Difference between revisions of "Reflex"
From ALFA
Foambats4all (talk | contribs) (Created page with "Category:Creature Mechanics {{ExternalSource_d20srd|http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex}} {{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Ref...") |
Foambats4all (talk | contribs) |
||
Line 8: | Line 8: | ||
The modifying ability of this saving throw is [[Dexterity]]. | The modifying ability of this saving throw is [[Dexterity]]. | ||
+ | |||
+ | {{CreatureBasics}} |
Latest revision as of 02:38, 26 January 2014
![]() |
The Hypertext d20 SRD Visit related material |
![]() |
Neverwinter Nights 2 Wiki Visit related material |
Reflex is a saving throw related to a character's ability to withstand damage thanks to his agility or quick reactions or to prevent snares.
The higher this is, the better you are at dodging attacks such as a Wizard's Fireball or the lethal breath of a dragon, and quite importantly to avoid sprung traps. It is used to avoid physical effects that cover an area (e.g. explosions) and losing one's footing (e.g. Spike Growth and Grease).
The modifying ability of this saving throw is Dexterity.
Creature Basics | |
---|---|
Combat | |
Attributes | |
Saving Throws | |
Progression | |
Character |