VisualEffects.2da
From ALFA
Defines visual effects, as well as other information such as sounds and screen shaking. These are applied as EffectVisualEffect. Visual effects make heavy use of SEF files.
Definition
Column | Description |
---|---|
<Blank> | Unique identifier. |
Label | General description of the effect. |
Type_FD | Effect type.
|
OrientWithGround | |
DelayDurationFX | |
Imp_HeadCon_Node | The impact Visual Effect SEF that plays on the head node. |
Imp_Impact_Node | The impact Visual Effect SEF that plays on the impact node. |
Imp_Root_S_Node | The VFX model played on the root node, for small targets. |
Imp_Root_M_Node | The VFX model played on the root node, for medium targets. |
Imp_Root_L_Node | The VFX model played on the root node, for large targets. |
Imp_Root_H_Node | The VFX model played on the root node, for huge targets. |
ProgFX_Impact | This is used for effects that affect another model, rather than using a model of its own, like stoneskin and/or invisibility. |
SoundImpact | The sound file to be played on the impact of the VFX. |
Dur_HeadCon_Node | SEF to play for the duration of the visual effect on the head node. |
Dur_Impact_Node | SEF to play for the duration of the visual effect on the head node. |
Dur_Root_S_Node | VFX model played on the root node for the duration of the visual effect on small targets. |
Dur_Root_M_Node | VFX model played on the root node for the duration of the visual effect on medium targets. |
Dur_Root_L_Node | VFX model played on the root node for the duration of the visual effect on large targets. |
Dur_Root_H_Node | VFX model played on the root node for the duration of the visual effect on huge targets. |
ProgFX_Duration | Programmed FX that have a duration. |
SoundDuration | Sound file played while the VFX is occurring. |
ProgFX_Cessation | Programmed effects that apply at the end of the duration. |
SoundCessastion | Sound file played when the VFX ends. |
Ces_HeadCon_Node | The Cessation Visual Effect SEF that plays on the head node. |
Ces_Impact_Node | The Cessation Visual Effect SEF that plays on the impact node. |
Ces_Root_S_Node | VFX model played on the root node for the cessation of the effect for small targets. |
Ces_Root_M_Node | VFX model played on the root node for the cessation of the effect for medium targets. |
Ces_Root_L_Node | VFX model played on the root node for the cessation of the effect for large targets. |
Ces_Root_H_Node | VFX model played on the root node for the cessation of the effect for huge targets. |
ShakeType | If a screen bump or shake is associated with the VFX as well.
|
ShakeDelay | A delay to the bump/shake effect, in seconds. |
ShakeDuration | How long to shake if screen shake is selected. |
LowViolence | VFX to use instead if low violence option is selected. |
LowQuality | If low quality is selected in video options, use this vfx model instead of the one listed. |