REPORT BUGS HERE

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Stormbring3r
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Re: REPORT BUGS HERE

Post by Stormbring3r »

*bug*

Travel map AT's are messed up for random encounter or when someone signal's of the road. Spawned north of HH when I signaled to move off the road between HH and RWK.
ALFA NWN1 Notable PC's
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Riotnrrd
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Re: REPORT BUGS HERE

Post by Riotnrrd »

Tower of Balance quest for Deaconess Alonta doesn't work. I've completed the quest, conversation fires, 5. I have completed a job for you, but then the conversation ends
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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Riotnrrd wrote:Tower of Balance quest for Deaconess Alonta doesn't work. I've completed the quest, conversation fires, 5. I have completed a job for you, but then the conversation ends
PM me with details, plz?
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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

Trap "Critical Failure" seems bugged.

On three occasions (all in different areas) the critical failure script on a trap gives a notifcation of the critical failure and the trap disappears. However the PC is never forced to make a saving thrown and takes no damage from the trap.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

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Stormbring3r
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Re: REPORT BUGS HERE

Post by Stormbring3r »

The Provider Shrine has no Returns Barrel in SM
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)

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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

Stormbring3r wrote:*bug*

Travel map AT's are messed up for random encounter or when someone signal's of the road. Spawned north of HH when I signaled to move off the road between HH and RWK.
I just had a number of buggy things on a Travel Map encounter.

First- The above happened. Was walking from HH to RWK and got a random encounter...which placed me in the Moonwood.

Second- the brown bear charged me.. I hit him once and ran for the nearest AT. Th AT, however ("rutted path") was nonfunctional.

Third - after the bear thrashed my PC, giving 34 damage (taking my to 1 hp! :eek: ) the thing just despawned. Luck o' the gods I suppose.

Now I'm a bit afraid to log back in in the moonwood though. And I demand someone come clean this load out of my shorts.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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Stormbring3r
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Re: REPORT BUGS HERE

Post by Stormbring3r »

Hrafen Jye of Fourthpeak was killed by zombies...... again..... can she be reset soon?


EDIT: **** Rumple fixed****
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)

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kid
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Re: REPORT BUGS HERE

Post by kid »

Legion post at High Hold and Illmater temple at RWK.

Dialog works as usuale, But store window does not open.
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Stormbring3r
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Re: REPORT BUGS HERE

Post by Stormbring3r »

kid wrote:Legion post at High Hold and Illmater temple at RWK.

Dialog works as usuale, But store window does not open.
Throw in Legion Post at Rivermoot as well.

Maybe they just don't like us any more?
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)

DM MS
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hollyfant
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Re: REPORT BUGS HERE

Post by hollyfant »

The hat shop in "6d Silverymoon Northeast" needs a map pin.
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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

5g_int_felbarr_lowroad_02

there is an area of wonky walkmesh where a small ledge is connected across the chasm over a pile of rocks. On the near wall it is very easy for a pc to get hung up and be able to move. This is near a spawn point for some big monsters and caused a near fatality earlier today.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

Delzoun Halls:
The northern-most [META]-door leads to a hallway with a broken walkmesh, so it is impossible to progress farther than the door.
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vergin_sacrifice
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Re: REPORT BUGS HERE

Post by vergin_sacrifice »

1. I've purchased three separate backpacks that all seem to rp costume items only, no functionality to actually put something in. One of which (I assumed as I used to have one in bg on Violet) the "Fine Backpack" I walked away from the adventure gear seller and did not realize the problem till I was outside of the marketplace lawn of Silverymoon.

I went back and tried buying all three of them there again, none of which was an item that could take an inventory, so I returned them, leaving me still stuck with the first.

I then went about looking in about a dozen stores till I found another set.

2. The House of the Provider store, the Hin temple I think, has no return bin.
While I was here, I bought the backpacks again, tested, these too were not inventory items and thus of no use. However, when I attempted to return... I could not. SO I am stuck with them.

I would request a fix for returns capability before leaving the Hin temple, and that the backpacks be made so they are of use, like they are in BG ((though they look better in TSM, they are useless)).
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dergon darkhelm
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Re: REPORT BUGS HERE

Post by dergon darkhelm »

Area 5g_int_lowroad_entrance

The wall around the lowgate is not actually solid, allowing a PC to pass through without activating the gate.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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wvincenti
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Re: REPORT BUGS HERE

Post by wvincenti »

Corpse objects were buggy last night.
We couldn't pick them up or get to their inventory and neither could the DM (Brokenbone).
The corpses in question are located in the temple to Torm and in Everdusk.

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