Difference between revisions of "Category:Wizard Spells"
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(Editing to add spells in a sensible order. This page will be udpated along with links to each spell. Descriptions here are summaries, with full descriptions coming at a later date. RP spells will also be their own category soon (once I have time) ~ Perle) |
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[[Category:Spells]] | [[Category:Spells]] | ||
− | Spells | + | |
+ | This spell list is used by both [[Wizard]]s and [[Sorcerer]]s. | ||
+ | |||
+ | ==0-level(cantrips)== | ||
+ | ''[[Abjuration]]'' | ||
+ | *[[Resistance]]: Subject gains +1 on [[saving throw]]s. | ||
+ | ''[[Conjuration]]'' | ||
+ | *[[Acid Splash]]: Orb deals 1d3 [[acid damage]]. | ||
+ | *[[Ray of Frost]]: Ray deals 1d4+1 [[cold damage]]. | ||
+ | ''[[Divination]]'' | ||
+ | *[[Detect Magic]]: You detect magical auras. (RP only) | ||
+ | ''[[Enchantment]]'' | ||
+ | *[[Daze]]: Enemy of 4 [[HD]] or less is [[dazed]]. | ||
+ | ''[[Evocation]]'' | ||
+ | *[[Dancing Lights]]: You create up to four lights within a 10-foot radius of one another. (RP only) | ||
+ | *[[Flare]]: Dazzles one creature (–1 on [[attack roll]]s). | ||
+ | *[[Light (spell)|Light]]: Object shines like a torch. | ||
+ | ''[[Necromancy]]'' | ||
+ | *[[Touch of Fatigue]]: Touched target becomes [[Fatigued|fatigued]]. | ||
+ | ''[[Universal]]'' | ||
+ | *[[Arcane Mark]]: This spell allows you to inscribe your personal rune or mark upon any substance without harm. (RP only) | ||
+ | |||
+ | ==1st-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Endure Elements]]: Grants 10/- [[resistance]] against elements. | ||
+ | *[[Nightshield]]: Provides a resistance bonus to saving throws and negates magic missle attacks directed at caster. (SoZ) | ||
+ | *[[Protection from Alignment]]: +2 to [[AC]] and saves versus creatures of designated (good/evil) alignment. | ||
+ | *[[Shield_(spell)|Shield]]: Invisible disc gives +4 shield bonus to AC, blocks magic missiles. | ||
+ | ''Conjuration'' | ||
+ | *[[Blades of Fire]]: Target's melee weapon deals extra 1d8 damage (stacks). (SoZ) | ||
+ | *[[Grease]]: Makes 10-ft. square or one object slippery, slowing or knocking down enemies. | ||
+ | *[[Mage Armor]]: Gives subject +4 [[armor bonus]] to AC. | ||
+ | *[[Orb of Acid, Lesser]]: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ) | ||
+ | *[[Orb of Cold, Lesser]]: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ) | ||
+ | *[[Orb of Electricity, Lesser]]: orb of electricity shoots from caster's palm at target, dealing electricity damage. (SoZ) | ||
+ | *[[Orb of Fire, Lesser]]: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ) | ||
+ | *[[Orb of Sound, Lesser]]: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ) | ||
+ | *[[Summon Creature I]]: summons a [[wolf]] to fight for you. | ||
+ | ''[[Divination]]'' | ||
+ | *[[Detect Undead]]: Reveals [[undead]] on your minimap. | ||
+ | *[[Identify]]: Improves [[lore]] checks. | ||
+ | *[[True Strike]]: +20 to attack for 9 seconds. | ||
+ | ''Enchantment'' | ||
+ | *[[Charm Person]]: Makes one person your friend. | ||
+ | *[[Sleep (spell)|Sleep]]: Puts 4 HD of creatures into magical slumber. | ||
+ | ''Evocation'' | ||
+ | *[[Magic Missile]]: 1d4+1 damage/arrow; +1 missile per two levels above 1st (max 5). | ||
+ | *[[Shocking Grasp]]: Touch delivers 1d6/level [[electrical damage|electricity damage]] (max 5d6). | ||
+ | ''[[Illusion]]'' | ||
+ | *[[Color Spray]]: Knocks [[unconscious]], [[blind]]s, and/or [[stun]]s weak creatures. | ||
+ | ''Necromancy'' | ||
+ | *[[Cause Fear]]: One creature of 5 HD or less flees for 1d4 rounds. | ||
+ | *[[Ray of Enfeeblement]]: Ray deals 1d6+1/2 levels (max +5) Str damage. | ||
+ | ''[[Transmutation]]'' | ||
+ | *[[Burning Hands]]: 1d4/level [[fire damage]] (max 5d4). | ||
+ | *[[Enlarge Person]]: Target party member's size increases: +2STR, -2DEX, -1 attack, -1 AC, +3 magic damage. | ||
+ | *[[Expeditious Retreat]]: caster's speed increases to 150% of normal. | ||
+ | *[[Low Light Vision (spell)|Low Light Vision]]: The party is granted the ability to see in the dark (bugged). | ||
+ | *[[Magic Weapon]]: Weapon temporarily gains +1 enhancement bonus. | ||
+ | *[[Reduce Person]]: Shrinks target humanoid. | ||
+ | |||
+ | ==2nd-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Dispel Magic, Lesser]]: Dispels a limited amount of magic effects. | ||
+ | *[[Protection from Arrows]]: Subject is granted damage resistance 10/- to (non-spell based) ranged attacks. | ||
+ | *[[Resist Energy]]: Grants 20/- against all elemental damage. | ||
+ | ''Conjuration'' | ||
+ | *[[Melf's Acid Arrow]]: Bolt of acid does 3d6 damage on hit plus 1d6/round until spell expires. | ||
+ | *[[Summon Creature II]]: Summons a Dire Badger to fight for caster. | ||
+ | *[[Web]]: Fills 20-ft.-radius spread with sticky spiderwebs that slows or entangles enemies. | ||
+ | ''Divination'' | ||
+ | *[[See Invisibility]]: Reveals invisible creatures or objects. | ||
+ | ''Enchantment'' | ||
+ | *[[Tasha's Hideous Laughter]]: Subject loses actions for 1 round/level. | ||
+ | *[[Touch of Idiocy]]: Touched foe’s spellcasting abilities are diminished. | ||
+ | ''Evocation'' | ||
+ | *[[Cloud of Bewilderment]]: Stuns and blinds enemies for 1d6 rounds. | ||
+ | *[[Combust]]: A single target takes 2d6+1/level fire damage and has a chance of catching fire. | ||
+ | *[[Darkness]]: 20-ft. radius of supernatural shadow. | ||
+ | *[[Fireburst]]: An small fiery explosion deals 1d8 damage to nearby creatures. | ||
+ | *[[Gedlee's Electric Loop]]: 1d6 electricity damage/2 levels to a chain of creatures with a chance of stunning them. | ||
+ | *[[Gust of Wind]]: Knocks down some creatures and clears gaseous effects in an area. | ||
+ | *[[Scorching Ray]]: Fiery rays hit target(s) in AoE. (up to three rays at 4d6 dmg) (MoTB) | ||
+ | ''Illusion'' | ||
+ | *[[Bladeweave]]: Your weapon gains the ability to daze opponents. (SoZ) | ||
+ | *[[Blindness/Deafness]]: Target is rendered [[Blinded|blind]] and [[deaf]] for duration of spell. Does not work vs. [[undead]]. | ||
+ | *[[Ghostly Visage]]: Grants 5/magic damage reduction and immunity to all 0- and 1st-level spells. | ||
+ | *[[Invisibility]]: Subject is invisible until it attacks or casts spells. | ||
+ | *[[Mirror Image]]: Creates decoy duplicates of the caster (1d4 +1 per 3 levels). | ||
+ | ''Necromancy'' | ||
+ | *[[Curse of Impending Blades]]: Target receives a -2 ([[Dodge bonus|dodge]] based) penalty to its [[armor class]]. (MoTB) | ||
+ | *[[Death Armor]]: a magical barrier damages creatures that attack the caster. | ||
+ | *[[False Life]]: Gain 1d10 temporary hp +1/level (max +10). | ||
+ | *[[Ghoul Touch]]: [[Paralyze|Paralyzing]] touch attack. | ||
+ | *[[Scare]]: Affected creatures of less than 6 HD in AoE become frightened as per [[Cause Fear|cause fear]] spell. | ||
+ | ''Transmutation'' | ||
+ | *[[Animalistic Power]]: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution. | ||
+ | *[[Balagarn's Iron Horn]]: A burst of sound knocks creatures to the ground. | ||
+ | *[[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level. | ||
+ | *[[Blind Sight]]: Target can see invisible and in darkness. | ||
+ | *[[Bull's Strength]]: Subject gains +4 to Str for 1 min./level. | ||
+ | *[[Cat's Grace]]: Subject gains +4 to Dex for 1 min./level. | ||
+ | *[[Eagle's Splendor]]: Subject gains +4 to Cha for 1 min./level. | ||
+ | *[[Fox's Cunning]]: Subject gains +4 Int for 1 min./level. | ||
+ | *[[Knock]]: Opens locked or magically sealed door. | ||
+ | *[[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level. | ||
+ | *[[Snake’s_Swiftness|Snake's Swiftness]]: Hastes target for one round. (SoZ) | ||
+ | |||
+ | ==3rd-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Dispel Magic]]: Cancels magical spells and effects. | ||
+ | *[[Magic Circle against Alignment]]: As per [[protection from alignment]] spell, but affecting nearby allies as well. | ||
+ | *[[Protection from Energy]]: Grants 30/- damage resistance versus elemental energy. | ||
+ | ''Conjuration'' | ||
+ | *[[Flame Arrow]]: Caster can fire 1 arrow/4 levels; each arrow inflicts 4d6+1 fire damage. | ||
+ | *[[Improved Mage Armor]]: Grants +6 AC. | ||
+ | *[[Mestil's Acid Breath]]: A cone of acid deals 1d6 damage per level. | ||
+ | *[[Stinking Cloud]]: Nauseating vapors daze creatures, 1 round/level. | ||
+ | *[[Summon Creature III]]: Summons a [[dire wolf]] to fight for you. | ||
+ | ''Divination'' | ||
+ | *[[Clairaudience/Clairvoyance]]: target gains +10 to [[spot]] and [[listen]] checks for 1 round/caster level. | ||
+ | *[[Power Word Maladroit]]: Causes dexterity damage (-2) to a single creature. | ||
+ | *[[Power Word Weaken]]: Causes strength damage (-2) to a single creature. | ||
+ | ''Enchantment'' | ||
+ | *[[Deep Slumber]]: Puts 10 HD of creatures to sleep. | ||
+ | *[[Heroism]]: Gives +2 bonus on attack rolls, saves, [[skill check]]s to target creature. | ||
+ | *[[Hold Person]]: Paralyzes one humanoid for 1 round/level. | ||
+ | *[[Rage_(spell)|Rage]]: Party goes into the equivalent of a [[barbarian]]'s rage. | ||
+ | ''Evocation'' | ||
+ | *[[Fireball]]: 1d6 fire damage per level, 20-ft. radius. | ||
+ | *[[Lightning Bolt]]: Electricity deals 1d6/level damage in a direct line from caster. | ||
+ | *[[Scintillating Sphere]]: 1d6 electricity damage per level, 20-ft radius. | ||
+ | ''Illusion'' | ||
+ | *[[Displacement]]: Target gains 50% [[concealment]]. | ||
+ | *[[Invisibility Sphere]]: Caster and allies within 15 foot radius of caster are rendered invisible. | ||
+ | ''Necromancy'' | ||
+ | *[[Vampiric Touch]]: Touch deals 1d8/two levels damage; caster gains damage as hp. | ||
+ | *[[Mass Curse of Impending Blades]]: Enemies in 20 foot radius receive a -2 ([[Dodge bonus|dodge]] based) penalty to their [[armor class]] | ||
+ | ''Transmutation'' | ||
+ | *[[Haste]]: Friendly targets in AoE (up to caster level) receive +50% to movement speed, +1 on attack rolls, +1 AC (dodge based), and an extra attack per round. | ||
+ | *[[Keen Edge]]: Doubles slashing or piercing weapon’s critical threat range. | ||
+ | *[[Magic Weapon, Greater]]: +1/four levels (max +5). | ||
+ | *[[Mass_Snake’s_Swiftness|Snake's Swiftness, Mass]]: Hastes nearby allies for one round. | ||
+ | *[[Slow]]: -50% to movement speed, –1 to AC, [[reflex]] saves, and attack rolls. | ||
+ | *[[Spiderskin]]: +1, +1/three levels to AC, [[poison]] saves and [[Hide]] skill checks. | ||
+ | *[[Weapon of Impact]]: Similar to the keen edge spell, but affecting blunt weapons. | ||
+ | |||
+ | ==4th-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Globe of Invulnerability, Lesser]]: Makes caster immune to 3rd-level and lower spell effects. | ||
+ | *[[Greater Resistance]]: Grants a +3 bonus to all saving throws. | ||
+ | *[[Remove Curse]]: Frees object or person from curse. | ||
+ | *[[Spell Breach, Lesser]]: Removes up to two magical defences from an opponent. | ||
+ | *[[Spell Mantle, Least]]: Absorbs the equivalent of up to 1d4 + 4 spell levels. | ||
+ | *[[Stoneskin]]: Grants 10/[[adamantine]] [[damage reduction]]. | ||
+ | ''Conjuration'' | ||
+ | *[[Evard's Black Tentacles]]: Tentacles grapple all within 20 ft. spread. | ||
+ | *[[Orb of Acid]]: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ) | ||
+ | *[[Orb of Cold]]: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ) | ||
+ | *[[Orb of Electricity]]: orb of electricity shoots from caster's palm at your target, dealing electricity damage. (SoZ) | ||
+ | *[[Orb of Fire]]: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ) | ||
+ | *[[Orb of Sound]]: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ) | ||
+ | *[[Summon Creature IV]]: summons a [[dire boar]] to fight for you. | ||
+ | ''Divination'' | ||
+ | *[[Assay Resistance]]: Reduces target's [[spell resistance]]. | ||
+ | ''Enchantment'' | ||
+ | *[[Charm Monster]]: Makes monster believe it is your ally. | ||
+ | *[[Confusion]]: Target behaves unpredictably, wandering, stopping or attacking others randomly. | ||
+ | *[[Crushing Despair]]: Subjects take –2 on attack rolls, damage rolls, saves, and ability/skill checks. | ||
+ | ''Evocation'' | ||
+ | *[[Elemental Shield]]: Creatures attacking caster take fire damage; while the caster has 50% resistance from fire and cold. | ||
+ | *[[Ice Storm]]: Hail deals 3d6 bludgeoning damage and 2d6+1d6/3 levels cold damage in cylinder 40 ft. across. | ||
+ | *[[Isaac's Lesser Missile Storm]]: Grants one missile/level, each inflicting 1d6 damage. | ||
+ | *[[Wall of Fire]]: Deals 2d6+level fire damage to those who pass through it. Undead take double damage. | ||
+ | ''Illusion'' | ||
+ | *[[Invisibility, Greater|Greater Invisibility]]: As invisibility, but subject can attack and stay concealed. | ||
+ | *[[Phantasmal Killer]]: Fearsome illusion kills subject. | ||
+ | *[[Shadow Conjuration]]: Mimics conjuration spells below 4th level, but only 20% real. | ||
+ | ''Necromancy'' | ||
+ | *[[Animate Dead]]: Creates undead skeletons and zombies. | ||
+ | *[[Contagion]]: Infects subject with a random disease. | ||
+ | *[[Enervation]]: Target is drained of 1d4 levels. | ||
+ | *[[Fear]]: Subjects within cone flee for 1 round/level. | ||
+ | ''Transmutation'' | ||
+ | *[[Bestow Curse]]: –2 to all the targets ability scores. | ||
+ | *[[Polymorph Self]]: Caster has the ability to shapechange to a chosen creature. | ||
+ | *[[Reduce_Person,_Mass|Reduce Person, Mass]]: Shrinks multiple humanoids. (SoZ) | ||
+ | *[[Shout]]: Cone of [[sonic damage|sonic energy]] deals 5d6 damage and can rend target [[deafened]]. | ||
+ | |||
+ | ==5th-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Dismissal]]: Forces summoned creatures to return to their native plane. | ||
+ | *[[Mind Blank, Lesser]]: Protects recipient from mind-affecting spells and removes those already in effect. | ||
+ | *[[Spell Mantle, Lesser]]: Absorbs the equivalent of 1d6+6 spell levels. | ||
+ | *[[Wall of Dispel Magic]]: Creates a transparent barrier that casts [[Dispel Magic]] on anyone passing through it. | ||
+ | ''Conjuration'' | ||
+ | *[[Arc of Lightning]]: This bolt targets two creatures and deals 1d6 points of electricity damage per caster level (maximum 15d6) to both creatures and to anything in the line between them. (SoZ) | ||
+ | *[[Planar Binding, Lesser]]: Traps extraplanar creature of 6 HD or less until it performs a task. | ||
+ | *[[Summon Creature V]]: summons a [[shadow mastiff]] to fight for you. | ||
+ | *[[Vitriolic Sphere]]: Huge acid explosion that does damage for several rounds. | ||
+ | ''Divination'' | ||
+ | *[[Feeblemind]]: Target suffers 1d4 damage/four caster levels to INT and CHA. | ||
+ | *[[Power Word Disable]]: Affected target with 50 hit points or less is instantly reduced to 1 hit point | ||
+ | ''Enchantment'' | ||
+ | *[[Dominate Person]]: Affected humanoid is brought under direct control of caster. | ||
+ | *[[Hold Monster]]: As hold person, but any creature. | ||
+ | *[[Mind Fog]]: Creatures exposed to the fog receive -10 to [[will]] saves. | ||
+ | ''Evocation'' | ||
+ | *[[Bigby's Interposing Hand]]: Hand provides cover against one opponent, forcing a -10 attack penalty. | ||
+ | *[[Cacophonic Burst]]: Deals sonic damage to all enemies in an area. | ||
+ | *[[Cone of Cold]]: 1d6/level cold damage. | ||
+ | *[[Firebrand]]: Balls of flame (1/level) do 1d6 damage/level each. | ||
+ | *[[Fireburst, Greater]]: A large explosion of flame centered on the caster does 1d8 damage per caster level. | ||
+ | *[[Shroud of Flame]]: Target is encased in flame causing it to burn and singeing those near it. | ||
+ | ''Illusion'' | ||
+ | *[[Glass Doppelganger]]: Creates living glass copy of touched target, under direct control of caster | ||
+ | ''Necromancy'' | ||
+ | *[[Cloudkill]]: Poisonous gas that instantly kills weaker creatures and may inflict constitution damage to all others. Undead are immune to this spell. | ||
+ | ''Transmutation'' | ||
+ | *[[Reduce_Person,_Greater|Reduce Person, Greater]]: Shrinks target humanoid for 10 minutes/caster level. (SoZ) | ||
+ | |||
+ | ==6th-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Dispel Magic, Greater]]: As dispel magic, but +15 on check. | ||
+ | *[[Globe of Invulnerability]]: As lesser globe of invulnerability, plus 4th-level spell effects. | ||
+ | *[[Spell Breach, Greater]]: Strips up to four magical defenses from an opponent. | ||
+ | *[[Superior Resistance]]: Grants target +6 bonus to all saves for 24 hours. | ||
+ | ''Conjuration'' | ||
+ | *[[Acid Fog]]: Fog deals acid damage. | ||
+ | *[[Planar Binding]]: As lesser planar binding, but up to 12 HD. | ||
+ | *[[Summon Creature VI]]: summons a [[dire bear]] to fight for you. | ||
+ | ''Divination'' | ||
+ | *[[Legend Lore]]: Grants a large boost to Lore skill checks for a sustained length of time. | ||
+ | *[[True Seeing]]: Pierces ethereal effects and invisibility. | ||
+ | ''Enchantment'' | ||
+ | *[[Heroism, Greater]]: Gives +4 bonus on attack rolls, saves, skill checks; +1/level temporary hp. | ||
+ | ''Evocation'' | ||
+ | *[[Bigby's Forceful Hand]]: Hand pushes creatures away. | ||
+ | *[[Chain Lightning]]: 1d6/level damage; 1 secondary bolt/level each deals half damage. | ||
+ | *[[Isaac's Greater Missile Storm]]: One 2d6 damage missile/level hits enemies. | ||
+ | ''Illusion'' | ||
+ | *[[Ethereal Visage]]: 20/adamantine damage reduction, protection from spells of level 2 and lower. | ||
+ | ''Necromancy'' | ||
+ | *[[Circle of Death]]: Kills 1d4/level HD of creatures. | ||
+ | *[[Create Undead]]: Creates ghouls, ghasts, mummies, or mohrgs. | ||
+ | *[[Mass Contagion]]: Causes all hostile targets in the area of effect to become infected with a disease. | ||
+ | *[[Undeath to Death]]: Destroys 1d4/level HD of undead (max 20d4). | ||
+ | ''Transmutation'' | ||
+ | *[[Disintegrate]]:Ray does 2d6 damage/level to target. | ||
+ | *[[Extract Water Elemental]]: A single target takes 1d6/level damage; summons water elemental if it kills | ||
+ | *[[Flesh to Stone]]: Turns subject creature into statue. | ||
+ | *[[Mass Bear's Endurance]]: Targets are granted a +4 bonus to Constitution. | ||
+ | *[[Mass Bull's Strength]]: Targets are granted a +4 bonus to Strength. | ||
+ | *[[Mass Cat's Grace]]: Targets are granted a +4 bonus to Dexterity. | ||
+ | *[[Mass Eagle's Splendor]]: Targets are granted a +4 bonus to Charisma. | ||
+ | *[[Mass Fox's Cunning]]: Targets are granted a +4 bonus to Intelligence. | ||
+ | *[[Mass Owl's Wisdom]]: Targets are granted a +4 bonus to Wisdom. | ||
+ | *[[Stone Body]]: Transforms the caster's flesh into movable stone (+4STR, -4DEX, DR 10/adamantine, -50% movement, immunity to most negative effects, 50% immunity to acid/fire). | ||
+ | *[[Stone to Flesh]]: Restores petrified creature. | ||
+ | *[[Stoneskin, Greater]]: 20/adamantine damage reduction. | ||
+ | *[[Tenser's Transformation]]: You gain physical strength and many melee combat bonuses. | ||
+ | |||
+ | ==7th-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Energy Immunity]]: Grants immunity to one type of energy for 24 hours. | ||
+ | *[[Spell Mantle]]: Absorbs the equivalent of 1d8 + 8 spell levels. | ||
+ | ''Conjuration'' | ||
+ | *[[Summon Creature VII]]: summons a [[huge]] [[elemental]] to fight for you. | ||
+ | ''Divination'' | ||
+ | *[[Banishment]]: Banishes 2 HD/level of summoned creatures. ''Listed in the manual as Divination, but is listed as Abjuration in the in-game description.'' | ||
+ | ''Enchantment'' | ||
+ | *[[Hiss of Sleep]]: Affected enemies in AoE fall into [[Sleep (effect)|comatose slumber]]. | ||
+ | *[[Hold Person, Mass]]: As hold person, but affects all creatures within15 ft radius of initial target. | ||
+ | ''Evocation'' | ||
+ | *[[Bigby's Grasping Hand]]: Hand grapples creature for 1 round per caster level. | ||
+ | *[[Delayed Blast Fireball]]: A fireball spell that is used as a trap, deals 1d6 fire damage per level, up to 20d6. | ||
+ | *[[Prismatic Spray]]: Rays hit subjects with variety of effects. | ||
+ | ''Illusion'' | ||
+ | *[[Shadow Conjuration, Greater]]: As shadow conjuration, but up to 6th level and 60% real. | ||
+ | *[[Shadow Shield]]: Caster receives +5 natural AC, 10/magic DR, and immunity to death effects, necromancy spells and [[negative energy]] damage. | ||
+ | *[[Solipsism]]: You manipulate the senses of one creature so that it perceives itself to be the only real creature. | ||
+ | ''Necromancy'' | ||
+ | *[[Avasculate]]: [[Stun]]s target and reduces it to half of its current hit points. | ||
+ | *[[Control Undead]]: Dominates a single undead creature. | ||
+ | *[[Finger of Death]]: Kills one subject, if target succeeds at a fortitude save, it deals 3d8+caster level of negative energy damage. | ||
+ | ''Transmutation'' | ||
+ | *[[Ethereal Jaunt]]: Caster becomes ethereal and is undetectable until performing a hostile action. | ||
+ | *[[Mordenkainen's Sword]]: Summoned magic blade strikes opponents. | ||
+ | |||
+ | ==8th-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Wall of Greater Dispel Magic]]: Creates transparent barrier that casts [[Greater Dispel Magic]] on anyone passing through it. | ||
+ | *[[Mind Blank]]: Grants immunity to mind-affecting spells and effects to caster and allies. | ||
+ | *[[Protection from Spells]]: Confers +8 to saves versus spells for 24 hours. | ||
+ | ''Conjuration'' | ||
+ | *[[Planar Binding, Greater]]: As lesser planar binding, but up to 18 HD. | ||
+ | *[[Summon Creature VIII]]: summons a greater elemental to fight for you. | ||
+ | ''Divination'' | ||
+ | *[[Power Word Petrify]]: Turns a single target into stone. | ||
+ | *[[Power Word Stun]]: Instantly [[Stunned|stuns]] target under 151 hit points for a period of time. | ||
+ | *[[Premonition]]: Damage reduction 30/adamantine. | ||
+ | ''Enchantment'' | ||
+ | *[[Blackstaff]]: +4 enhanced quarterstaff with the ability to dispel magic on strike. | ||
+ | *[[Charm Monster, Mass]]: As charm monster, but all within 30 ft. | ||
+ | ''Evocation'' | ||
+ | *[[Incendiary Cloud]]: Cloud deals 4d6 fire damage/round. | ||
+ | *[[Bigby's Clenched Fist]]: Large hand deals 1d8+11 damage and stuns the target. | ||
+ | *[[Polar Ray]]: Ranged touch attack deals 1d6/level cold damage. | ||
+ | *[[Sunburst]]: Blinds all within 10 feet, deals 1d6 damage/level to undead. | ||
+ | ''Illusion'' | ||
+ | *[[Blindness/Deafness, Mass]]: All nearby enemies are struck blind and deaf. | ||
+ | ''Necromancy'' | ||
+ | *[[Create Greater Undead]]: Create shadows, wraiths, spectres, or devourers. | ||
+ | *[[Horrid Wilting]]: Deals 1d6/level (max 20d6) magical damage within 30 ft. | ||
+ | ''Transmutation'' | ||
+ | *[[Greater Shout]]: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun. | ||
+ | *[[Iron Body]]: Your body becomes living iron (+6STR, -6DEX, DR 15/adamantine, -50% movement, immunity to negative effects, 50% immunity to acid and fire). | ||
+ | |||
+ | ==9th-level== | ||
+ | ''Abjuration'' | ||
+ | *[[Mordenkainen's Disjunction]]: Very powerful form of dispel magic. | ||
+ | *[[Spell Mantle, Greater]]: Absorbs the equivalent of up to 1d12+10 spell levels. | ||
+ | ''Conjuration'' | ||
+ | *[[Gate]]: Opens an inter-planar gate to summon a [[Horned devil|devil]]. | ||
+ | *[[Summon creature IX]]: summons an elder elemental to fight for you. | ||
+ | ''Divination'' | ||
+ | *[[Power Word Kill]]: Instantly kills a creature with 100 hit points or less. | ||
+ | ''Enchantment'' | ||
+ | *[[Dominate Monster]]: As dominate person, but any creature. | ||
+ | *[[Hold Monster, Mass]]: As hold monster, but all within 30 ft. | ||
+ | ''Evocation'' | ||
+ | *[[Bigby's Crushing Hand]]: Large hand provides cover, pushes, or crushes your foes. | ||
+ | *[[Burst of Glacial Wrath]]: Icy energy that deals up to 25d6 cold damage and may flash-freeze creatures. | ||
+ | *[[Meteor Swarm]]: A meteor storm deals up to 32d6 damage to single or 24d6 to multiple in affected area. | ||
+ | ''Illusion'' | ||
+ | *[[Shades]]: As shadow conjuration, but up to 8th level and 80% real. | ||
+ | *[[Shadow Simulacrum]]: Create a shadow duplicate of the creature touched. | ||
+ | *[[Weird]]: As phantasmal killer, but affects all within 30 ft. | ||
+ | ''Necromancy'' | ||
+ | *[[Energy Drain]]: Drains 2d4 levels from the target. | ||
+ | *[[Wail of the Banshee]]: Terrifying shriek that kills nearby enemies. | ||
+ | ''Transmutation'' | ||
+ | *[[Etherealness]]: Caster and companions travel to Ethereal Plane until any of them make a hostile action. | ||
+ | *[[Shapechange]]: Transforms caster into a powerful creature. | ||
+ | |||
+ | ==External resources== | ||
+ | *[https://nwn.fandom.com/wiki/Category%3ASorcerer/wizard_spells NWNWiki:Category:Sorcerer/Wizard_Spells] | ||
+ | *[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm Hypertext d20SRD:Sorcerer and Wizard Spells] | ||
+ | [[Category:Spell lists]] | ||
+ | [[Category:Sorcerer/wizard spells| ]] |
Revision as of 14:39, 19 August 2020
This spell list is used by both Wizards and Sorcerers.
Contents
0-level(cantrips)
- Resistance: Subject gains +1 on saving throws.
- Acid Splash: Orb deals 1d3 acid damage.
- Ray of Frost: Ray deals 1d4+1 cold damage.
- Detect Magic: You detect magical auras. (RP only)
- Dancing Lights: You create up to four lights within a 10-foot radius of one another. (RP only)
- Flare: Dazzles one creature (–1 on attack rolls).
- Light: Object shines like a torch.
- Touch of Fatigue: Touched target becomes fatigued.
- Arcane Mark: This spell allows you to inscribe your personal rune or mark upon any substance without harm. (RP only)
1st-level
Abjuration
- Endure Elements: Grants 10/- resistance against elements.
- Nightshield: Provides a resistance bonus to saving throws and negates magic missle attacks directed at caster. (SoZ)
- Protection from Alignment: +2 to AC and saves versus creatures of designated (good/evil) alignment.
- Shield: Invisible disc gives +4 shield bonus to AC, blocks magic missiles.
Conjuration
- Blades of Fire: Target's melee weapon deals extra 1d8 damage (stacks). (SoZ)
- Grease: Makes 10-ft. square or one object slippery, slowing or knocking down enemies.
- Mage Armor: Gives subject +4 armor bonus to AC.
- Orb of Acid, Lesser: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ)
- Orb of Cold, Lesser: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ)
- Orb of Electricity, Lesser: orb of electricity shoots from caster's palm at target, dealing electricity damage. (SoZ)
- Orb of Fire, Lesser: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ)
- Orb of Sound, Lesser: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ)
- Summon Creature I: summons a wolf to fight for you.
- Detect Undead: Reveals undead on your minimap.
- Identify: Improves lore checks.
- True Strike: +20 to attack for 9 seconds.
Enchantment
- Charm Person: Makes one person your friend.
- Sleep: Puts 4 HD of creatures into magical slumber.
Evocation
- Magic Missile: 1d4+1 damage/arrow; +1 missile per two levels above 1st (max 5).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
- Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Necromancy
- Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
- Ray of Enfeeblement: Ray deals 1d6+1/2 levels (max +5) Str damage.
- Burning Hands: 1d4/level fire damage (max 5d4).
- Enlarge Person: Target party member's size increases: +2STR, -2DEX, -1 attack, -1 AC, +3 magic damage.
- Expeditious Retreat: caster's speed increases to 150% of normal.
- Low Light Vision: The party is granted the ability to see in the dark (bugged).
- Magic Weapon: Weapon temporarily gains +1 enhancement bonus.
- Reduce Person: Shrinks target humanoid.
2nd-level
Abjuration
- Dispel Magic, Lesser: Dispels a limited amount of magic effects.
- Protection from Arrows: Subject is granted damage resistance 10/- to (non-spell based) ranged attacks.
- Resist Energy: Grants 20/- against all elemental damage.
Conjuration
- Melf's Acid Arrow: Bolt of acid does 3d6 damage on hit plus 1d6/round until spell expires.
- Summon Creature II: Summons a Dire Badger to fight for caster.
- Web: Fills 20-ft.-radius spread with sticky spiderwebs that slows or entangles enemies.
Divination
- See Invisibility: Reveals invisible creatures or objects.
Enchantment
- Tasha's Hideous Laughter: Subject loses actions for 1 round/level.
- Touch of Idiocy: Touched foe’s spellcasting abilities are diminished.
Evocation
- Cloud of Bewilderment: Stuns and blinds enemies for 1d6 rounds.
- Combust: A single target takes 2d6+1/level fire damage and has a chance of catching fire.
- Darkness: 20-ft. radius of supernatural shadow.
- Fireburst: An small fiery explosion deals 1d8 damage to nearby creatures.
- Gedlee's Electric Loop: 1d6 electricity damage/2 levels to a chain of creatures with a chance of stunning them.
- Gust of Wind: Knocks down some creatures and clears gaseous effects in an area.
- Scorching Ray: Fiery rays hit target(s) in AoE. (up to three rays at 4d6 dmg) (MoTB)
Illusion
- Bladeweave: Your weapon gains the ability to daze opponents. (SoZ)
- Blindness/Deafness: Target is rendered blind and deaf for duration of spell. Does not work vs. undead.
- Ghostly Visage: Grants 5/magic damage reduction and immunity to all 0- and 1st-level spells.
- Invisibility: Subject is invisible until it attacks or casts spells.
- Mirror Image: Creates decoy duplicates of the caster (1d4 +1 per 3 levels).
Necromancy
- Curse of Impending Blades: Target receives a -2 (dodge based) penalty to its armor class. (MoTB)
- Death Armor: a magical barrier damages creatures that attack the caster.
- False Life: Gain 1d10 temporary hp +1/level (max +10).
- Ghoul Touch: Paralyzing touch attack.
- Scare: Affected creatures of less than 6 HD in AoE become frightened as per cause fear spell.
Transmutation
- Animalistic Power: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution.
- Balagarn's Iron Horn: A burst of sound knocks creatures to the ground.
- Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- Blind Sight: Target can see invisible and in darkness.
- Bull's Strength: Subject gains +4 to Str for 1 min./level.
- Cat's Grace: Subject gains +4 to Dex for 1 min./level.
- Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
- Fox's Cunning: Subject gains +4 Int for 1 min./level.
- Knock: Opens locked or magically sealed door.
- Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- Snake's Swiftness: Hastes target for one round. (SoZ)
3rd-level
Abjuration
- Dispel Magic: Cancels magical spells and effects.
- Magic Circle against Alignment: As per protection from alignment spell, but affecting nearby allies as well.
- Protection from Energy: Grants 30/- damage resistance versus elemental energy.
Conjuration
- Flame Arrow: Caster can fire 1 arrow/4 levels; each arrow inflicts 4d6+1 fire damage.
- Improved Mage Armor: Grants +6 AC.
- Mestil's Acid Breath: A cone of acid deals 1d6 damage per level.
- Stinking Cloud: Nauseating vapors daze creatures, 1 round/level.
- Summon Creature III: Summons a dire wolf to fight for you.
Divination
- Clairaudience/Clairvoyance: target gains +10 to spot and listen checks for 1 round/caster level.
- Power Word Maladroit: Causes dexterity damage (-2) to a single creature.
- Power Word Weaken: Causes strength damage (-2) to a single creature.
Enchantment
- Deep Slumber: Puts 10 HD of creatures to sleep.
- Heroism: Gives +2 bonus on attack rolls, saves, skill checks to target creature.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Rage: Party goes into the equivalent of a barbarian's rage.
Evocation
- Fireball: 1d6 fire damage per level, 20-ft. radius.
- Lightning Bolt: Electricity deals 1d6/level damage in a direct line from caster.
- Scintillating Sphere: 1d6 electricity damage per level, 20-ft radius.
Illusion
- Displacement: Target gains 50% concealment.
- Invisibility Sphere: Caster and allies within 15 foot radius of caster are rendered invisible.
Necromancy
- Vampiric Touch: Touch deals 1d8/two levels damage; caster gains damage as hp.
- Mass Curse of Impending Blades: Enemies in 20 foot radius receive a -2 (dodge based) penalty to their armor class
Transmutation
- Haste: Friendly targets in AoE (up to caster level) receive +50% to movement speed, +1 on attack rolls, +1 AC (dodge based), and an extra attack per round.
- Keen Edge: Doubles slashing or piercing weapon’s critical threat range.
- Magic Weapon, Greater: +1/four levels (max +5).
- Snake's Swiftness, Mass: Hastes nearby allies for one round.
- Slow: -50% to movement speed, –1 to AC, reflex saves, and attack rolls.
- Spiderskin: +1, +1/three levels to AC, poison saves and Hide skill checks.
- Weapon of Impact: Similar to the keen edge spell, but affecting blunt weapons.
4th-level
Abjuration
- Globe of Invulnerability, Lesser: Makes caster immune to 3rd-level and lower spell effects.
- Greater Resistance: Grants a +3 bonus to all saving throws.
- Remove Curse: Frees object or person from curse.
- Spell Breach, Lesser: Removes up to two magical defences from an opponent.
- Spell Mantle, Least: Absorbs the equivalent of up to 1d4 + 4 spell levels.
- Stoneskin: Grants 10/adamantine damage reduction.
Conjuration
- Evard's Black Tentacles: Tentacles grapple all within 20 ft. spread.
- Orb of Acid: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ)
- Orb of Cold: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ)
- Orb of Electricity: orb of electricity shoots from caster's palm at your target, dealing electricity damage. (SoZ)
- Orb of Fire: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ)
- Orb of Sound: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ)
- Summon Creature IV: summons a dire boar to fight for you.
Divination
- Assay Resistance: Reduces target's spell resistance.
Enchantment
- Charm Monster: Makes monster believe it is your ally.
- Confusion: Target behaves unpredictably, wandering, stopping or attacking others randomly.
- Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and ability/skill checks.
Evocation
- Elemental Shield: Creatures attacking caster take fire damage; while the caster has 50% resistance from fire and cold.
- Ice Storm: Hail deals 3d6 bludgeoning damage and 2d6+1d6/3 levels cold damage in cylinder 40 ft. across.
- Isaac's Lesser Missile Storm: Grants one missile/level, each inflicting 1d6 damage.
- Wall of Fire: Deals 2d6+level fire damage to those who pass through it. Undead take double damage.
Illusion
- Greater Invisibility: As invisibility, but subject can attack and stay concealed.
- Phantasmal Killer: Fearsome illusion kills subject.
- Shadow Conjuration: Mimics conjuration spells below 4th level, but only 20% real.
Necromancy
- Animate Dead: Creates undead skeletons and zombies.
- Contagion: Infects subject with a random disease.
- Enervation: Target is drained of 1d4 levels.
- Fear: Subjects within cone flee for 1 round/level.
Transmutation
- Bestow Curse: –2 to all the targets ability scores.
- Polymorph Self: Caster has the ability to shapechange to a chosen creature.
- Reduce Person, Mass: Shrinks multiple humanoids. (SoZ)
- Shout: Cone of sonic energy deals 5d6 damage and can rend target deafened.
5th-level
Abjuration
- Dismissal: Forces summoned creatures to return to their native plane.
- Mind Blank, Lesser: Protects recipient from mind-affecting spells and removes those already in effect.
- Spell Mantle, Lesser: Absorbs the equivalent of 1d6+6 spell levels.
- Wall of Dispel Magic: Creates a transparent barrier that casts Dispel Magic on anyone passing through it.
Conjuration
- Arc of Lightning: This bolt targets two creatures and deals 1d6 points of electricity damage per caster level (maximum 15d6) to both creatures and to anything in the line between them. (SoZ)
- Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
- Summon Creature V: summons a shadow mastiff to fight for you.
- Vitriolic Sphere: Huge acid explosion that does damage for several rounds.
Divination
- Feeblemind: Target suffers 1d4 damage/four caster levels to INT and CHA.
- Power Word Disable: Affected target with 50 hit points or less is instantly reduced to 1 hit point
Enchantment
- Dominate Person: Affected humanoid is brought under direct control of caster.
- Hold Monster: As hold person, but any creature.
- Mind Fog: Creatures exposed to the fog receive -10 to will saves.
Evocation
- Bigby's Interposing Hand: Hand provides cover against one opponent, forcing a -10 attack penalty.
- Cacophonic Burst: Deals sonic damage to all enemies in an area.
- Cone of Cold: 1d6/level cold damage.
- Firebrand: Balls of flame (1/level) do 1d6 damage/level each.
- Fireburst, Greater: A large explosion of flame centered on the caster does 1d8 damage per caster level.
- Shroud of Flame: Target is encased in flame causing it to burn and singeing those near it.
Illusion
- Glass Doppelganger: Creates living glass copy of touched target, under direct control of caster
Necromancy
- Cloudkill: Poisonous gas that instantly kills weaker creatures and may inflict constitution damage to all others. Undead are immune to this spell.
Transmutation
- Reduce Person, Greater: Shrinks target humanoid for 10 minutes/caster level. (SoZ)
6th-level
Abjuration
- Dispel Magic, Greater: As dispel magic, but +15 on check.
- Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
- Spell Breach, Greater: Strips up to four magical defenses from an opponent.
- Superior Resistance: Grants target +6 bonus to all saves for 24 hours.
Conjuration
- Acid Fog: Fog deals acid damage.
- Planar Binding: As lesser planar binding, but up to 12 HD.
- Summon Creature VI: summons a dire bear to fight for you.
Divination
- Legend Lore: Grants a large boost to Lore skill checks for a sustained length of time.
- True Seeing: Pierces ethereal effects and invisibility.
Enchantment
- Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; +1/level temporary hp.
Evocation
- Bigby's Forceful Hand: Hand pushes creatures away.
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Isaac's Greater Missile Storm: One 2d6 damage missile/level hits enemies.
Illusion
- Ethereal Visage: 20/adamantine damage reduction, protection from spells of level 2 and lower.
Necromancy
- Circle of Death: Kills 1d4/level HD of creatures.
- Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
- Mass Contagion: Causes all hostile targets in the area of effect to become infected with a disease.
- Undeath to Death: Destroys 1d4/level HD of undead (max 20d4).
Transmutation
- Disintegrate:Ray does 2d6 damage/level to target.
- Extract Water Elemental: A single target takes 1d6/level damage; summons water elemental if it kills
- Flesh to Stone: Turns subject creature into statue.
- Mass Bear's Endurance: Targets are granted a +4 bonus to Constitution.
- Mass Bull's Strength: Targets are granted a +4 bonus to Strength.
- Mass Cat's Grace: Targets are granted a +4 bonus to Dexterity.
- Mass Eagle's Splendor: Targets are granted a +4 bonus to Charisma.
- Mass Fox's Cunning: Targets are granted a +4 bonus to Intelligence.
- Mass Owl's Wisdom: Targets are granted a +4 bonus to Wisdom.
- Stone Body: Transforms the caster's flesh into movable stone (+4STR, -4DEX, DR 10/adamantine, -50% movement, immunity to most negative effects, 50% immunity to acid/fire).
- Stone to Flesh: Restores petrified creature.
- Stoneskin, Greater: 20/adamantine damage reduction.
- Tenser's Transformation: You gain physical strength and many melee combat bonuses.
7th-level
Abjuration
- Energy Immunity: Grants immunity to one type of energy for 24 hours.
- Spell Mantle: Absorbs the equivalent of 1d8 + 8 spell levels.
Conjuration
- Summon Creature VII: summons a huge elemental to fight for you.
Divination
- Banishment: Banishes 2 HD/level of summoned creatures. Listed in the manual as Divination, but is listed as Abjuration in the in-game description.
Enchantment
- Hiss of Sleep: Affected enemies in AoE fall into comatose slumber.
- Hold Person, Mass: As hold person, but affects all creatures within15 ft radius of initial target.
Evocation
- Bigby's Grasping Hand: Hand grapples creature for 1 round per caster level.
- Delayed Blast Fireball: A fireball spell that is used as a trap, deals 1d6 fire damage per level, up to 20d6.
- Prismatic Spray: Rays hit subjects with variety of effects.
Illusion
- Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
- Shadow Shield: Caster receives +5 natural AC, 10/magic DR, and immunity to death effects, necromancy spells and negative energy damage.
- Solipsism: You manipulate the senses of one creature so that it perceives itself to be the only real creature.
Necromancy
- Avasculate: Stuns target and reduces it to half of its current hit points.
- Control Undead: Dominates a single undead creature.
- Finger of Death: Kills one subject, if target succeeds at a fortitude save, it deals 3d8+caster level of negative energy damage.
Transmutation
- Ethereal Jaunt: Caster becomes ethereal and is undetectable until performing a hostile action.
- Mordenkainen's Sword: Summoned magic blade strikes opponents.
8th-level
Abjuration
- Wall of Greater Dispel Magic: Creates transparent barrier that casts Greater Dispel Magic on anyone passing through it.
- Mind Blank: Grants immunity to mind-affecting spells and effects to caster and allies.
- Protection from Spells: Confers +8 to saves versus spells for 24 hours.
Conjuration
- Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
- Summon Creature VIII: summons a greater elemental to fight for you.
Divination
- Power Word Petrify: Turns a single target into stone.
- Power Word Stun: Instantly stuns target under 151 hit points for a period of time.
- Premonition: Damage reduction 30/adamantine.
Enchantment
- Blackstaff: +4 enhanced quarterstaff with the ability to dispel magic on strike.
- Charm Monster, Mass: As charm monster, but all within 30 ft.
Evocation
- Incendiary Cloud: Cloud deals 4d6 fire damage/round.
- Bigby's Clenched Fist: Large hand deals 1d8+11 damage and stuns the target.
- Polar Ray: Ranged touch attack deals 1d6/level cold damage.
- Sunburst: Blinds all within 10 feet, deals 1d6 damage/level to undead.
Illusion
- Blindness/Deafness, Mass: All nearby enemies are struck blind and deaf.
Necromancy
- Create Greater Undead: Create shadows, wraiths, spectres, or devourers.
- Horrid Wilting: Deals 1d6/level (max 20d6) magical damage within 30 ft.
Transmutation
- Greater Shout: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun.
- Iron Body: Your body becomes living iron (+6STR, -6DEX, DR 15/adamantine, -50% movement, immunity to negative effects, 50% immunity to acid and fire).
9th-level
Abjuration
- Mordenkainen's Disjunction: Very powerful form of dispel magic.
- Spell Mantle, Greater: Absorbs the equivalent of up to 1d12+10 spell levels.
Conjuration
- Gate: Opens an inter-planar gate to summon a devil.
- Summon creature IX: summons an elder elemental to fight for you.
Divination
- Power Word Kill: Instantly kills a creature with 100 hit points or less.
Enchantment
- Dominate Monster: As dominate person, but any creature.
- Hold Monster, Mass: As hold monster, but all within 30 ft.
Evocation
- Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
- Burst of Glacial Wrath: Icy energy that deals up to 25d6 cold damage and may flash-freeze creatures.
- Meteor Swarm: A meteor storm deals up to 32d6 damage to single or 24d6 to multiple in affected area.
Illusion
- Shades: As shadow conjuration, but up to 8th level and 80% real.
- Shadow Simulacrum: Create a shadow duplicate of the creature touched.
- Weird: As phantasmal killer, but affects all within 30 ft.
Necromancy
- Energy Drain: Drains 2d4 levels from the target.
- Wail of the Banshee: Terrifying shriek that kills nearby enemies.
Transmutation
- Etherealness: Caster and companions travel to Ethereal Plane until any of them make a hostile action.
- Shapechange: Transforms caster into a powerful creature.
External resources
Subcategories
This category has the following 10 subcategories, out of 10 total.