REPORT BUGS HERE
Moderators: Wynna, NWN2 - 03 DM
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- Owlbear
- Posts: 538
- Joined: Wed Jul 25, 2012 8:31 pm
- Location: Morriston Fire Chief
Re: REPORT BUGS HERE
*bug*
Travel map AT's are messed up for random encounter or when someone signal's of the road. Spawned north of HH when I signaled to move off the road between HH and RWK.
Travel map AT's are messed up for random encounter or when someone signal's of the road. Spawned north of HH when I signaled to move off the road between HH and RWK.
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Re: REPORT BUGS HERE
Tower of Balance quest for Deaconess Alonta doesn't work. I've completed the quest, conversation fires, 5. I have completed a job for you, but then the conversation ends
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: REPORT BUGS HERE
PM me with details, plz?Riotnrrd wrote:Tower of Balance quest for Deaconess Alonta doesn't work. I've completed the quest, conversation fires, 5. I have completed a job for you, but then the conversation ends
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: REPORT BUGS HERE
Trap "Critical Failure" seems bugged.
On three occasions (all in different areas) the critical failure script on a trap gives a notifcation of the critical failure and the trap disappears. However the PC is never forced to make a saving thrown and takes no damage from the trap.
On three occasions (all in different areas) the critical failure script on a trap gives a notifcation of the critical failure and the trap disappears. However the PC is never forced to make a saving thrown and takes no damage from the trap.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
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- Owlbear
- Posts: 538
- Joined: Wed Jul 25, 2012 8:31 pm
- Location: Morriston Fire Chief
Re: REPORT BUGS HERE
The Provider Shrine has no Returns Barrel in SM
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: REPORT BUGS HERE
I just had a number of buggy things on a Travel Map encounter.Stormbring3r wrote:*bug*
Travel map AT's are messed up for random encounter or when someone signal's of the road. Spawned north of HH when I signaled to move off the road between HH and RWK.
First- The above happened. Was walking from HH to RWK and got a random encounter...which placed me in the Moonwood.
Second- the brown bear charged me.. I hit him once and ran for the nearest AT. Th AT, however ("rutted path") was nonfunctional.
Third - after the bear thrashed my PC, giving 34 damage (taking my to 1 hp!

Now I'm a bit afraid to log back in in the moonwood though. And I demand someone come clean this load out of my shorts.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
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- Owlbear
- Posts: 538
- Joined: Wed Jul 25, 2012 8:31 pm
- Location: Morriston Fire Chief
Re: REPORT BUGS HERE
Hrafen Jye of Fourthpeak was killed by zombies...... again..... can she be reset soon?
EDIT: **** Rumple fixed****
EDIT: **** Rumple fixed****
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Re: REPORT BUGS HERE
Legion post at High Hold and Illmater temple at RWK.
Dialog works as usuale, But store window does not open.
Dialog works as usuale, But store window does not open.
<paazin>: internet relationships are really a great idea
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- Owlbear
- Posts: 538
- Joined: Wed Jul 25, 2012 8:31 pm
- Location: Morriston Fire Chief
Re: REPORT BUGS HERE
Throw in Legion Post at Rivermoot as well.kid wrote:Legion post at High Hold and Illmater temple at RWK.
Dialog works as usuale, But store window does not open.
Maybe they just don't like us any more?
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: REPORT BUGS HERE
The hat shop in "6d Silverymoon Northeast" needs a map pin.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: REPORT BUGS HERE
5g_int_felbarr_lowroad_02
there is an area of wonky walkmesh where a small ledge is connected across the chasm over a pile of rocks. On the near wall it is very easy for a pc to get hung up and be able to move. This is near a spawn point for some big monsters and caused a near fatality earlier today.
there is an area of wonky walkmesh where a small ledge is connected across the chasm over a pile of rocks. On the near wall it is very easy for a pc to get hung up and be able to move. This is near a spawn point for some big monsters and caused a near fatality earlier today.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: REPORT BUGS HERE
Delzoun Halls:
The northern-most [META]-door leads to a hallway with a broken walkmesh, so it is impossible to progress farther than the door.
The northern-most [META]-door leads to a hallway with a broken walkmesh, so it is impossible to progress farther than the door.
- vergin_sacrifice
- Dire Badger
- Posts: 147
- Joined: Tue Dec 27, 2011 5:43 pm
- Location: East Coast
- Contact:
Re: REPORT BUGS HERE
1. I've purchased three separate backpacks that all seem to rp costume items only, no functionality to actually put something in. One of which (I assumed as I used to have one in bg on Violet) the "Fine Backpack" I walked away from the adventure gear seller and did not realize the problem till I was outside of the marketplace lawn of Silverymoon.
I went back and tried buying all three of them there again, none of which was an item that could take an inventory, so I returned them, leaving me still stuck with the first.
I then went about looking in about a dozen stores till I found another set.
2. The House of the Provider store, the Hin temple I think, has no return bin.
While I was here, I bought the backpacks again, tested, these too were not inventory items and thus of no use. However, when I attempted to return... I could not. SO I am stuck with them.
I would request a fix for returns capability before leaving the Hin temple, and that the backpacks be made so they are of use, like they are in BG ((though they look better in TSM, they are useless)).
I went back and tried buying all three of them there again, none of which was an item that could take an inventory, so I returned them, leaving me still stuck with the first.
I then went about looking in about a dozen stores till I found another set.
2. The House of the Provider store, the Hin temple I think, has no return bin.
While I was here, I bought the backpacks again, tested, these too were not inventory items and thus of no use. However, when I attempted to return... I could not. SO I am stuck with them.
I would request a fix for returns capability before leaving the Hin temple, and that the backpacks be made so they are of use, like they are in BG ((though they look better in TSM, they are useless)).
I doubt, therefore; I might be
Calil - Elf maid depicted in profile picture.
Bellie - Small woman from Lowhill with big attitude - see below

Calil - Elf maid depicted in profile picture.
Bellie - Small woman from Lowhill with big attitude - see below
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: REPORT BUGS HERE
Area 5g_int_lowroad_entrance
The wall around the lowgate is not actually solid, allowing a PC to pass through without activating the gate.
The wall around the lowgate is not actually solid, allowing a PC to pass through without activating the gate.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: REPORT BUGS HERE
Corpse objects were buggy last night.
We couldn't pick them up or get to their inventory and neither could the DM (Brokenbone).
The corpses in question are located in the temple to Torm and in Everdusk.
-Bill
We couldn't pick them up or get to their inventory and neither could the DM (Brokenbone).
The corpses in question are located in the temple to Torm and in Everdusk.
-Bill
- Currently NWN1 ALFA: Ryld Ky'bler
Currently NWN2: Gwindor Faelivrin, still not actually dead!
Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.