Difference between revisions of "Category:Wizard Spells"

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(Editing to add spells in a sensible order. This page will be udpated along with links to each spell. Descriptions here are summaries, with full descriptions coming at a later date. RP spells will also be their own category soon (once I have time) ~ Perle)
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[[Category:Spells]]
 
[[Category:Spells]]
Spells available to [[Wizard]]s and [[Sorcerer]]s.
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This spell list is used by both [[Wizard]]s and [[Sorcerer]]s.
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==0-level(cantrips)==
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''[[Abjuration]]''
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*[[Resistance]]: Subject gains +1 on [[saving throw]]s.
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''[[Conjuration]]''
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*[[Acid Splash]]: Orb deals 1d3 [[acid damage]].
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*[[Ray of Frost]]: Ray deals 1d4+1 [[cold damage]].
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''[[Divination]]''
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*[[Detect Magic]]: You detect magical auras. (RP only)
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''[[Enchantment]]''
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*[[Daze]]: Enemy of 4 [[HD]] or less is [[dazed]].
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''[[Evocation]]''
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*[[Dancing Lights]]: You create up to four lights within a 10-foot radius of one another. (RP only)
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*[[Flare]]: Dazzles one creature (–1 on [[attack roll]]s).
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*[[Light (spell)|Light]]: Object shines like a torch.
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''[[Necromancy]]''
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*[[Touch of Fatigue]]: Touched target becomes [[Fatigued|fatigued]].
 +
''[[Universal]]''
 +
*[[Arcane Mark]]: This spell allows you to inscribe your personal rune or mark upon any substance without harm. (RP only)
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 +
==1st-level==
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''Abjuration''
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*[[Endure Elements]]: Grants 10/- [[resistance]] against elements.
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*[[Nightshield]]: Provides a resistance bonus to saving throws and negates magic missle attacks directed at caster. (SoZ)
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*[[Protection from Alignment]]: +2 to [[AC]] and saves versus creatures of designated (good/evil) alignment.
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*[[Shield_(spell)|Shield]]: Invisible disc gives +4 shield bonus to AC, blocks magic missiles.
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''Conjuration''
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*[[Blades of Fire]]: Target's melee weapon deals extra 1d8 damage (stacks). (SoZ)
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*[[Grease]]: Makes 10-ft. square or one object slippery, slowing or knocking down enemies.
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*[[Mage Armor]]: Gives subject +4 [[armor bonus]] to AC.
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*[[Orb of Acid, Lesser]]: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ)
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*[[Orb of Cold, Lesser]]: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ)
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*[[Orb of Electricity, Lesser]]: orb of electricity shoots from caster's palm at target, dealing electricity damage. (SoZ)
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*[[Orb of Fire, Lesser]]: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ)
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*[[Orb of Sound, Lesser]]: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ)
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*[[Summon Creature I]]: summons a [[wolf]] to fight for you.
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''[[Divination]]''
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*[[Detect Undead]]: Reveals [[undead]] on your minimap.
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*[[Identify]]: Improves [[lore]] checks.
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*[[True Strike]]: +20 to attack for 9 seconds.
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''Enchantment''
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*[[Charm Person]]: Makes one person your friend.
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*[[Sleep (spell)|Sleep]]: Puts 4 HD of creatures into magical slumber.
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''Evocation''
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*[[Magic Missile]]: 1d4+1 damage/arrow; +1 missile per two levels above 1st (max 5).
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*[[Shocking Grasp]]: Touch delivers 1d6/level [[electrical damage|electricity damage]] (max 5d6).
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''[[Illusion]]''
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*[[Color Spray]]: Knocks [[unconscious]], [[blind]]s, and/or [[stun]]s weak creatures.
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''Necromancy''
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*[[Cause Fear]]: One creature of 5 HD or less flees for 1d4 rounds.
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*[[Ray of Enfeeblement]]: Ray deals 1d6+1/2 levels (max +5) Str damage.
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''[[Transmutation]]''
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*[[Burning Hands]]: 1d4/level [[fire damage]] (max 5d4).
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*[[Enlarge Person]]: Target party member's size increases: +2STR, -2DEX, -1 attack, -1 AC, +3 magic damage.
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*[[Expeditious Retreat]]: caster's speed increases to 150% of normal.
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*[[Low Light Vision (spell)|Low Light Vision]]: The party is granted the ability to see in the dark (bugged).
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*[[Magic Weapon]]: Weapon temporarily gains +1 enhancement bonus.
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*[[Reduce Person]]: Shrinks target humanoid.
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 +
==2nd-level==
 +
''Abjuration''
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*[[Dispel Magic, Lesser]]: Dispels a limited amount of magic effects.
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*[[Protection from Arrows]]: Subject is granted damage resistance 10/- to (non-spell based) ranged attacks.
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*[[Resist Energy]]: Grants 20/- against all elemental damage.
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''Conjuration''
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*[[Melf's Acid Arrow]]: Bolt of acid does 3d6 damage on hit plus 1d6/round until spell expires.
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*[[Summon Creature II]]: Summons a Dire Badger to fight for caster.
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*[[Web]]: Fills 20-ft.-radius spread with sticky spiderwebs that slows or entangles enemies.
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''Divination''
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*[[See Invisibility]]: Reveals invisible creatures or objects.
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''Enchantment''
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*[[Tasha's Hideous Laughter]]: Subject loses actions for 1 round/level.
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*[[Touch of Idiocy]]: Touched foe’s spellcasting abilities are diminished.
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''Evocation''
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*[[Cloud of Bewilderment]]: Stuns and blinds enemies for 1d6 rounds.
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*[[Combust]]: A single target takes 2d6+1/level fire damage and has a chance of catching fire.
 +
*[[Darkness]]: 20-ft. radius of supernatural shadow.
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*[[Fireburst]]: An small fiery explosion deals 1d8 damage to nearby creatures.
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*[[Gedlee's Electric Loop]]: 1d6 electricity damage/2 levels to a chain of creatures with a chance of stunning them.
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*[[Gust of Wind]]: Knocks down some creatures and clears gaseous effects in an area.
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*[[Scorching Ray]]: Fiery rays hit target(s) in AoE. (up to three rays at 4d6 dmg) (MoTB)
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''Illusion''
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*[[Bladeweave]]: Your weapon gains the ability to daze opponents. (SoZ)
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*[[Blindness/Deafness]]: Target is rendered [[Blinded|blind]] and [[deaf]] for duration of spell. Does not work vs. [[undead]].
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*[[Ghostly Visage]]: Grants 5/magic damage reduction and immunity to all 0- and 1st-level spells.
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*[[Invisibility]]: Subject is invisible until it attacks or casts spells.
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*[[Mirror Image]]: Creates decoy duplicates of the caster (1d4 +1 per 3 levels).
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''Necromancy''
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*[[Curse of Impending Blades]]: Target receives a -2 ([[Dodge bonus|dodge]] based) penalty to its [[armor class]]. (MoTB)
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*[[Death Armor]]: a magical barrier damages creatures that attack the caster.
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*[[False Life]]: Gain 1d10 temporary hp +1/level (max +10).
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*[[Ghoul Touch]]: [[Paralyze|Paralyzing]] touch attack.
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*[[Scare]]: Affected creatures of less than 6 HD in AoE become frightened as per [[Cause Fear|cause fear]] spell.
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''Transmutation''
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*[[Animalistic Power]]: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution.
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*[[Balagarn's Iron Horn]]: A burst of sound knocks creatures to the ground.
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*[[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level.
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*[[Blind Sight]]: Target can see invisible and in darkness.
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*[[Bull's Strength]]: Subject gains +4 to Str for 1 min./level.
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*[[Cat's Grace]]: Subject gains +4 to Dex for 1 min./level.
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*[[Eagle's Splendor]]: Subject gains +4 to Cha for 1 min./level.
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*[[Fox's Cunning]]: Subject gains +4 Int for 1 min./level.
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*[[Knock]]: Opens locked or magically sealed door.
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*[[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level.
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*[[Snake’s_Swiftness|Snake's Swiftness]]: Hastes target for one round. (SoZ)
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==3rd-level==
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''Abjuration''
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*[[Dispel Magic]]: Cancels magical spells and effects.
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*[[Magic Circle against Alignment]]: As per [[protection from alignment]] spell, but affecting nearby allies as well.
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*[[Protection from Energy]]: Grants 30/- damage resistance versus elemental energy.
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''Conjuration''
 +
*[[Flame Arrow]]: Caster can fire 1 arrow/4 levels; each arrow inflicts 4d6+1 fire damage.
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*[[Improved Mage Armor]]: Grants +6 AC.
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*[[Mestil's Acid Breath]]: A cone of acid deals 1d6 damage per level.
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*[[Stinking Cloud]]: Nauseating vapors daze creatures, 1 round/level.
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*[[Summon Creature III]]: Summons a [[dire wolf]] to fight for you.
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''Divination''
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*[[Clairaudience/Clairvoyance]]: target gains +10 to [[spot]] and [[listen]] checks for 1 round/caster level.
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*[[Power Word Maladroit]]: Causes dexterity damage (-2) to a single creature.
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*[[Power Word Weaken]]: Causes strength damage (-2) to a single creature.
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''Enchantment''
 +
*[[Deep Slumber]]: Puts 10 HD of creatures to sleep.
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*[[Heroism]]: Gives +2 bonus on attack rolls, saves, [[skill check]]s to target creature.
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*[[Hold Person]]: Paralyzes one humanoid for 1 round/level.
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*[[Rage_(spell)|Rage]]: Party goes into the equivalent of a [[barbarian]]'s rage.
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''Evocation''
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*[[Fireball]]: 1d6 fire damage per level, 20-ft. radius.
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*[[Lightning Bolt]]: Electricity deals 1d6/level damage in a direct line from caster.
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*[[Scintillating Sphere]]: 1d6 electricity damage per level, 20-ft radius.
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''Illusion''
 +
*[[Displacement]]: Target gains 50% [[concealment]].
 +
*[[Invisibility Sphere]]: Caster and allies within 15 foot radius of caster are rendered invisible.
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''Necromancy''
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*[[Vampiric Touch]]: Touch deals 1d8/two levels damage; caster gains damage as hp.
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*[[Mass Curse of Impending Blades]]: Enemies in 20 foot radius receive a -2 ([[Dodge bonus|dodge]] based) penalty to their [[armor class]]
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''Transmutation''
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*[[Haste]]: Friendly targets in AoE (up to caster level) receive +50% to movement speed, +1 on attack rolls, +1 AC (dodge based), and an extra attack per round.
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*[[Keen Edge]]: Doubles slashing or piercing weapon’s critical threat range.
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*[[Magic Weapon, Greater]]: +1/four levels (max +5).
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*[[Mass_Snake’s_Swiftness|Snake's Swiftness, Mass]]: Hastes nearby allies for one round.
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*[[Slow]]: -50% to movement speed, –1 to AC, [[reflex]] saves, and attack rolls.
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*[[Spiderskin]]: +1, +1/three levels to AC, [[poison]] saves and [[Hide]] skill checks.
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*[[Weapon of Impact]]: Similar to the keen edge spell, but affecting blunt weapons.
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==4th-level==
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''Abjuration''
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*[[Globe of Invulnerability, Lesser]]: Makes caster immune to 3rd-level and lower spell effects.
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*[[Greater Resistance]]: Grants a +3 bonus to all saving throws.
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*[[Remove Curse]]: Frees object or person from curse.
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*[[Spell Breach, Lesser]]: Removes up to two magical defences from an opponent.
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*[[Spell Mantle, Least]]: Absorbs the equivalent of up to 1d4 + 4 spell levels.
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*[[Stoneskin]]: Grants 10/[[adamantine]] [[damage reduction]].
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''Conjuration''
 +
*[[Evard's Black Tentacles]]: Tentacles grapple all within 20 ft. spread.
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*[[Orb of Acid]]: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ)
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*[[Orb of Cold]]: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ)
 +
*[[Orb of Electricity]]: orb of electricity shoots from caster's palm at your target, dealing electricity damage. (SoZ)
 +
*[[Orb of Fire]]: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ)
 +
*[[Orb of Sound]]: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ)
 +
*[[Summon Creature IV]]: summons a [[dire boar]] to fight for you.
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''Divination''
 +
*[[Assay Resistance]]: Reduces target's [[spell resistance]].
 +
''Enchantment''
 +
*[[Charm Monster]]: Makes monster believe it is your ally.
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*[[Confusion]]: Target behaves unpredictably, wandering, stopping or attacking others randomly.
 +
*[[Crushing Despair]]: Subjects take  –2 on attack rolls, damage rolls, saves, and ability/skill checks.
 +
''Evocation''
 +
*[[Elemental Shield]]: Creatures attacking caster take fire damage; while the caster has 50% resistance from fire and cold.
 +
*[[Ice Storm]]: Hail deals 3d6 bludgeoning damage and 2d6+1d6/3 levels cold damage in cylinder 40 ft. across.
 +
*[[Isaac's Lesser Missile Storm]]: Grants one missile/level, each inflicting 1d6 damage.
 +
*[[Wall of Fire]]: Deals 2d6+level fire damage to those who pass through it. Undead take double damage.
 +
''Illusion''
 +
*[[Invisibility, Greater|Greater Invisibility]]: As invisibility, but subject can attack and stay concealed.
 +
*[[Phantasmal Killer]]: Fearsome illusion kills subject.
 +
*[[Shadow Conjuration]]: Mimics conjuration spells below 4th level, but only 20% real.
 +
''Necromancy''
 +
*[[Animate Dead]]: Creates undead skeletons and zombies.
 +
*[[Contagion]]: Infects subject with a random disease.
 +
*[[Enervation]]: Target is drained of 1d4 levels.
 +
*[[Fear]]: Subjects within cone flee for 1 round/level.
 +
''Transmutation''
 +
*[[Bestow Curse]]: –2 to all the targets ability scores.
 +
*[[Polymorph Self]]: Caster has the ability to shapechange to a chosen creature.
 +
*[[Reduce_Person,_Mass|Reduce Person, Mass]]: Shrinks multiple humanoids. (SoZ)
 +
*[[Shout]]: Cone of [[sonic damage|sonic energy]] deals 5d6 damage and can rend target [[deafened]].
 +
 
 +
==5th-level==
 +
''Abjuration''
 +
*[[Dismissal]]: Forces summoned creatures to return to their native plane.
 +
*[[Mind Blank, Lesser]]: Protects recipient from mind-affecting spells and removes those already in effect.
 +
*[[Spell Mantle, Lesser]]: Absorbs the equivalent of 1d6+6 spell levels.
 +
*[[Wall of Dispel Magic]]: Creates a transparent barrier that casts [[Dispel Magic]] on anyone passing through it.
 +
''Conjuration''
 +
*[[Arc of Lightning]]: This bolt targets two creatures and deals 1d6 points of electricity damage per caster level (maximum 15d6) to both creatures and to anything in the line between them. (SoZ)
 +
*[[Planar Binding, Lesser]]: Traps extraplanar creature of 6 HD or less until it performs a task.
 +
*[[Summon Creature V]]: summons a [[shadow mastiff]] to fight for you.
 +
*[[Vitriolic Sphere]]: Huge acid explosion that does damage for several rounds.
 +
''Divination''
 +
*[[Feeblemind]]: Target suffers 1d4 damage/four caster levels to INT and CHA.
 +
*[[Power Word Disable]]: Affected target with 50 hit points or less is instantly reduced to 1 hit point
 +
''Enchantment''
 +
*[[Dominate Person]]: Affected humanoid is brought under direct control of caster.
 +
*[[Hold Monster]]: As hold person, but any creature.
 +
*[[Mind Fog]]: Creatures exposed to the fog receive -10 to [[will]] saves.
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''Evocation''
 +
*[[Bigby's Interposing Hand]]: Hand provides cover against one opponent, forcing a -10 attack penalty.
 +
*[[Cacophonic Burst]]: Deals sonic damage to all enemies in an area.
 +
*[[Cone of Cold]]: 1d6/level cold damage.
 +
*[[Firebrand]]: Balls of flame (1/level) do 1d6 damage/level each.
 +
*[[Fireburst, Greater]]: A large explosion of flame centered on the caster does 1d8 damage per caster level.
 +
*[[Shroud of Flame]]: Target is encased in flame causing it to burn and singeing those near it.
 +
''Illusion''
 +
*[[Glass Doppelganger]]: Creates living glass copy of touched target, under direct control of caster
 +
''Necromancy''
 +
*[[Cloudkill]]: Poisonous gas that instantly kills weaker creatures and may inflict constitution damage to all others. Undead are immune to this spell.
 +
''Transmutation''
 +
*[[Reduce_Person,_Greater|Reduce Person, Greater]]: Shrinks target humanoid for 10 minutes/caster level. (SoZ)
 +
 
 +
==6th-level==
 +
''Abjuration''
 +
*[[Dispel Magic, Greater]]: As dispel magic, but +15 on check.
 +
*[[Globe of Invulnerability]]: As lesser globe of invulnerability, plus 4th-level spell effects.
 +
*[[Spell Breach, Greater]]: Strips up to four magical defenses from an opponent.
 +
*[[Superior Resistance]]: Grants target +6 bonus to all saves for 24 hours.
 +
''Conjuration''
 +
*[[Acid Fog]]: Fog deals acid damage.
 +
*[[Planar Binding]]: As lesser planar binding, but up to 12 HD.
 +
*[[Summon Creature VI]]: summons a [[dire bear]] to fight for you.
 +
''Divination''
 +
*[[Legend Lore]]: Grants a large boost to Lore skill checks for a sustained length of time.
 +
*[[True Seeing]]: Pierces ethereal effects and invisibility.
 +
''Enchantment''
 +
*[[Heroism, Greater]]: Gives +4 bonus on attack rolls, saves, skill checks; +1/level temporary hp.
 +
''Evocation''
 +
*[[Bigby's Forceful Hand]]: Hand pushes creatures away.
 +
*[[Chain Lightning]]: 1d6/level damage; 1 secondary bolt/level each deals half damage.
 +
*[[Isaac's Greater Missile Storm]]: One 2d6 damage missile/level hits enemies.
 +
''Illusion''
 +
*[[Ethereal Visage]]: 20/adamantine damage reduction, protection from spells of level 2 and lower.
 +
''Necromancy''
 +
*[[Circle of Death]]: Kills 1d4/level HD of creatures.
 +
*[[Create Undead]]: Creates ghouls, ghasts, mummies, or mohrgs.
 +
*[[Mass Contagion]]: Causes all hostile targets in the area of effect to become infected with a disease.
 +
*[[Undeath to Death]]: Destroys 1d4/level HD of undead (max 20d4).
 +
''Transmutation''
 +
*[[Disintegrate]]:Ray does 2d6 damage/level to target.
 +
*[[Extract Water Elemental]]: A single target takes 1d6/level damage; summons water elemental if it kills
 +
*[[Flesh to Stone]]: Turns subject creature into statue.
 +
*[[Mass Bear's Endurance]]: Targets are granted a +4 bonus to Constitution.
 +
*[[Mass Bull's Strength]]: Targets are granted a +4 bonus to Strength.
 +
*[[Mass Cat's Grace]]: Targets are granted a +4 bonus to Dexterity.
 +
*[[Mass Eagle's Splendor]]: Targets are granted a +4 bonus to Charisma.
 +
*[[Mass Fox's Cunning]]: Targets are granted a +4 bonus to Intelligence.
 +
*[[Mass Owl's Wisdom]]: Targets are granted a +4 bonus to Wisdom.
 +
*[[Stone Body]]: Transforms the caster's flesh into movable stone (+4STR, -4DEX, DR 10/adamantine, -50% movement, immunity to most negative effects, 50% immunity to acid/fire).
 +
*[[Stone to Flesh]]: Restores petrified creature.
 +
*[[Stoneskin, Greater]]: 20/adamantine damage reduction.
 +
*[[Tenser's Transformation]]: You gain physical strength and many melee combat bonuses.
 +
 
 +
==7th-level==
 +
''Abjuration''
 +
*[[Energy Immunity]]: Grants immunity to one type of energy for 24 hours.
 +
*[[Spell Mantle]]: Absorbs the equivalent of 1d8 + 8 spell levels.
 +
''Conjuration''
 +
*[[Summon Creature VII]]: summons a [[huge]] [[elemental]] to fight for you.
 +
''Divination''
 +
*[[Banishment]]: Banishes 2 HD/level of summoned creatures. ''Listed in the manual as Divination, but is listed as Abjuration in the in-game description.''
 +
''Enchantment''
 +
*[[Hiss of Sleep]]: Affected enemies in AoE fall into [[Sleep (effect)|comatose slumber]].
 +
*[[Hold Person, Mass]]: As hold person, but affects all creatures within15 ft radius of initial target.
 +
''Evocation''
 +
*[[Bigby's Grasping Hand]]: Hand grapples creature for 1 round per caster level.
 +
*[[Delayed Blast Fireball]]: A fireball spell that is used as a trap, deals 1d6 fire damage per level, up to 20d6.
 +
*[[Prismatic Spray]]: Rays hit subjects with variety of effects.
 +
''Illusion''
 +
*[[Shadow Conjuration, Greater]]: As shadow conjuration, but up to 6th level and 60% real.
 +
*[[Shadow Shield]]: Caster receives +5 natural AC, 10/magic DR, and immunity to death effects, necromancy spells and [[negative energy]] damage.
 +
*[[Solipsism]]: You manipulate the senses of one creature so that it perceives itself to be the only real creature.
 +
''Necromancy''
 +
*[[Avasculate]]: [[Stun]]s target and reduces it to half of its current hit points.
 +
*[[Control Undead]]: Dominates a single undead creature.
 +
*[[Finger of Death]]: Kills one subject, if target succeeds at a fortitude save, it deals 3d8+caster level of negative energy damage.
 +
''Transmutation''
 +
*[[Ethereal Jaunt]]: Caster becomes ethereal and is undetectable until performing a hostile action.
 +
*[[Mordenkainen's Sword]]: Summoned magic blade strikes opponents.
 +
 
 +
==8th-level==
 +
''Abjuration''
 +
*[[Wall of Greater Dispel Magic]]: Creates transparent barrier that casts [[Greater Dispel Magic]] on anyone passing through it.
 +
*[[Mind Blank]]: Grants immunity to mind-affecting spells and effects to caster and allies.
 +
*[[Protection from Spells]]: Confers +8 to saves versus spells for 24 hours.
 +
''Conjuration''
 +
*[[Planar Binding, Greater]]: As lesser planar binding, but up to 18 HD.
 +
*[[Summon Creature VIII]]: summons a greater elemental to fight for you.
 +
''Divination''
 +
*[[Power Word Petrify]]: Turns a single target into stone.
 +
*[[Power Word Stun]]: Instantly [[Stunned|stuns]] target under 151 hit points for a period of time.
 +
*[[Premonition]]: Damage reduction 30/adamantine.
 +
''Enchantment''
 +
*[[Blackstaff]]: +4 enhanced quarterstaff with the ability to dispel magic on strike.
 +
*[[Charm Monster, Mass]]: As charm monster, but all within 30 ft.
 +
''Evocation''
 +
*[[Incendiary Cloud]]: Cloud deals 4d6 fire damage/round.
 +
*[[Bigby's Clenched Fist]]: Large hand deals 1d8+11 damage and stuns the target.
 +
*[[Polar Ray]]: Ranged touch attack deals 1d6/level cold damage.
 +
*[[Sunburst]]: Blinds all within 10 feet, deals 1d6 damage/level to undead.
 +
''Illusion''
 +
*[[Blindness/Deafness, Mass]]: All nearby enemies are struck blind and deaf.
 +
''Necromancy''
 +
*[[Create Greater Undead]]: Create shadows, wraiths, spectres, or devourers.
 +
*[[Horrid Wilting]]: Deals 1d6/level (max 20d6) magical damage within 30 ft.
 +
''Transmutation''
 +
*[[Greater Shout]]: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun.
 +
*[[Iron Body]]: Your body becomes living iron (+6STR, -6DEX, DR 15/adamantine, -50% movement, immunity to negative effects, 50% immunity to acid and fire).
 +
 
 +
==9th-level==
 +
''Abjuration''
 +
*[[Mordenkainen's Disjunction]]: Very powerful form of dispel magic.
 +
*[[Spell Mantle, Greater]]: Absorbs the equivalent of up to 1d12+10 spell levels.
 +
''Conjuration''
 +
*[[Gate]]: Opens an inter-planar gate to summon a [[Horned devil|devil]].
 +
*[[Summon creature IX]]: summons an elder elemental to fight for you.
 +
''Divination''
 +
*[[Power Word Kill]]: Instantly kills a creature with 100 hit points or less.
 +
''Enchantment''
 +
*[[Dominate Monster]]: As dominate person, but any creature.
 +
*[[Hold Monster, Mass]]: As hold monster, but all within 30 ft.
 +
''Evocation''
 +
*[[Bigby's Crushing Hand]]: Large hand provides cover, pushes, or crushes your foes.
 +
*[[Burst of Glacial Wrath]]: Icy energy that deals up to 25d6 cold damage and may flash-freeze creatures.
 +
*[[Meteor Swarm]]: A meteor storm deals up to 32d6 damage to single or 24d6 to multiple in affected area.
 +
''Illusion''
 +
*[[Shades]]: As shadow conjuration, but up to 8th level and 80% real.
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*[[Shadow Simulacrum]]: Create a shadow duplicate of the creature touched.
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*[[Weird]]: As phantasmal killer, but affects all within 30 ft.
 +
''Necromancy''
 +
*[[Energy Drain]]: Drains 2d4 levels from the target.
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*[[Wail of the Banshee]]: Terrifying shriek that kills nearby enemies.
 +
''Transmutation''
 +
*[[Etherealness]]: Caster and companions travel to Ethereal Plane until any of them make a hostile action.
 +
*[[Shapechange]]: Transforms caster into a powerful creature.
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==External resources==
 +
*[https://nwn.fandom.com/wiki/Category%3ASorcerer/wizard_spells NWNWiki:Category:Sorcerer/Wizard_Spells]
 +
*[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm Hypertext d20SRD:Sorcerer and Wizard Spells]
 +
[[Category:Spell lists]]
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[[Category:Sorcerer/wizard spells| ]]

Revision as of 14:39, 19 August 2020


This spell list is used by both Wizards and Sorcerers.

0-level(cantrips)

Abjuration

Conjuration

Divination

Enchantment

Evocation

  • Dancing Lights: You create up to four lights within a 10-foot radius of one another. (RP only)
  • Flare: Dazzles one creature (–1 on attack rolls).
  • Light: Object shines like a torch.

Necromancy

Universal

  • Arcane Mark: This spell allows you to inscribe your personal rune or mark upon any substance without harm. (RP only)

1st-level

Abjuration

  • Endure Elements: Grants 10/- resistance against elements.
  • Nightshield: Provides a resistance bonus to saving throws and negates magic missle attacks directed at caster. (SoZ)
  • Protection from Alignment: +2 to AC and saves versus creatures of designated (good/evil) alignment.
  • Shield: Invisible disc gives +4 shield bonus to AC, blocks magic missiles.

Conjuration

Divination

Enchantment

  • Charm Person: Makes one person your friend.
  • Sleep: Puts 4 HD of creatures into magical slumber.

Evocation

Illusion

Necromancy

Transmutation

2nd-level

Abjuration

Conjuration

  • Melf's Acid Arrow: Bolt of acid does 3d6 damage on hit plus 1d6/round until spell expires.
  • Summon Creature II: Summons a Dire Badger to fight for caster.
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs that slows or entangles enemies.

Divination

Enchantment

Evocation

  • Cloud of Bewilderment: Stuns and blinds enemies for 1d6 rounds.
  • Combust: A single target takes 2d6+1/level fire damage and has a chance of catching fire.
  • Darkness: 20-ft. radius of supernatural shadow.
  • Fireburst: An small fiery explosion deals 1d8 damage to nearby creatures.
  • Gedlee's Electric Loop: 1d6 electricity damage/2 levels to a chain of creatures with a chance of stunning them.
  • Gust of Wind: Knocks down some creatures and clears gaseous effects in an area.
  • Scorching Ray: Fiery rays hit target(s) in AoE. (up to three rays at 4d6 dmg) (MoTB)

Illusion

  • Bladeweave: Your weapon gains the ability to daze opponents. (SoZ)
  • Blindness/Deafness: Target is rendered blind and deaf for duration of spell. Does not work vs. undead.
  • Ghostly Visage: Grants 5/magic damage reduction and immunity to all 0- and 1st-level spells.
  • Invisibility: Subject is invisible until it attacks or casts spells.
  • Mirror Image: Creates decoy duplicates of the caster (1d4 +1 per 3 levels).

Necromancy

Transmutation

3rd-level

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

  • Haste: Friendly targets in AoE (up to caster level) receive +50% to movement speed, +1 on attack rolls, +1 AC (dodge based), and an extra attack per round.
  • Keen Edge: Doubles slashing or piercing weapon’s critical threat range.
  • Magic Weapon, Greater: +1/four levels (max +5).
  • Snake's Swiftness, Mass: Hastes nearby allies for one round.
  • Slow: -50% to movement speed, –1 to AC, reflex saves, and attack rolls.
  • Spiderskin: +1, +1/three levels to AC, poison saves and Hide skill checks.
  • Weapon of Impact: Similar to the keen edge spell, but affecting blunt weapons.

4th-level

Abjuration

Conjuration

  • Evard's Black Tentacles: Tentacles grapple all within 20 ft. spread.
  • Orb of Acid: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ)
  • Orb of Cold: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ)
  • Orb of Electricity: orb of electricity shoots from caster's palm at your target, dealing electricity damage. (SoZ)
  • Orb of Fire: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ)
  • Orb of Sound: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ)
  • Summon Creature IV: summons a dire boar to fight for you.

Divination

Enchantment

  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: Target behaves unpredictably, wandering, stopping or attacking others randomly.
  • Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and ability/skill checks.

Evocation

  • Elemental Shield: Creatures attacking caster take fire damage; while the caster has 50% resistance from fire and cold.
  • Ice Storm: Hail deals 3d6 bludgeoning damage and 2d6+1d6/3 levels cold damage in cylinder 40 ft. across.
  • Isaac's Lesser Missile Storm: Grants one missile/level, each inflicting 1d6 damage.
  • Wall of Fire: Deals 2d6+level fire damage to those who pass through it. Undead take double damage.

Illusion

Necromancy

  • Animate Dead: Creates undead skeletons and zombies.
  • Contagion: Infects subject with a random disease.
  • Enervation: Target is drained of 1d4 levels.
  • Fear: Subjects within cone flee for 1 round/level.

Transmutation

5th-level

Abjuration

Conjuration

Divination

  • Feeblemind: Target suffers 1d4 damage/four caster levels to INT and CHA.
  • Power Word Disable: Affected target with 50 hit points or less is instantly reduced to 1 hit point

Enchantment

Evocation

Illusion

  • Glass Doppelganger: Creates living glass copy of touched target, under direct control of caster

Necromancy

  • Cloudkill: Poisonous gas that instantly kills weaker creatures and may inflict constitution damage to all others. Undead are immune to this spell.

Transmutation

6th-level

Abjuration

Conjuration

Divination

  • Legend Lore: Grants a large boost to Lore skill checks for a sustained length of time.
  • True Seeing: Pierces ethereal effects and invisibility.

Enchantment

  • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; +1/level temporary hp.

Evocation

Illusion

  • Ethereal Visage: 20/adamantine damage reduction, protection from spells of level 2 and lower.

Necromancy

Transmutation

7th-level

Abjuration

Conjuration

Divination

  • Banishment: Banishes 2 HD/level of summoned creatures. Listed in the manual as Divination, but is listed as Abjuration in the in-game description.

Enchantment

Evocation

Illusion

  • Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
  • Shadow Shield: Caster receives +5 natural AC, 10/magic DR, and immunity to death effects, necromancy spells and negative energy damage.
  • Solipsism: You manipulate the senses of one creature so that it perceives itself to be the only real creature.

Necromancy

  • Avasculate: Stuns target and reduces it to half of its current hit points.
  • Control Undead: Dominates a single undead creature.
  • Finger of Death: Kills one subject, if target succeeds at a fortitude save, it deals 3d8+caster level of negative energy damage.

Transmutation

8th-level

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

  • Greater Shout: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun.
  • Iron Body: Your body becomes living iron (+6STR, -6DEX, DR 15/adamantine, -50% movement, immunity to negative effects, 50% immunity to acid and fire).

9th-level

Abjuration

Conjuration

Divination

Enchantment

Evocation

  • Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
  • Burst of Glacial Wrath: Icy energy that deals up to 25d6 cold damage and may flash-freeze creatures.
  • Meteor Swarm: A meteor storm deals up to 32d6 damage to single or 24d6 to multiple in affected area.

Illusion

  • Shades: As shadow conjuration, but up to 8th level and 80% real.
  • Shadow Simulacrum: Create a shadow duplicate of the creature touched.
  • Weird: As phantasmal killer, but affects all within 30 ft.

Necromancy

Transmutation

  • Etherealness: Caster and companions travel to Ethereal Plane until any of them make a hostile action.
  • Shapechange: Transforms caster into a powerful creature.

External resources