ACR Release Notes v1.82

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New Systems

  • The initial portion of the improved Overland Map support is available in acr_travelmap_i.nss, but only covers the aspects of scale, movement, and effects/item properties that present vulnerabilities in our current live overland map.
  • The initial portion of the Defensive Fighting/Combat Expertise fix is available for testing, provided that people doing so can produce a functional interface to do so.
  • Hair dyes are now available for use by builders through the use of the Cast Spell: Disguise (Take 10) and Cast Spell: Disguise (Roll 1d20) item properties. Eight examples (000000-- black, 0000FF-- blue, 00FF00-- green, 00FFFF-- cyan, FF0000-- red, FF00FF-- purple, FFFF00-- blonde, and FFFFFF-- white) are included in the hak update as examples. When used, these items will roll a disguise check to determine the success of the check; players who are not confident in their ability to roll well on disguise should expect very unsavory results from attempting such permanent tools of disguise.
  • It is now possible to roll skill checks, ability checks, and saving throws through a chat-based interface.

Balance Changes

  • ACR Spawn loot drops will be somewhat more frequent than before (10% increase in frequency).

New Spells

  • Dimension Door is offered; DM support is required to cast the spell without line of sight.

New Models

New Items

  • Shortspears (1d6 / x2 – medium simple/druid/rogue weapon)
  • Shortstaves (1d4 / x2 – medium simple/druid/rogue/monk/wizard weapon)

New Soundsets

  • Edwin

New Deities

  • Amaunator can be selected as a deity on character creation, to represent ALFA's handling of the rise of the dead sun god beginning in 1374 DR.

New Base Items

New Building Tools

  • Blueprints for KEMO compatible chairs are now available through the HAKs.

Fixed Systems

  • The language system introduced in version 1.81 can now translate for player characters within hearing range without the workaround introduced shortly after 1.81's release.
  • Elves are no longer blind while resting, to better emulate the effects of Reverie.
  • PCs who rest in armor are warned of the hazards of resting in armor.
  • ZSpawn NPCs will now acquire identified magical amulets, when they acquire magical amulets.
  • Gear spawned on zspawn NPCs will no longer risk dropping when those NPCs are killed.
  • An exploit related to item-retrieval quests can no longer be used to gain infinite XP.
  • ACR fatigue now uses the NWN2 engine effect
  • Skill roll reports produced through the PC Tools interface will no longer translate to your default language, if that language is not common.
  • Attempts to act on doors through area transitions will now make sure that the target door exists before attempting to act on it.
  • KEMO chairs will no longer make corrected / resized / nonhuman sitters turn invisible upon standing up.
  • The spawn system will no longer run away with the server’s processor if it fails to retrieve the delay between spawn checks.
  • Modules may now be configured to ignore item acquire events.
  • Slain NPCs will now drop slightly-less money slightly-more frequently, resulting in a (minor) net gain to monster drops.

Fixed Spells

  • The Mass Cure [x] Wounds series of spells have received a number of fixes:
    • They no longer have infinite area of effect for the purposes of healing party members
    • They now properly count the number of targets healed
    • They are now capable of healing neutral creatures
    • The priority of application of the spell’s effects will be allies > neutrals > hostile undead
  • Ray of Frost is now an evocation spell
  • The Frightful Blast essence will now produce a shaken effect (-2 attack, -2 skills, -2 saves) instead of a panicked effect (flee irrationally; cower if cornered), per Complete Arcane p134.
  • Charm Person will no longer apply the "charmed" effect to PC targets, as "charmed" is interpreted as "disabled" in the NWN2 engine.

Fixed Items

  • Gloves now do bludgeoning damage.

Fixed Soundsets

  • Missing resources from the soundsets in the version 1.81 release are now included.

Mechanical Fixes

The Vampiric Regeneration property is now available for use on gloves, for use when those gloves are used as weapons.

Mechanical Changes

  • Selunite Paladin is now a valid deity/class combination.

Performance Enhancements

  • Asynchronous database writes have been expanded extensively, now improving performance around especially-intensive areas of activity during play, especially combat, client enter, and client exit events.
  • Asynchronous database writes have been expanded to include caching of data, allowing data to be read from the module in some instances when we would typically call the central database, making lag become less severe as players are on longer.
  • Will no longer attempt to start a status cache (that is, dead, dying, etc) for an NPC.

Chat Rolls

See also: Chat Commands

It is now possible to achieve the effects of the dice bag through the chat event. Enter # followed by the name of the thing you wish to roll to generate dice.