ALFA Release Notes v1.83

Change Log

New Prestige Classes
- Bladesinger
- Mystic Theurge

New Shields
- Large Shields
-- 70
-- 71
-- 72
-- 73
-- 74
-- 75
-- 76
-- 77
-- 79
-- 80
-- 81
-- 82
-- 83
-- 84
-- 85
-- 86
-- 87
-- 93
-- 98
-- 99
-- 100
- Small Shields
-- 170
-- 171
-- 172
-- 173
-- 174
-- 175
-- 176
-- 177
-- 178
-- 179

New Shields (Rule Types)
- Darkwood (light, heavy, tower)

New Cloaks
-- 21
-- 22
-- 23
-- 24
-- 25
-- 26
-- 27
-- 28
-- 29
-- 30
-- 31
-- 32
-- 33
-- 34
-- 35

New Paintings
- 25 of them. They're just called "Painting"

New Placeables
- 78 additions to our existing Medieval City pack.

New Hair
- Dwarf, Gnome, Halfling, and Tiefling females have the a new hair style available.

New Heads
- Human female heads #20, 25

New Clothes
- Models #100-110ish are occupied by some of the Always Summer clothes
--- Dresses that are not sensible enough to wear underpants in combination with shirts that do not extend below the hips not included.

New VFX
- Ashura's VFX pack; there were no conflicts-- we get them all.

New Spells
- An actual Shadow Conjuration
- An actual Shadow Evocation
- An actual Greater Shadow Conjuration

Changed Feats
- Rapid Reload no longer requires a base attack bonus.

New Placeable
- RWS Mountain Ring

Configuration Options
- Dimension Door has added a hook to set the local variable DIMENSION_DOOR_USED to 1, so that other scripts may detect the use of short-range teleportation to travel.
- void ACR_SetIsExhausted(object oPC, int bStatus) exists to compliment void ACR_SetIsFatigued(object oPC, int bStatus). oPC is the creature to be effected and bStatus is a boolean.
- int ACR_GetIsExhausted(object oPC) exists to compliment int ACR_GetIsFatigued(object oPC); the functions return a boolean of the character's status as exhausted or fatigued.
- A local integer may be set on the module, named MOBLOOT_ENABLED. If set to 1, intelligent NPCs will loot slain PCs. However-- this system is still experimental, and servers which use it can expect that it will require actual human support to maintain.
- zSpawn's appearance randomization functionality is now available through ACR_RandomizeAppearance()

Fixed Standard Templates
- Wyverns are the correct size.

Fixed Models
- Flying Books now have a death animation

Fixed Spells
- Shield no longer stacks with physical mundane shields, and does stack with shield enhancement bonuses from magical shields.
- Improved mage armor no longer stacks with physical mundane armor, and does stack with armor enhancement bonuses from magical armor, but not magical armor bonuses from bracers.
- The targeting UI for Slow now matches the spell's target area.
- The targeting UI for Black Tentacles now matches the spell's target area.
- Leaps and Bounds now provides +6 to jump, balance, and tumble instead of +4 to dex and tumble.

Fixed Systems
- The ACR will no longer log the acquiring of a subdual damage "fist" item in the database
- HDMs may inquire about the creation of other OOC non-logging items, but this information will not be made public by tech; discretion to its dissemination and policies for its use, if any, will be left to the DMA.
- Possessing DMs can now see chat dice
- Skill rolls will no longer be parsed as a foreign language by PCs who set their default spoken language to something other than common.
- DMs possessing NPCs.
- The death system is less broken.
- The warning that a player is about to self loot is now very loud, very visible, and written by a troll with broken caps lock. It should be that much harder to miss.
- NPCs created through the zSpawn UI should have a more-predictable level when multiclassed.
- Mass spawning monsters with racial hit dice through zSpawn will no longer cause the levels to decay. For example, spawning 4 lizardfolk with 6 HD will no longer result in one 6 HD, one 4 HD, and two 2 HD lizardfolk. They'll all have 6 HD.
--- The DMA still sets policies about what is and is not acceptable to spawn generally, and HDMs remain responsible for their specific servers. zSpawn is powerful, and quote Spiderman.
- The spawn timeout checker is now 60 seconds, instead of 6.
- The effects placed on new PCs during the adaptation process are better tracked now, and we should have fewer instances of new players being "stuck" in adaptation.
- PC Tools Dice and Chat Dice now have a unified readout.
- The "Script lost item:" feedback no longer displays upon losing an item.
- Corpse placeables are now plot items, and may not be destroyed by bashing. Mutilating the dead functions identically; ignore any feedback about weapons not doing damage. They're messing that body up, but they don't make it vanish.
- NPCs should be less likely to despawn when PCs are talking to or fighting them.
- pChests will no longer be usable while they're saving their contents.
- NPCs will make more sound when murdered, and one can expect NPCs to be more perceptive when their best pals are killed.
- Resting always clears fatigue.
- The PC Tools time event will return the actual time and date in Forgotten Realms, and the dates/ years provided can be taken as credible.
- There is better feedback when taking nonlethal damage from non-PC sources.
- Resting without shelter is now a survival check
- It is possible to make camp in underground areas, provided that nearby threats have been handled.
- Spell tracking for Spirit Shaman and Favored Souls is now significantly more reliable.
--- This means that the previously-reported potential exploit is no longer possible.
- Default speed is now player speed. This should reduce, but not solve, walk speed problems resulting from changing appearances.

Performance Improvements
- The OnClientEnter event will no longer process more than once per area transition.

Fixed DM Tools
- The DMFI target tool now closes when you click the close button.
- The DMFI target tool no longer prevents clicking in the space below the window.

Ruled-Out
- RWS Ceilings have unresolvable conflicts with walls and floors in standard tiles. Using it would be a "breaking" change that would place a significant burden on build teams.