- Bork's torches are borked.
- The east exit doesn't transition.
BG Bug Thread: 09/23/09
Moderator: NWN2 - 10 DM
- hollyfant
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Re: BG Bug Thread: 09/23/09
The Blushing Mermaid
- AcadiusLost
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Re: BG Bug Thread: 09/23/09
This has now been fixed for:Erevain wrote:while probably not the place to put it... My PC seems unusually slow, if i click move at the same time as any other PC he trails behind very quickly... is there anything that can be done?
- Erevain's PC
- Zorkin's PC
- Mr.Duncan's PC
If it were a problem with the TSM travel scripts, it would be much more widespread. The one thing I know can cause this is DM or scripted use of "SetAppearance" to turn PCs into other shapes "like horses, birds, etc". Some appearances are fairly harmless, others "permanently" set the PC to NPC speed, as happened here. Bic edit is the only real way I'm aware of to sort it out.
Please let me know if there are others for whom this is a problem; I have no way of checking all bics for this incorrect setting, so unless referred to a bic directly, I'd never know.
- Blindhamsterman
- Haste Bear
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Re: BG Bug Thread: 09/23/09
Another thanks to you for the help mate 

Re: BG Bug Thread: 09/23/09
The transition from the Gullykin path to Beregost doesn't function.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: BG Bug Thread: 09/23/09
[Edit: Nevermind, thanks Curm]paazin wrote:The transition from the Gullykin path to Beregost doesn't function.
Thunderhammer smithy sells helmets with +1 concentration. These should be at least 100gp.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
- davidcurtisjr
- Orc Champion
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Re: BG Bug Thread: 09/23/09
No transition evident to Ulgoth's Beard.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
Re: BG Bug Thread: 09/23/09
Also, (more as a note to self) it's missing script hooks for onenter and onexitdavidcurtisjr wrote:No transition evident to Ulgoth's Beard.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: BG Bug Thread: 09/23/09
ragefasts estate has one way transition.. players check in, but the don't check out
fighting for peace is like screwing for virginity
- hollyfant
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Re: BG Bug Thread: 09/23/09
- Gullykin Trail - the western transition, "Trail to Beregost", is non functional. Travelers are left stranded with the Halflings.
- The lute, flute and drum, as sold by the starting merchant, do not cause the PC holding them to assume the correct position. Instead they just stands there, with the instrument down.
- Gellana Mirrorshade, in Friendly Arm Inn - Temple spawns injured. She has no dialogue options for PCs of faiths allied to that of Garl Glittergold.
- Friendly Arm Inn - Main Floor: the tavern run by two gnomes has one, single chair a gnome can sit on. Most are dwarf-only.
Last edited by hollyfant on Sat Sep 25, 2010 9:50 pm, edited 1 time in total.
- hollyfant
- Staff Head on a Pike - Standards
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Re: BG Bug Thread: 09/23/09
- Katalee Clothing Merchant, at "Baldurs Gate: Market" has a large selection of clothes with a reduced weight, all named "Small something or other". However: weight reduction is only allowed as a special material property, and these clothes seem to be regular leather or cloth.
- NESchampion
- Staff Head - Documentation
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Re: BG Bug Thread: 09/23/09
It's weight reduced because it's less physical material (i.e. for gnomes / halflings).hollyfant wrote:
- Katalee Clothing Merchant, at "Baldurs Gate: Market" has a large selection of clothes with a reduced weight, all named "Small something or other". However: weight reduction is only allowed as a special material property, and these clothes seem to be regular leather or cloth.
Current PC: Olaf - The Silver Marches
Re: BG Bug Thread: 09/23/09
In the temple of Gond the transition from the back room to the forward room is broken, and will not always allow a PC through.
Current PC: IS NOT Dent Jars
- NESchampion
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Re: BG Bug Thread: 09/23/09
I think my character, Olaforalanon Beljuril, also has this problem. I'm being outrun by everyone else, even non-nature characters.AcadiusLost wrote:This has now been fixed for:Erevain wrote:while probably not the place to put it... My PC seems unusually slow, if i click move at the same time as any other PC he trails behind very quickly... is there anything that can be done?OldGrayRogue's PC appeared to have a normal movement rate constant.
- Erevain's PC
- Zorkin's PC
- Mr.Duncan's PC
If it were a problem with the TSM travel scripts, it would be much more widespread. The one thing I know can cause this is DM or scripted use of "SetAppearance" to turn PCs into other shapes "like horses, birds, etc". Some appearances are fairly harmless, others "permanently" set the PC to NPC speed, as happened here. Bic edit is the only real way I'm aware of to sort it out.
Please let me know if there are others for whom this is a problem; I have no way of checking all bics for this incorrect setting, so unless referred to a bic directly, I'd never know.
Current PC: Olaf - The Silver Marches
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- Shambling Zombie
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Re: BG Bug Thread: 09/23/09
The door transitions into the Sword's Edge guildhall seem broken.