Bugs: March 7 --

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

User avatar
Waffles
Goblin Scout
Posts: 9
Joined: Sun Apr 20, 2008 9:36 pm

Re: Bugs: March 7 --

Post by Waffles »

maralten wrote:TSM - Silverymoon - Vault of Sages' first Courier Quest
- When you talk to the librarian at the College, the stack of books item does not spawn in the cabinet. Cloud tried spawning the item for me, but it doesn't work, it seems to need a journal entry generated at pickup, and just having the item won't do for completing the quest.

This has apparently been happening from all the way back to 2008. Silly bugs!
I can confirm that the stack of books for the quest did show up when I tried the complete the quest after the module was restarted. They were not being created earlier. Perhaps they only show up once per module load?
User avatar
maralten
Skeleton's Knuckle
Posts: 20
Joined: Tue Mar 16, 2010 9:57 pm

Re: Bugs: March 7 --

Post by maralten »

Waffles wrote:
maralten wrote:TSM - Silverymoon - Vault of Sages' first Courier Quest
- When you talk to the librarian at the College, the stack of books item does not spawn in the cabinet. Cloud tried spawning the item for me, but it doesn't work, it seems to need a journal entry generated at pickup, and just having the item won't do for completing the quest.

This has apparently been happening from all the way back to 2008. Silly bugs!
I can confirm that the stack of books for the quest did show up when I tried the complete the quest after the module was restarted. They were not being created earlier. Perhaps they only show up once per module load?
Yep, this seems to be exactly what's happening. I talked to the librarian right after a reset, and the item was there and everything worked.
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Bugs: March 7 --

Post by oldgrayrogue »

Since the update I have experienced unusually long lag upon loading through transitions. The lag seems to be most prevalent when going from an interior area to an exterior area. Last night, the game locked up completely during one interior to exterior transition, requiring a computer reboot to start the game.
User avatar
Magonushi
Gelatinous Cube
Posts: 355
Joined: Wed Jan 21, 2004 9:15 pm
Location: Seattle
Contact:

Re: Bugs: March 7 --

Post by Magonushi »

College elementary necromancy exam does not give a reward when requesting for the scare spell.

On a side note anyone have a free scroll of scare lying around they aren't using? :)
Current PC: Helga Hornraven
Next PC: Coming Soon
User avatar
Friar
Skeleton's Knuckle
Posts: 24
Joined: Thu Mar 18, 2010 11:49 pm

Re: Bugs: March 7 --

Post by Friar »

Ha ha! You sound like one of the NPC walking around asking "Can I borrow your notes?"
User avatar
Blindhamsterman
Haste Bear
Posts: 2396
Joined: Fri Jun 04, 2004 11:13 am
Location: GMT

Re: Bugs: March 7 --

Post by Blindhamsterman »

scare being a level 2 spell, it's unlikely. DM will likely fix you up with it. Some of the classes dont give the higher level spell rewards offered. (makes sense as scare is level 2 spell shouldnt be a reward for elementry anyway)
User avatar
NESchampion
Staff Head - Documentation
Posts: 884
Joined: Thu Jul 13, 2006 12:46 am

Re: Bugs: March 7 --

Post by NESchampion »

Could be I'm using them wrong, but return barrels don't give me anything back. I put the item I bought in, closed it, nothing. Opened it, item still inside. Left the area, still nothing. this happened on two separate vendors.

EDIT: Also, my half-orc character can't seem to use the transition to the tavern in the Golden Oak or the Clothing and Dyes shop on the south side of the river in Silverymoon.
Current PC: Olaf - The Silver Marches
User avatar
NickD
Beholder
Posts: 1969
Joined: Sat Jul 31, 2004 9:38 am
Location: Auckland, New Zealand

Re: Bugs: March 7 --

Post by NickD »

NESchampion wrote:EDIT: Also, my half-orc character can't seem to use the transition to the tavern in the Golden Oak or the Clothing and Dyes shop on the south side of the river in Silverymoon.
Haven't had a problem with the first, but half orcs don't seem to be able to enter Moonbrights or exit the smithy in Quaevarr (so I'd advise against going inside). DMs are aware of this.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
User avatar
Wynna
Dungeon Master
Posts: 5734
Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Re: Bugs: March 7 --

Post by Wynna »

All above fixed that can be fixed. Should be in with the next update. Some notes:

1) The VoS courier quests #1 and #3 share the same issue with spawning items in a container. They only seem to work once per reset, near as I can tell. Working on a fix for that. In the meantime, if these don't work for you, please try again right away after a reset.

2) The problems Half Orcs are having with doors.... Can't see anything wrong with them. I've swapped out the offending doors with some that we know work elsewhere in the hopes that will get it.

3) We have removed the Shadow Thieves quest. I'll write a new one next time I get a chance. After two years of trying to make it work consistently, it's time those Shadow Thieves found a less well known hideout.
Enjoy the game
User avatar
NickD
Beholder
Posts: 1969
Joined: Sat Jul 31, 2004 9:38 am
Location: Auckland, New Zealand

Re: Bugs: March 7 --

Post by NickD »

Wynna wrote:2) The problems Half Orcs are having with doors.... Can't see anything wrong with them. I've swapped out the offending doors with some that we know work elsewhere in the hopes that will get it.
Just a random thought here... is it possible that the doors don't work because the doorway is too low and the half orc model is too tall? I notice Moonbrights is a little sunken...
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Re: Bugs: March 7 --

Post by AcadiusLost »

NickD wrote: is it possible that the doors don't work because the doorway is too low and the half orc model is too tall? I notice Moonbrights is a little sunken...
I suspect this is the case; in the past I've not been able to find anything wrong with the doors scriptwise, and halforcs are the largest PC models.

In other news, the patch update Wynna mentions above is in.
User avatar
NESchampion
Staff Head - Documentation
Posts: 884
Joined: Thu Jul 13, 2006 12:46 am

Re: Bugs: March 7 --

Post by NESchampion »

Tried the door again for Mombrights, no luck.

Also, another bug:

Paying Priest Samual Fynn for Cure Light Wounds deducts the gold but gives no healing. Showed Curm the situation in game.
Current PC: Olaf - The Silver Marches
User avatar
NickD
Beholder
Posts: 1969
Joined: Sat Jul 31, 2004 9:38 am
Location: Auckland, New Zealand

Re: Bugs: March 7 --

Post by NickD »

AcadiusLost wrote:I suspect this is the case; in the past I've not been able to find anything wrong with the doors scriptwise, and halforcs are the largest PC models.
This may also explain why I cannot enter Ironshield Armor store when I'm standing on the higher ground, but can do so from lower ground.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
User avatar
Swift
Mook
Posts: 4043
Joined: Sat Jan 03, 2004 12:59 pm
Location: Im somewhere where i dont know where i am
Contact:

Re: Bugs: March 7 --

Post by Swift »

6d Silverymoon Surrounds: Just northwest of the Caravan Stop outside the Moorgate there is a group of rocks. Most of these rocks are flying in mid air
User avatar
ElCadaver
Rust Monster
Posts: 1202
Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia

Re: Bugs: March 7 --

Post by ElCadaver »

yeah, they are the new rocks from Pandora that the Siverymoon landscaping comittee had imported.
Image
Locked