Difference between revisions of "Garl Glittergold"
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− | The Joker, The Watchful Protector, The Priceless Gem, The Sparkling Wit | + | {{Deity |
+ | | Image = [[-]] | ||
+ | | Name = Garl Glittergold | ||
+ | | Titles = The Joker, The Watchful Protector, The Priceless Gem, The Sparkling Wit | ||
Greater Deity | Greater Deity | ||
− | + | | Symbol = A nugget of gold | |
− | + | | HomePlane = Bytopia | |
− | + | | Alignment = Neutral good | |
− | + | | Portfolio = [[Gnomes]], humor, wit, illusion, gemcutting, | |
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− | wit, illusion, gemcutting, | ||
jewelrymaking | jewelrymaking | ||
− | + | | Worshipers = Gnomes, illusionists, jewelers, | |
− | |||
− | illusionists, jewelers, | ||
practical jokers. | practical jokers. | ||
+ | | Domains = [[Trickery (Domain)|Trickery]], [[Good (Domain)|Good]], [[Protection (Domain)|Protection]], | ||
+ | | FavoredWeapon = [[Battleaxe]] | ||
+ | }} | ||
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The deity of gnomes, Garl Glittergold (garl gliht-er-gold), appears as | The deity of gnomes, Garl Glittergold (garl gliht-er-gold), appears as | ||
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have been sworn enemies. | have been sworn enemies. | ||
− | |||
+ | = Dogma = | ||
Garl promotes a doctrine of practicality tempered with humor. | Garl promotes a doctrine of practicality tempered with humor. | ||
Ignorance and complacency are dangerous, warns Garl, and he | Ignorance and complacency are dangerous, warns Garl, and he | ||
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complete a victory as slaying or capturing that foe. | complete a victory as slaying or capturing that foe. | ||
− | + | = Clergy and Temples = | |
− | |||
Garl’s clerics serve as guardians and teachers in gnome communi- | Garl’s clerics serve as guardians and teachers in gnome communi- | ||
ties. They maintain careful vigilance against hostile races (particu- | ties. They maintain careful vigilance against hostile races (particu- | ||
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to plague unwelcome visitors. These devices are seldom fatal and | to plague unwelcome visitors. These devices are seldom fatal and | ||
often whimsical. | often whimsical. | ||
+ | |||
+ | |||
+ | {{Deities}} |
Revision as of 04:53, 27 January 2014
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Garl Glittergold | |
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Titles | The Joker, The Watchful Protector, The Priceless Gem, The Sparkling Wit
Greater Deity |
Symbol | A nugget of gold |
Alignment | Neutral good |
Portfolio | Gnomes, humor, wit, illusion, gemcutting,
jewelrymaking |
Worshipers | Gnomes, illusionists, jewelers,
practical jokers. |
Domains | Trickery, Good, Protection, |
The deity of gnomes, Garl Glittergold (garl gliht-er-gold), appears as
a handsome, golden-skinned gnome with glittering gemstones for
eyes. He is well dressed, usually in a silk jacket with long tails and
silk hose. He always wears lots of gold jewelry and accoutrements.
Garl Glittergold discovered the gnomes and led them into the
world. Since then, he has been their protector. He is renowned
for the jokes and pranks he pulls on other deities, though not all
his victims laugh off his jests. Garl once collapsed the cavern of
Kurtulmak, the deity of the kobolds. Since then, the two deities
have been sworn enemies.
Dogma
Garl promotes a doctrine of practicality tempered with humor. Ignorance and complacency are dangerous, warns Garl, and he urges his people to explore not only the world around them but new ways of doing things. Garl also emphasizes brains over brawn, and he teaches that befuddling or embarrassing a foe can be just as complete a victory as slaying or capturing that foe.
Clergy and Temples
Garl’s clerics serve as guardians and teachers in gnome communi- ties. They maintain careful vigilance against hostile races (particu- larly kobolds), and they instruct the young using a mixture of earthy practicality spiced with humor. This approach, they say, keeps the young entertained and makes their learning all the better. Garl’s clerics also keep extensive archives of illusion spells (usu- ally in the form of spellbooks and scrolls), practical jokes, trap designs, and stories. The longer and more outlandish the tale, the better, say the clerics, though not everyone agrees. Like their patron, Garl’s clerics favor gold jewelry. Garl’s clerics build few temples, preferring instead to place modest shrines and chapels wherever gnome dwell or congre- gate. These sanctuaries are always built so they are easy to secure against hostile forces, and the clerics fill them with beautiful things. The shrines also usually include at least one trap designed to plague unwelcome visitors. These devices are seldom fatal and often whimsical.
Deities | |
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Overgods | |
Major | |
Minor | |
Drow | |
Dwarven | |
Elven | |
Gnomish | |
Halfling | |
Mulhorandi | |
Orcish |