BG Bug Thread: 09/23/09

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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

The Blushing Mermaid
  • Bork's torches are borked.
  • The east exit doesn't transition.
Baldurs Gate: Market - the Beer Merchant does not allow a Fortitude save.
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AcadiusLost
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Re: BG Bug Thread: 09/23/09

Post by AcadiusLost »

Erevain wrote:while probably not the place to put it... My PC seems unusually slow, if i click move at the same time as any other PC he trails behind very quickly... is there anything that can be done?
This has now been fixed for:
  • Erevain's PC
  • Zorkin's PC
  • Mr.Duncan's PC
OldGrayRogue's PC appeared to have a normal movement rate constant.

If it were a problem with the TSM travel scripts, it would be much more widespread. The one thing I know can cause this is DM or scripted use of "SetAppearance" to turn PCs into other shapes "like horses, birds, etc". Some appearances are fairly harmless, others "permanently" set the PC to NPC speed, as happened here. Bic edit is the only real way I'm aware of to sort it out.

Please let me know if there are others for whom this is a problem; I have no way of checking all bics for this incorrect setting, so unless referred to a bic directly, I'd never know.
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Blindhamsterman
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Re: BG Bug Thread: 09/23/09

Post by Blindhamsterman »

Another thanks to you for the help mate :)
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Re: BG Bug Thread: 09/23/09

Post by paazin »

The transition from the Gullykin path to Beregost doesn't function.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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NickD
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Re: BG Bug Thread: 09/23/09

Post by NickD »

paazin wrote:The transition from the Gullykin path to Beregost doesn't function.
[Edit: Nevermind, thanks Curm]

Thunderhammer smithy sells helmets with +1 concentration. These should be at least 100gp.
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NWN2: Gruuhilda, Tree Hugging Half-Orc
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davidcurtisjr
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Re: BG Bug Thread: 09/23/09

Post by davidcurtisjr »

No transition evident to Ulgoth's Beard.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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Re: BG Bug Thread: 09/23/09

Post by paazin »

davidcurtisjr wrote:No transition evident to Ulgoth's Beard.
Also, (more as a note to self) it's missing script hooks for onenter and onexit
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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dirsa
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Re: BG Bug Thread: 09/23/09

Post by dirsa »

ragefasts estate has one way transition.. players check in, but the don't check out
fighting for peace is like screwing for virginity
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

  • Gullykin Trail - the western transition, "Trail to Beregost", is non functional. Travelers are left stranded with the Halflings.
  • The lute, flute and drum, as sold by the starting merchant, do not cause the PC holding them to assume the correct position. Instead they just stands there, with the instrument down.
  • Gellana Mirrorshade, in Friendly Arm Inn - Temple spawns injured. She has no dialogue options for PCs of faiths allied to that of Garl Glittergold.
  • Friendly Arm Inn - Main Floor: the tavern run by two gnomes has one, single chair a gnome can sit on. Most are dwarf-only.
Last edited by hollyfant on Sat Sep 25, 2010 9:50 pm, edited 1 time in total.
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hollyfant
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Re: BG Bug Thread: 09/23/09

Post by hollyfant »

  • Katalee Clothing Merchant, at "Baldurs Gate: Market" has a large selection of clothes with a reduced weight, all named "Small something or other". However: weight reduction is only allowed as a special material property, and these clothes seem to be regular leather or cloth.
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NESchampion
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Re: BG Bug Thread: 09/23/09

Post by NESchampion »

hollyfant wrote:
  • Katalee Clothing Merchant, at "Baldurs Gate: Market" has a large selection of clothes with a reduced weight, all named "Small something or other". However: weight reduction is only allowed as a special material property, and these clothes seem to be regular leather or cloth.
It's weight reduced because it's less physical material (i.e. for gnomes / halflings).
Current PC: Olaf - The Silver Marches
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Lokan
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Re: BG Bug Thread: 09/23/09

Post by Lokan »

In the temple of Gond the transition from the back room to the forward room is broken, and will not always allow a PC through.
Current PC: IS NOT Dent Jars
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NESchampion
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Re: BG Bug Thread: 09/23/09

Post by NESchampion »

AcadiusLost wrote:
Erevain wrote:while probably not the place to put it... My PC seems unusually slow, if i click move at the same time as any other PC he trails behind very quickly... is there anything that can be done?
This has now been fixed for:
  • Erevain's PC
  • Zorkin's PC
  • Mr.Duncan's PC
OldGrayRogue's PC appeared to have a normal movement rate constant.

If it were a problem with the TSM travel scripts, it would be much more widespread. The one thing I know can cause this is DM or scripted use of "SetAppearance" to turn PCs into other shapes "like horses, birds, etc". Some appearances are fairly harmless, others "permanently" set the PC to NPC speed, as happened here. Bic edit is the only real way I'm aware of to sort it out.

Please let me know if there are others for whom this is a problem; I have no way of checking all bics for this incorrect setting, so unless referred to a bic directly, I'd never know.
I think my character, Olaforalanon Beljuril, also has this problem. I'm being outrun by everyone else, even non-nature characters.
Current PC: Olaf - The Silver Marches
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hollyfant
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Post by hollyfant »

The "Pouch, Belt" as sold by Lita in Lita's Equipment is not actually a pouch. Nor is it a belt. It's a... shield. :huh:
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Re: BG Bug Thread: 09/23/09

Post by Greasemang »

The door transitions into the Sword's Edge guildhall seem broken.
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