ACR Release Notes v1.83

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New Prestige Classes

New Materials

  • Darkwood (light, heavy, tower)

New Models

  • Large Shield Models (70, 71, 72, 73, 74, 75, 76, 77, 79, 80, 81, 82, 83, 84, 85, 86, 87, 93, 98, 99, 100)
  • Small Shield Models (170, 171, 172, 173, 174, 175, 176, 177, 178, 179)
  • Cloaks (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
  • Dwarf, Gnome, Halfling, and Tiefling females have the a new hair style available.
  • Human female heads #20, 25
  • Models #100-110ish are occupied by some of the Always Summer clothes
    • Dresses that are not sensible enough to wear underpants in combination with shirts that do not extend below the hips not included.

New Placeables

  • 25 paintings. They're just called "Painting"
  • 78 additions to our existing Medieval City pack.
  • RWS Mountain Ring

New VFX

  • Ashura's VFX pack; there were no conflicts-- we get them all.

New Spells

Changed Feats

Configuration Options

  • Dimension Door has added a hook to set the local variable DIMENSION_DOOR_USED to 1, so that other scripts may detect the use of short-range teleportation to travel.
  • void ACR_SetIsExhausted(object oPC, int bStatus) exists to compliment void ACR_SetIsFatigued(object oPC, int bStatus). oPC is the creature to be effected and bStatus is a boolean.
  • int ACR_GetIsExhausted(object oPC) exists to compliment int ACR_GetIsFatigued(object oPC); the functions return a boolean of the character's status as exhausted or fatigued.
  • A local integer may be set on the module, named MOBLOOT_ENABLED. If set to 1, intelligent NPCs will loot slain PCs. However-* this system is still experimental, and servers which use it can expect that it will require actual human support to maintain.
  • zSpawn's appearance randomization functionality is now available through ACR_RandomizeAppearance()

Fixed Standard Templates

  • Wyverns are the correct size.

Fixed Models

  • Flying Books now have a death animation

Fixed Spells

  • Shield no longer stacks with physical mundane shields, and does stack with shield enhancement bonuses from magical shields.
  • Improved Mage Armor no longer stacks with physical mundane armor, and does stack with armor enhancement bonuses from magical armor, but not magical armor bonuses from Bracers.
  • The targeting UI for Slow now matches the spell's target area.
  • The targeting UI for Black Tentacles now matches the spell's target area.
  • Leaps and Bounds now provides +6 to Jump, Balance, and Tumble instead of +4 to Dexterity and Tumble.

Fixed Systems

  • The ACR will no longer log the acquiring of a subdual damage "fist" item in the database
  • HDMs may inquire about the creation of other OOC non-logging items, but this information will not be made public by tech; discretion to its dissemination and policies for its use, if any, will be left to the DMA.
  • Possessing DMs can now see chat dice
  • Skill rolls will no longer be parsed as a foreign language by PCs who set their default spoken language to something other than common.
  • DMs possessing NPCs.
  • The death system is less broken.
  • The warning that a player is about to self loot is now very loud, very visible, and written by a troll with broken caps lock. It should be that much harder to miss.
  • NPCs created through the zSpawn UI should have a more-predictable level when multiclassed.
  • Mass spawning monsters with racial hit dice through zSpawn will no longer cause the levels to decay. For example, spawning 4 lizardfolk with 6 HD will no longer result in one 6 HD, one 4 HD, and two 2 HD lizardfolk. They'll all have 6 HD.
    • The DMA still sets policies about what is and is not acceptable to spawn generally, and HDMs remain responsible for their specific servers. zSpawn is powerful, and quote Spiderman.
  • The spawn timeout checker is now 60 seconds, instead of 6.
  • The effects placed on new PCs during the adaptation process are better tracked now, and we should have fewer instances of new players being "stuck" in adaptation.
  • PC Tools Dice and Chat Dice now have a unified readout.
  • The "Script lost item:" feedback no longer displays upon losing an item.
  • Corpse placeables are now plot items, and may not be destroyed by bashing. Mutilating the dead functions identically; ignore any feedback about weapons not doing damage. They're messing that body up, but they don't make it vanish.
  • NPCs should be less likely to despawn when PCs are talking to or fighting them.
  • pChests will no longer be usable while they're saving their contents.
  • NPCs will make more sound when murdered, and one can expect NPCs to be more perceptive when their best pals are killed.
  • Resting always clears fatigue.
  • The PC Tools time event will return the actual time and date in Forgotten Realms, and the dates/ years provided can be taken as credible.
  • There is better feedback when taking nonlethal damage from non-PC sources.
  • Resting without shelter is now a survival check
  • It is possible to make camp in underground areas, provided that nearby threats have been handled.
  • Spell tracking for Spirit Shaman and Favored Souls is now significantly more reliable.
    • This means that the previously-reported potential exploit is no longer possible.
  • Default speed is now player speed. This should reduce, but not solve, walk speed problems resulting from changing appearances.