Difference between revisions of "ACR Spawn"
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Just like [http://nwvault.ign.com/View.php?view=nwn2scripts.detail&id=181 NESS] and other spawn systems, the ACR's spawn system uses [[Waypoint|waypoints]] as spawn points. These waypoints have a great deal of options on them, in the form of local variables which the builder can change to suit his needs. You'll find a base, blank template for a spawn waypoint in the [[ALFA Campaign Folder]]. | Just like [http://nwvault.ign.com/View.php?view=nwn2scripts.detail&id=181 NESS] and other spawn systems, the ACR's spawn system uses [[Waypoint|waypoints]] as spawn points. These waypoints have a great deal of options on them, in the form of local variables which the builder can change to suit his needs. You'll find a base, blank template for a spawn waypoint in the [[ALFA Campaign Folder]]. | ||
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Revision as of 19:20, 30 January 2014
The following is a complete list of features in the ACR's spawn system.
Waypoints
- See also: Using Local Variables
Just like NESS and other spawn systems, the ACR's spawn system uses waypoints as spawn points. These waypoints have a great deal of options on them, in the form of local variables which the builder can change to suit his needs. You'll find a base, blank template for a spawn waypoint in the ALFA Campaign Folder.
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