Difference between revisions of "Uncanny Dodge"

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| Type = Class
 
| Type = Class
 
| Use = Automatic
 
| Use = Automatic
| Prerequisites = [[Assassin]] 2, [[Barbarian]] 2, [[Dwarven Defender]] 2, [[Rogue]] 4, [[Sacred Fist]] 6 , [[Shadow Thief]] 2, or [[Shadowdancer]] 2
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| Prerequisites = [[Assassin]] 2, [[Barbarian]] 2, [[Dwarven Defender]] 2, [[Rogue]] 4, [[Sacred Fist]] 6, [[Shadow Thief]] 2, or [[Shadowdancer]] 2
 
| Required For = [[Improved Uncanny Dodge]]
 
| Required For = [[Improved Uncanny Dodge]]
 
}}
 
}}
{{ExternalSource_d20srd|http://www.d20srd.org/srd/classes/rogue.htm}}
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{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Uncanny_Dodge}}
{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Rogue}}
 
  
 
The character retains his [[Dexterity]] bonus to [[Armor Class|AC]], even if caught flat-footed or attacked by a hidden or invisible creature.  
 
The character retains his [[Dexterity]] bonus to [[Armor Class|AC]], even if caught flat-footed or attacked by a hidden or invisible creature.  
  
 
{{Feats}}
 
{{Feats}}

Latest revision as of 02:44, 29 January 2014

Uncanny Dodge
Type Class
Use Automatic
Prerequisites Assassin 2, Barbarian 2, Dwarven Defender 2, Rogue 4, Sacred Fist 6, Shadow Thief 2, or Shadowdancer 2
Required For Improved Uncanny Dodge
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The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.