provide definitions that more-proficient users are likely to find cumbersome or extraneous, with this page providing the broadest outline, and links which can be used to view greater detail on the individual parts.
Writing a quest generally begins by defining your task. Take a moment to write, as a paragraph or so, what you want characters to have to do in this quest. It can be vague or open-ended, but projects are vulnerable to scope creep if they don't have a goal when they begin.
Once this is done, it comes time to divide your quest into its requisite parts:
The Hook: represents the introduction of the quest to the players involved; something is done to inform the PCs that they have a task to accomplish.
The Challenge: represents the actions that the players have to take to consider the quest done.
The Turnin: represents how the players are rewarded for completing the chosen task.
Take, as the simplest example, a courier quest:
However, these quests can be infinitely recursive. Take, for example, a quest to catch a bothersome and powerful criminal entrenched in a city:
And there is demonstration there that you can have quests within quests within quests: using one's quest's completion as prerequisite to the advancement of another arc-like quest, or how you can have sequences of checks or actions (potentially unrelated actions) be required to progress the quest to its next step: and those quests can themselves be complex, if the circumstances require. Ultimately, though, it does need to be boiled down into nests or sequences of simple things before it can be built.
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