Druid

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{{{Name}}}
Hit Die d8
Skills 4 + INT
Proficiencies Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Sling, Spear, Light Armor, Medium Armor, Shield
Class Skills Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (Nature), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim
Requirements
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Player's Handbook, p. 33-7
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Known for their mysterious nature druids call the wilderness their home and views its dangers as a challenge to meet and conquer. With a great respect and veneration for nature, druids stray away from extremes of good, evil, order, or chaos, instead seeking only to maintain a natural state of being which most of the civilized world cannot or will not understand. But though druids may appear at first serene they can be provoked into fits of fury and are often cunning, and thereby dangerous, foes.

Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +2 +0 +2 Animal Companion, Nature Sense
2 +1 +3 +0 +3 Woodland Stride
3 +2 +3 +1 +3 Trackless Step
4 +3 +4 +1 +4 Resist Nature's Lure
5 +3 +4 +1 +4 Wild Shape (1/day)
6 +4 +5 +2 +5 Wild Shape (2/day)
7 +5 +5 +2 +5 Wild Shape (3/day)
8 +6/+1 +6 +2 +6
9 +6/+1 +6 +3 +6 Venom Immunity
10 +7/+2 +7 +3 +7 Wild Shape (4/day)
11 +8/+3 +7 +3 +7 Wild Shape (5/day)
12 +9/+4 +8 +4 +8 Dire Animal Shape, Plant Shape
13 +9/+4 +8 +4 +8 A Thousand Faces
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9 Timeless Body
16 +12/+7/+2 +10 +5 +10 Elemental Shape (1/day)
17 +12/+7/+2 +10 +5 +10
18 +13/+8/+3 +11 +6 +11 Wild Shape (6/day), Elemental Shape (2/day)
19 +14/+9/+4 +11 +6 +11
20 +15/+10/+5 +12 +6 +12 Elemental Shape (3/day)

Spellcasting

Spontaneous Conversion

Animal Companion

Main article: Animal Companion

Nature Sense

A druid gains a +2 bonus to Survival in all environments and a +2 bonus to Search and Spot while in wilderness areas.

Trackless Strep

Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. Additionally, she receives a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.

Resist Nature's Lure

Starting at 4th level, a druid gains a +4 bonus on saving throws against Fear spells and effects.

Wild Shape

Main article: Wild Shape

At 5th level, a druid gains the ability to turn herself into a bear, wolf, boar, badger and back again once per day. It may be used twice per day at the sixth level, three times per day at the seventh level, four times per day at the 10th level, five times per day at the 14th level, and six times per day at the 18th level.

Dire Animal Shape

At 12th level, a druid no longer turns into normal animals. Instead, she turns into their Dire Animal variant.

Plant Shape

At 12th level, a druid is able to wild shape into a plant creature - a shambling mound or a treant. Using this ability counts against his normal uses of wild shape.

Elemental Shape

The character with this ability can take the shape of an elemental at will. It may be used once per day at the sixteenth level, twice per day at the eighteenth level, and three times per day at the twentieth level. The transformation as a duration of 1 hour per class level. Available shapes include air, earth, fire and water elemental forms. At the 20th level, the druid may assume the elder form of any of these elementals.

Venom Immunity

At 9th level, a druid gains immunity to all poisons.

A Thousand Faces

At 13th level, a druid gains the ability to change her appearance at will, as if using the Disguise Self spell, but only while in her normal form. This affects the druid's body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid’s appearance, within the limits described for the spell.

Timeless Body

After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.

Bonuses still accrue, and the druid still dies of old age when her time is up.