Dont jump, bro, you might not make it.

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

Post Reply
User avatar
Heero
Beholder
Posts: 1930
Joined: Wed Jan 14, 2004 9:52 pm

Dont jump, bro, you might not make it.

Post by Heero »

Image

More teasers:

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
Heero just pawn in game of life.

12.August.2013: Never forget.
15.December.2014: Never forget.

The Glorious 12.August.2015: Always Remember the Glorious 12th.
puny
Dungeon Master
Posts: 797
Joined: Thu Aug 10, 2006 8:13 am
Location: Gothenburg, Sweden

Re: Dont jump, bro, you might not make it.

Post by puny »

bablefish this: det ser jätte fint ut!
User avatar
Heero
Beholder
Posts: 1930
Joined: Wed Jan 14, 2004 9:52 pm

Re: Dont jump, bro, you might not make it.

Post by Heero »

puny wrote:bablefish this: det ser jätte fint ut!
No, I will not be your favorite lady!
Heero just pawn in game of life.

12.August.2013: Never forget.
15.December.2014: Never forget.

The Glorious 12.August.2015: Always Remember the Glorious 12th.
User avatar
Teric neDhalir
Githyanki
Posts: 1495
Joined: Mon Jan 05, 2004 10:04 pm
Location: Manchester UK

Re: Dont jump, bro, you might not make it.

Post by Teric neDhalir »

Really nice work, Heero, but I'm afraid I've got to be a killjoy and suggest that that many trees are going to really affect the framerate.
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Dont jump, bro, you might not make it.

Post by Rumple C »

Jump, bro, you might make it.
12.August.2015: Never forget.
User avatar
Ithildur
Dungeon Master
Posts: 3548
Joined: Wed Oct 06, 2004 7:46 am
Location: Best pizza town in the universe
Contact:

Re: Dont jump, bro, you might not make it.

Post by Ithildur »

Moonwood?
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something

It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
User avatar
ElCadaver
Rust Monster
Posts: 1202
Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia

Re: Dont jump, bro, you might not make it.

Post by ElCadaver »

Teric neDhalir wrote:Really nice work, Heero, but I'm afraid I've got to be a killjoy and suggest that that many trees are going to really affect the framerate.
Depends, are there more than 5 tree seeds? If you have just 5 seeds (maybe six) and vary the sizes, should be ok.
Image
User avatar
Heero
Beholder
Posts: 1930
Joined: Wed Jan 14, 2004 9:52 pm

Re: Dont jump, bro, you might not make it.

Post by Heero »

ElCadaver wrote:
Teric neDhalir wrote:Really nice work, Heero, but I'm afraid I've got to be a killjoy and suggest that that many trees are going to really affect the framerate.
Depends, are there more than 5 tree seeds? If you have just 5 seeds (maybe six) and vary the sizes, should be ok.
Yep. I used 6 tree seeds with varied sizes. I am going for boreal shield fauna and terrain types on these areas (think central Ontario). Might be just a little too lush and green, but only slightly!

No, not Moonwood.
Heero just pawn in game of life.

12.August.2013: Never forget.
15.December.2014: Never forget.

The Glorious 12.August.2015: Always Remember the Glorious 12th.
Witchdoctor
Gelatinous Cube
Posts: 318
Joined: Tue Mar 20, 2012 10:44 pm

Re: Dont jump, bro, you might not make it.

Post by Witchdoctor »

I likes it
Stormseeker
Orc Champion
Posts: 460
Joined: Sat Jan 03, 2004 8:53 pm
Location: horseshoe bend, arkansas-usa
Contact:

Re: Dont jump, bro, you might not make it.

Post by Stormseeker »

*comes running in with a 2nd level barb and great axe*wahoo time to farm some trees for logs.
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

Re: Dont jump, bro, you might not make it.

Post by CloudDancing »

Sand used trees in dense clumps and thickets in the Moonwood and Cloakwood with no trouble.

So I did the same in the Moonshaes and created visually dense realistic forests and I've never had a lag issue come up. I'd rather have real looking areas with natural geographic walkmeshes that can function like a real forest than bland generic video game forests with one tree type.
User avatar
Brokenbone
Chosen of Forumamus, God of Forums
Posts: 5771
Joined: Mon May 16, 2005 1:07 am
Location: London, Ontario, Canada

Re: Dont jump, bro, you might not make it.

Post by Brokenbone »

Image
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

DMA Staff
User avatar
gonz.0
Gelatinous Cube
Posts: 355
Joined: Wed Feb 08, 2012 3:54 am
Location: Central, PA
Contact:

Re: Dont jump, bro, you might not make it.

Post by gonz.0 »

True art from the woodsman computer programmer.

Thanks Heero.
The real Gonz.0
"Where morality is present, laws are unnecessary. Without morality, laws are unenforceable." -Anonymous

Horatio
http://i95.photobucket.com/albums/l157/ ... atio-1.jpg
User avatar
Heero
Beholder
Posts: 1930
Joined: Wed Jan 14, 2004 9:52 pm

Re: Dont jump, bro, you might not make it.

Post by Heero »

I redid the flora for all these areas (how many are there? well youll hafta wait and see). They are being finalized with updates to some static stuff. Should be in game soon. Hope yall enjoy them.
Heero just pawn in game of life.

12.August.2013: Never forget.
15.December.2014: Never forget.

The Glorious 12.August.2015: Always Remember the Glorious 12th.
Post Reply