Mithral

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Mithral

Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. Some foolish bards believe that mithral can be combined with steel to form adamantine, but such tales only cause uproarious laughter in dwarven communities.

When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations (for example, whether a barbarian can use her fast movement ability while wearing the armor or not). Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are decreased by 3. Non-armor or non-shield items made from mithral weigh half as much as the same item made from other metals. Note that items not primarily of metal are not meaningfully affected. (A longsword is affected, while a spear is not.)

Weapons or armors fashioned from mithral are treated as masterwork items with regard to creation times, but the masterwork quality does nor affect the enhancement bonus of weapons or the armor check penalty of armor.

Mithral has a hardness of 15 and 30 hit points per inch of thickness.



Item ///////// Market Price Modifier

Light armor /// +1,000 gp

Medium armor /// +4,000 gp

Heavy armor /// +9,000 gp

Shield /// +1 000 gp

Other items /// +500 gp/lb.