Bug Thread June 2 --
Moderators: Wynna, NWN2 - 03 DM
Re: Bug Thread June 2 --
I can second getting short changed in returns at several stores. I had thought it was intention even though it seems rather awful rp wise that someone would let you try something on and then charge a restocking fee lol. These might need looking into overall.
Also, what is up with the chairs and not being able to sit? I could have sworn when I played months ago I saw people sitting on chairs... could things have gotten back to the way they were at original ship? *shudders*
Also, what is up with the chairs and not being able to sit? I could have sworn when I played months ago I saw people sitting on chairs... could things have gotten back to the way they were at original ship? *shudders*
Past PCs: Kasimir Mace, Janus Faust, Morten Gundrhamn
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Re: Bug Thread June 2 --
Have to be more specific. Where are the chairs unsittable and where would you like them sittable?Vintenar wrote:Also, what is up with the chairs and not being able to sit? I could have sworn when I played months ago I saw people sitting on chairs... could things have gotten back to the way they were at original ship? *shudders*
Enjoy the game
- psycho_leo
- Rust Monster
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- Location: Brazil
Re: Bug Thread June 2 --
I have noticed they became unsittable in the RM inn and also by the table right outside. I guess that if it's not a whole lot of trouble it would be nice to be able to sit at least inside. Not a huge deal though... I can certainly live with it.Wynna wrote:Have to be more specific. Where are the chairs unsittable and where would you like them sittable?Vintenar wrote:Also, what is up with the chairs and not being able to sit? I could have sworn when I played months ago I saw people sitting on chairs... could things have gotten back to the way they were at original ship? *shudders*
Current PC: Gareth Darkriver, errant knight of Kelemvor
Se'rie Arnimane: Time is of the essence!
Nawiel Di'malie: Shush! we're celebrating!
Re: Bug Thread June 2 --
I want me darned chair sittable wer' er' I darned feeled like it!Wynna wrote:Have to be more specific. Where are the chairs unsittable and where would you like them sittable?Vintenar wrote:Also, what is up with the chairs and not being able to sit? I could have sworn when I played months ago I saw people sitting on chairs... could things have gotten back to the way they were at original ship? *shudders*
Ok but actually yes the one's in RM inn. The ones outside arn't on the top of my list but when sharing some ale in the inn, it is somewhat awkward to stand at the tables.
Past PCs: Kasimir Mace, Janus Faust, Morten Gundrhamn
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Re: Bug Thread June 2 --
Getting a lot of crashes when I AT in and around Rivermoot.
Often involves having to reboot my computer and will not be able to log back in again (I tend to give up after 2 or 3 tries).
Has occured:
* Going into the goblin cave behind the cemetary
* Entering the Rivermoot inn
* Leaving the cave by the well.
Often involves having to reboot my computer and will not be able to log back in again (I tend to give up after 2 or 3 tries).
Has occured:
* Going into the goblin cave behind the cemetary
* Entering the Rivermoot inn
* Leaving the cave by the well.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Re: Bug Thread June 2 --
As mentioned above, chairs unsittable in Rivermud Tavern. A sorry sight when a poor traveling wizard can't even rest his tired feet by the fire with some brandy!
Re: Bug Thread June 2 --
I think it's ALL chairs, although I could be wrong.Riotnrrd wrote:As mentioned above, chairs unsittable in Rivermud Tavern. A sorry sight when a poor traveling wizard can't even rest his tired feet by the fire with some brandy!
< Signature Free Zone >
Re: Bug Thread June 2 --
^ A day later and it will still not load the area (Rivermoot exterior) for me.NickD wrote:Getting a lot of crashes when I AT in and around Rivermoot.
Often involves having to reboot my computer and will not be able to log back in again (I tend to give up after 2 or 3 tries).
Has occured:
* Going into the goblin cave behind the cemetary
* Entering the Rivermoot inn
* Leaving the cave by the well.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
- oldgrayrogue
- Retired
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Re: Bug Thread June 2 --
Not sure if this is a bug or general issue with NWN but thought I would post it here for the benefit of builders and DMs. On my last PW we noticed that loot drops left lying around caused major lag. The more left around the worse it is. Because of that I always (even on ALFA) pick up loot, even junk, and just OOC dispose of it. Last night JLM had to stop one of his wonedrful orc raids because the lag was so bad. I suggested to he and Rotku on the DM channel to disable the loot drops and it seemed to me to help with the lag. Is there a way to add creatures without loot to the DM client for use in events with a lot of spawns like this (assuming this is what contributes to lag)? DM could then spawn loot on the battlfield after the battle is over when it is IC for players to loot the corpses.
- AcadiusLost
- Chosen of Forumamus, God of Forums
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Re: Bug Thread June 2 --
Pretty sure it was the length of time the server had been up (>30h since last reset), combined with the party size and number of simultaneous creature deaths (esp. mixed with spell FX) that did it, rather than the loot generation scripts. Those do very little as compared to, say, the combat/morale AI, the logging/deathreporting scripts, etc.
DMs don't actually have any way to disable loot generation technically speaking, so the improvement you noticed was more likely due to having fewer additive factors at play later on.
Improving the SQL database lag OnDeath is something we're looking into, though.
DMs don't actually have any way to disable loot generation technically speaking, so the improvement you noticed was more likely due to having fewer additive factors at play later on.
Improving the SQL database lag OnDeath is something we're looking into, though.
Re: Bug Thread June 2 --
Very minor.
Freshwater gem has no equipment icon.
Freshwater gem has no equipment icon.
Re: Bug Thread June 2 --
I don't know anything about the technical aspects of NWN, but it seems to me like we could just have a DMFI tool for 'dispose of item' or something, so players can loot and then destroy stuff they don't want to lug around. If this is possible it might be something you want to consider implementing... just a thought
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus
- Curmudgeon
- Gadfly
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- Location: East coast US
Re: Bug Thread June 2 --
We do. It's on the PC Tools top menu, labeled "Build Campfire". The fire is a usable container - put anything you no longer want to carry around in it, and put out the fire. Trash gone.thinkpig wrote:I don't know anything about the technical aspects of NWN, but it seems to me like we could just have a DMFI tool for 'dispose of item' or something, so players can loot and then destroy stuff they don't want to lug around. If this is possible it might be something you want to consider implementing... just a thought
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Bug Thread June 2 --
There are also wastebaskets in several locations in TSM... they typically destroy items placed within, AFAIK.
Re: Bug Thread June 2 --
Yeah, but my character follows Auril... he won't be building any fires;)Curmudgeon wrote:We do. It's on the PC Tools top menu, labeled "Build Campfire". The fire is a usable container - put anything you no longer want to carry around in it, and put out the fire. Trash gone.thinkpig wrote:I don't know anything about the technical aspects of NWN, but it seems to me like we could just have a DMFI tool for 'dispose of item' or something, so players can loot and then destroy stuff they don't want to lug around. If this is possible it might be something you want to consider implementing... just a thought
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus