Difference between revisions of "Uncanny Dodge"
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| Type = Class | | Type = Class | ||
| Use = Automatic | | Use = Automatic | ||
− | | Prerequisites = [[Assassin]] 2, [[Barbarian]] 2, [[Dwarven Defender]] 2, [[Rogue]] 4, [[Sacred Fist]] 6 , [[Shadow Thief]] 2, or [[Shadowdancer]] 2 | + | | Prerequisites = [[Assassin]] 2, [[Barbarian]] 2, [[Dwarven Defender]] 2, [[Rogue]] 4, [[Sacred Fist]] 6, [[Shadow Thief]] 2, or [[Shadowdancer]] 2 |
| Required For = [[Improved Uncanny Dodge]] | | Required For = [[Improved Uncanny Dodge]] | ||
}} | }} |
Revision as of 02:38, 29 January 2014
Uncanny Dodge | |
---|---|
Type | Class |
Use | Automatic |
Prerequisites | Assassin 2, Barbarian 2, Dwarven Defender 2, Rogue 4, Sacred Fist 6, Shadow Thief 2, or Shadowdancer 2 |
Required For | Improved Uncanny Dodge |
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The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.