Audark wrote:There are actually a very wide variety of interesting magic items in the mod, I tooled up something like 85, and i think the majority got included. Last I heard they were in wynna's random shops, so they only appear at random in certain stores. Probably a good number are in mod that aren't attached to stores though, the random encounter merchants, as well as the gnome of the clockwork tower do need some of these items permanently i think, low magic but interesting flavour
Yes these do exisit and I have "seen" them working as properly planned by Wynna.
As per magic "special" items, early TSM due to whacked out DMs like myself used to offer some thingies that very a bit over the top and still are enough to make Curm spit out his coffee if he finds them in the wrong inventory. I find that if people wanted specific special items, it is best to ASK for them via a merchant. Most smart merchants keep the good stuff in the back for the people who have the money, not laying around where someone can steal it.
(note: if the item says LESSER, make sure you do NOT give it to anyone under level 10, its sort of a joke by whoever made the Lesser item series way back when)
We also have random merchants that show up on the roads but it always rankled me that their random inventories are sort of boring. It would be fun to spice those up, at least with some working alchemist fire or fire bullets or something useful other than rusty swords.