BG Bug Thread: 09/23/09

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dergon darkhelm
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Re: BG Bug Thread: 09/23/09

Post by dergon darkhelm »

Cloakwood hills. "Ravine into the hills" AT seems nonfunctional. New to the area so unsure if this just iWiP or broken.
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Re: BG Bug Thread: 09/23/09

Post by I-KP »

Many BG ATs don't work (almost all tangential ATs along the Tradeways for starters); the wee Hin gets about a fair bit. I was listing them but was told that they are all WIPs so didn't bother completing it. As soon as they are completed the diminutive trailwalker will be back to BG in the drop of a yellow tricorn hat; BG has a fine feel to it.
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

Tradeway - Friendly Arm Inn: The door of the Friendly Arm Inn no longer connects to anything, and the door to the temple there falls outside the walkmesh. So neither interior can be entered.
There's also a dozen horses outside, so maybe there's an overzealous spawning point.

Thunder Hammer Smithy: the exit of this area leads to the back door, where the walkmesh doesn't allow PCs to move away from the porch. Thus leaving people who came in through the front door stranded.
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Re: BG Bug Thread: 09/23/09

Post by Galadorn »

Not realy a bug.

I think it would be real cool/realistic if the merchants outside East Gate... merched. Merchanted? ......SOLD STUFF.

carry on
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

Perhaps it's as intended, but having a dozen (I counted them) Kobolds spawn on a road the PC just passed 3 minutes ago, is a bit much. Particularly when it's a dead end road, like River Chionthar north bank.
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Re: BG Bug Thread: 09/23/09

Post by paazin »

hollyfant wrote:Perhaps it's as intended, but having a dozen (I counted them) Kobolds spawn on a road the PC just passed 3 minutes ago, is a bit much. Particularly when it's a dead end road, like River Chionthar north bank.
Yeah, I intend to rework that spawn. It's a little wonky ... but good to know spawns are still are present (I was concerned after the last update)
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

The Narrow Valley transition in one of the Tradeway areas doesn't go anywhere. I think it used to connect to the halfling village.
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Re: BG Bug Thread: 09/23/09

Post by I-KP »

Beregost > Gullykin Pass > Gullykin?
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

I-KP wrote:Beregost > Gullykin Pass > Gullykin?
No, the transition in the same area as that to Candlekeep.
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Re: BG Bug Thread: 09/23/09

Post by paazin »

hollyfant wrote:The Narrow Valley transition in one of the Tradeway areas doesn't go anywhere. I think it used to connect to the halfling village.
Nope, it never did. The AT never connected anywhere.
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Re: BG Bug Thread: 09/23/09

Post by Zelknolf »

Appending what Paazin said:
I-KP wrote:Beregost > Gullykin Pass > Gullykin?
This is indeed how you get to Gullykin. One might do some wandering around the east edge of Beregost to find the correct AT. There are a couple.
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

My mistake then. But here are real bugs (albeit small ones):
  • The interior of The Belching Dragon is pitch dark at night.
  • The pavement in Beregost in front of the Thunder Hammer Smithy is actually a swamp, and causes PCs to sink up to their knees into it.
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

Not sure if this is as intended, but "Arsa von Tharin" (Baldur's Gate Shops) is selling items for 180% of their book value.
Also: her Wastebasket can't be used.
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Re: BG Bug Thread: 09/23/09

Post by I-KP »

Walkmesh has holes in it around the south AT @ Tradeway - Friendly Arm Inn.
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Re: BG Bug Thread: 09/23/09

Post by dirsa »

lions way (the old area right outside bg) - going towards candlekeep it's fine, on the way back transition furthest from candlekeep doesn't seem to be linked to anywhere...
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