VisualEffects.2da

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Defines visual effects, as well as other information such as sounds and screen shaking. These are applied as EffectVisualEffect. Visual effects make heavy use of SEF files.

Definition

Column Description
<Blank> Unique identifier.
Label General description of the effect.
Type_FD Effect type.
  • D = Duration effect, or persistent.
  • F = "Fire and Forget". Typically for instant effects.
  • B = Beam.
OrientWithGround
DelayDurationFX
Imp_HeadCon_Node The impact Visual Effect SEF that plays on the head node.
Imp_Impact_Node The impact Visual Effect SEF that plays on the impact node.
Imp_Root_S_Node The VFX model played on the root node, for small targets.
Imp_Root_M_Node The VFX model played on the root node, for medium targets.
Imp_Root_L_Node The VFX model played on the root node, for large targets.
Imp_Root_H_Node The VFX model played on the root node, for huge targets.
ProgFX_Impact This is used for effects that affect another model, rather than using a model of its own, like stoneskin and/or invisibility.
SoundImpact The sound file to be played on the impact of the VFX.
Dur_HeadCon_Node SEF to play for the duration of the visual effect on the head node.
Dur_Impact_Node SEF to play for the duration of the visual effect on the head node.
Dur_Root_S_Node VFX model played on the root node for the duration of the visual effect on small targets.
Dur_Root_M_Node VFX model played on the root node for the duration of the visual effect on medium targets.
Dur_Root_L_Node VFX model played on the root node for the duration of the visual effect on large targets.
Dur_Root_H_Node VFX model played on the root node for the duration of the visual effect on huge targets.
ProgFX_Duration Programmed FX that have a duration.
SoundDuration Sound file played while the VFX is occurring.
ProgFX_Cessation Programmed effects that apply at the end of the duration.
SoundCessastion Sound file played when the VFX ends.
Ces_HeadCon_Node The Cessation Visual Effect SEF that plays on the head node.
Ces_Impact_Node The Cessation Visual Effect SEF that plays on the impact node.
Ces_Root_S_Node VFX model played on the root node for the cessation of the effect for small targets.
Ces_Root_M_Node VFX model played on the root node for the cessation of the effect for medium targets.
Ces_Root_L_Node VFX model played on the root node for the cessation of the effect for large targets.
Ces_Root_H_Node VFX model played on the root node for the cessation of the effect for huge targets.
ShakeType If a screen bump or shake is associated with the VFX as well.
  • 0 = no shake
  • 1 = screen bump
  • 2 = screen shake
ShakeDelay A delay to the bump/shake effect, in seconds.
ShakeDuration How long to shake if screen shake is selected.
LowViolence VFX to use instead if low violence option is selected.
LowQuality If low quality is selected in video options, use this vfx model instead of the one listed.