GetEffectInteger Integers

This page exists only to document the results of GetEffectInteger when called on various effects, to be used by others for whatever development desired. It is not pretty; it's really meant for people who have some development experience.

 

EffectACIncrease()
Int 0 = The AC Type, reference the AC_*_BONUS constants.
Int 1 = The strength of the effect
Int 5 = The damage type resisted
Int 6 = Whether or not the effect is vs. spirits only

EffectACDecrease()
Int 0 = The AC Type, reference the AC_*_BONUS constants.
Int 1 = The strength of the effect
Int 5 = The damage type resisted