Leveling rates/ Highest Levels currently in ALFA/PrC's

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kid
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by kid »

Title suggestion can not be taken seriously im afraid (:
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Glitterdust »

Permadeath; Anti-Running; Anti-Low-Level; Anti-Mundane-Class; Anti-Crafting; Anti-No-Gear; Anti-Newbie; Anti-Time-Investment; Anti-Casual-Time-Investment; Anti-Good-Player; Anti-Roleplaying; Anti-No-Metagaming.

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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Veilan »

Loving to hate is love. :twisted:

In all earnesty, a discussion about clarification of rules and comfortable lines and what we want to do with a growing community is a good thing to have.

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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Ithildur »

We love relatively believable characters and good storytelling while playing a DnD game.
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Keryn »

Cloud_Dancing wrote:I think it simple goes back to this fact:

People who play more will level faster.

AND

It is unfair to people who only have a short time online to cap their XP gains on a daily basis thus crippling them further from progressing at a normal rate.

Thusly just because ONE person is going a bit overboard (and in no way anywhere near players in Alfa who have never gotten strikes for severe long-term exploits of farming and the game engine according to the data I've been shown that details XP/Looting behavior since 2006 on NWN2 Alfa) we don't need to demand changes in policy and scripting.

Two years ago a player got a little too spawn farm happy in TSM. And you know what? The HDM dealt with it with the PA and they got a strike. Did they do it ever again? Nope. And it was over and we moved on.

The system works. We are too small to need sweeping changes when the PA can deal with this player by player. And we need accept when a ruling is made and move on, dropping all the emotional witch hunting, and let it go just like we all did for the last four or five players who had strikes.
Spot on IMO.

Some folks are trying to reinvent the wheel I think. System were tried, we have been using this one for a long time with good results where others failed. Why change? O_o

Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by ElCadaver »

Keryn wrote: Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
People who play 10h a day should be gently coaxed towards a counselling service, not have their XP restricted.
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Ithildur »

ElCadaver wrote:
Keryn wrote: Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
People who play 10h a day should be gently coaxed towards a counselling service, not have their XP restricted.
My name is Ithildur. I am a recovering ALFAholic.

*pauses, waits for responses then continues*

As someone who during stretches occasionally pulled 10 hour days in the past, I heartily agree with the above assessment.

Except Jmecha. He is beyond help.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
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It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by t-ice »

Some folks are trying to reinvent the wheel I think. System were tried, we have been using this one for a long time with good results where others failed.
Just because people have gotten used to a system, or that it worked before in a world that has evolved lots since, does not mean it is a good one.

The glaring hole in the system remains: We reward people who play bad RP by powergaming static content with 5 times the XP compared to those who take their time to leisurely do good RP. We reward "bad" behavior. And then when people respond to this reward by doing more and more, our vaunted system prescribes us coming down with the ban hammer of level stripping. How is that not a scitshophrenic system? Not to mention frustrating to those who admin it. "The louder you whisper the more candy you get, but if we notice and interpret you as shouting, we smack you!"

We need a system that stops rewarding for powergaming, and some XP gains cap seems to be the only workable way. Since powergaming is playing to maximize XP gained per time. The reason this has come up now, and not 4 years ago, is because the amount of static content available is hugely more.
Last edited by t-ice on Wed Jun 20, 2012 9:55 am, edited 5 times in total.
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Darkmystic
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Darkmystic »

How about we let people be adults and rule over their own lives?
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by I-KP »

Darkmystic wrote:How about we let people be adults and rule over their own lives?
People need rules lest anarchy reigns. Fairness isn’t a commonly occurring natural human trait; it needs to be cultivated through Society, i.e., code of laws. Yes, the in-game world of ALFA is not fair but the gaming mechanics that facilitate our interface with it need to be.
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Rumple C »

Ithildur wrote:
My name is Ithildur. I am a recovering ALFAholic.
My name is Rumple. I am a recovering ALFAholic.
12.August.2015: Never forget.
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by puny »

if now the talk about a exp cap is serious, just xpcap the combat/kill expgain?
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by maxcell »

Keryn wrote:
Cloud_Dancing wrote:I think it simple goes back to this fact:

People who play more will level faster.

AND

It is unfair to people who only have a short time online to cap their XP gains on a daily basis thus crippling them further from progressing at a normal rate.

Thusly just because ONE person is going a bit overboard (and in no way anywhere near players in Alfa who have never gotten strikes for severe long-term exploits of farming and the game engine according to the data I've been shown that details XP/Looting behavior since 2006 on NWN2 Alfa) we don't need to demand changes in policy and scripting.

Two years ago a player got a little too spawn farm happy in TSM. And you know what? The HDM dealt with it with the PA and they got a strike. Did they do it ever again? Nope. And it was over and we moved on.

The system works. We are too small to need sweeping changes when the PA can deal with this player by player. And we need accept when a ruling is made and move on, dropping all the emotional witch hunting, and let it go just like we all did for the last four or five players who had strikes.
Spot on IMO.

Some folks are trying to reinvent the wheel I think. System were tried, we have been using this one for a long time with good results where others failed. Why change? O_o

Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
+1
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by Witchdoctor »

I say eliminate the forums. That will fix a ton of problems. :lol:
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kid
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Re: Leveling rates/ Highest Levels currently in ALFA/PrC's

Post by kid »

Na. you'll just get people screaming on IRC.
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