Bugs: August 16th 2010

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NESchampion
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Re: Bugs: August 16th 2010

Post by NESchampion »

Mick wrote:My PC's spells are being restored every time I log in, regardless of how long I have been gone. Spells in effect when I log out (endure elements and light specifically) are still in effect when I return, but the spells have been restored to full.

Additionally, I seem to have a SM mythal effect clinging to me, even though I left the city.
The former is odd, usually it retains which spells were cast as cast for me. Try resting and studying / praying to see if that resets it properly.

The Silverymoon mythal effects seem to cling if a DM ports you from inside the city to somewhere outside the city. Might fix if you go in and then back out, or on server reset.
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Mick
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Re: Bugs: August 16th 2010

Post by Mick »

I agree it is odd. Today is the first I have noticed it. Resting has no apparent effect.

As for the latter, no portage was had. Suppose I can wait for a server reset to see if it goes away.
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Re: Bugs: August 16th 2010

Post by Blindhamsterman »

Illusion rooms first area isn't triggering will saves, resulting in the [redacted] not appearing required for a later related thing...
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Re: Bugs: August 16th 2010

Post by NESchampion »

Auvendell - Vordrigan says he sells weapons and armor, but he actually only carries overpriced scrolls and potions. Been like this for a while, I just keep forgetting to mention it here.
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Brother Humphrey
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

A few days ago i was heading to RWK from HH. Just about an inch from the RWK AT leaving the OLM i hit an encounter area with orcs in it... the only trouble is that it was (iirc) the 5c Moonwood encounter area, NOT the Meteor Lake area or anything near there. When I got back out, i was on the OLM up above QV.
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NESchampion
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Re: Bugs: August 16th 2010

Post by NESchampion »

Brother Humphrey wrote:A few days ago i was heading to RWK from HH. Just about an inch from the RWK AT leaving the OLM i hit an encounter area with orcs in it... the only trouble is that it was (iirc) the 5c Moonwood encounter area, NOT the Meteor Lake area or anything near there. When I got back out, i was on the OLM up above QV.
This reminds me, the other day along the road to Hawk's Nest it said I found some goblins on the road and that I moved into position, but then nothing happened; no port, no further messages, and I was able to continue along the road.
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Re: Bugs: August 16th 2010

Post by danielmn »

NESchampion wrote:
Brother Humphrey wrote:A few days ago i was heading to RWK from HH. Just about an inch from the RWK AT leaving the OLM i hit an encounter area with orcs in it... the only trouble is that it was (iirc) the 5c Moonwood encounter area, NOT the Meteor Lake area or anything near there. When I got back out, i was on the OLM up above QV.
This reminds me, the other day along the road to Hawk's Nest it said I found some goblins on the road and that I moved into position, but then nothing happened; no port, no further messages, and I was able to continue along the road.
This has happened to me a few times. What I think is happening is that it is a recent previous encounter that someone balked from facing, and the encounter is left in the screen until taken care of, but I could well be wrong on that account.
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Post by Inwintersshadow »

Father Samuel Flynn take money for cures but doesn't give any cures in return.

I spent 50 gold on a cure light wounds spell - no cure.
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Re: Bugs: August 16th 2010

Post by wvincenti »

Sold by the Start Area Merchant:

Rapier, Swept-hilted
Piercing Damage -5

*chuckles*
Yes, I bought one.
By any chance can I trade it in for one that is sharper than a butter knife?

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Re: Bugs: August 16th 2010

Post by dirsa »

wvincenti wrote:Sold by the Start Area Merchant:

Rapier, Swept-hilted
Piercing Damage -5

*chuckles*
Yes, I bought one.
By any chance can I trade it in for one that is sharper than a butter knife?

-Bill
you sure it's the rapier and not the fact that you logged off while in subdual mode? doing so will attach permanent -5 penalty to weapon you had equipped...
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Re: Bugs: August 16th 2010

Post by wvincenti »

No idea.
I didn't realize that Subdual Mode was operating differently in NWN2. That's quite the bug!

I'll try Curmudgeon's suggestion of dropping the rapier and picking it back up again. Hopefully that sorts out the problem.

-Bill
dirsa wrote:
wvincenti wrote:Sold by the Start Area Merchant:

Rapier, Swept-hilted
Piercing Damage -5

*chuckles*
Yes, I bought one.
By any chance can I trade it in for one that is sharper than a butter knife?

-Bill
you sure it's the rapier and not the fact that you logged off while in subdual mode? doing so will attach permanent -5 penalty to weapon you had equipped...
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Re: Bugs: August 16th 2010

Post by Brother Humphrey »

From my experience, dropping it had no effect. The items were bugged permanantly and had to be replaced. Very annoying in the middle of a dungeon crawl with a tank who's main weapon and STR both were creamed by a combination of a bug and a nasty poison trap, I can assure you. In any case, I hope it works for you. Still, a simple rapier is much less of a problem to replace out of pocket than a +1 flaming bastardsword. :roll:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Re: Bugs: August 16th 2010

Post by wvincenti »

As of last night that's my experience too.

And yes, it's quite easy to replace my lad's rapier.

-Bill
Brother Humphrey wrote:From my experience, dropping it had no effect. The items were bugged permanantly and had to be replaced. Very annoying in the middle of a dungeon crawl with a tank who's main weapon and STR both were creamed by a combination of a bug and a nasty poison trap, I can assure you. In any case, I hope it works for you. Still, a simple rapier is much less of a problem to replace out of pocket than a +1 flaming bastardsword. :roll:
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Re: Bugs: August 16th 2010

Post by Zelknolf »

In area:
6d Rauvinwatch Keep: Interior Lvl 2

West wing, east barrack, south wall:
Image

The passage is not walkable, so there is no danger of someone thinking that ninjas are jumping out of super secret passages to murder them; it's only confuzing to someone who gets turned around inside said keep.
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Re: Bugs: August 16th 2010

Post by Rotku »

Do I see a Zelk?! :eek:
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