Writing ACR Quests/The Turnin

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The Turnin

Fortunately, here, we're in relatively-simple territory. The thing we're going to do here is going to look almost exactly like a quest turn-in. First thing is going to be to get the NPC prompting about the task that has been given to the PC.

But! Something important here, there are two states in which the NPC will ask the same thing.

That is:

  • Step 0: The PC hasn't heard of the job
  • Step 1: The PC has been told to talk to the mercenary
  • Step 2: The PC has talked to the mercenary, and has information to report
  • Step 3: The PC has reported back to the inn keeper with information from the mercenary.

In the red steps, the NPC would ask "Hey, did you learn anything from the mercenary?" (after all, she doesn't know if you've had any luck; that's why she hired you!)

So to do that, we're going to add two lines to our condition tab for the NPC's introduction:

Conversation bools 1.png

And then, inside of that node, the PC's response to talk about what they've learned only has one line (for step 2; the one where they have something to report -- we don't have to account for any other step, because we've filtered everything down to PCs on steps 1 or 2 at this point).

Conversation bools 2.png

Now, if this was a simpler quest; a one-step skill challenge, we also set an action to set quest state to 3 when reporting in, fork over a little gold and XP, and call it done. But we've got much more in mind here, so we're going to keep going. The NPC offers more work, and gives the PCs an opportunity to accept or decline. So, if the PC accepts, we need to advance to step 3

Conversation bools 3.png

And from there, we're writing a scouting quest for our next challenge.