Suggestions Thread

General forum for server information, questions, and announcements.

Moderator: NWN2 - 10 DM

User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Re: Suggestions Thread

Post by AcadiusLost »

HEEGZ wrote:Hey now, the merchant pricing has been worked on...
I patched the bugs in toolset pricing for the item blueprints, but BG still routinely has merchant prices set at 120% to >200% of base cost, with buyback at 0-3%. I did not alter these, because they are matters of server balance, and not technical "bugs" caused by the hak updates. The module is being actively updated now, so further adjustments of merchant pricing are easily enough done, but it's not my call to make in a "bug fixing" update.

I would agree that 140 gp for a 1d8+1 healing potion is absurd. If I'm not mistaken, there were some temple-type merchants in the module who sold such potions for something closer to canon cost.
HEEGZ
Dungeon Master
Posts: 7085
Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST

Re: Suggestions Thread

Post by HEEGZ »

All that is needed is to ask BRM what his preference is for pricing. I haven't done so, but will try to remember to do it next time we chat. Any of the players are welcome to ask him as well, and he is usually pretty quick to PM with requests for changes.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Suggestions Thread

Post by hollyfant »

BG could do with an evaluation of the risk-reward balance regarding its various monsters.

For example, killing a Giant Spider carries no rewards. No XP, no gp. Just a chance of getting poisoned. A Wolf puts up a good fight, and the players get a fair amount of experience for their trouble. Goblins die a lot easier though, yield something like double the XP and have a chance of a serious loot drop.
johnlewismcleod
Dungeon Master
Posts: 2021
Joined: Mon Nov 17, 2008 1:37 am
Location: Tarrant County, Texas

Re: Suggestions Thread

Post by johnlewismcleod »

hollyfant wrote:BG could do with an evaluation of the risk-reward balance regarding its various monsters.

For example, killing a Giant Spider carries no rewards. No XP, no gp. Just a chance of getting poisoned. A Wolf puts up a good fight, and the players get a fair amount of experience for their trouble. Goblins die a lot easier though, yield something like double the XP and have a chance of a serious loot drop.
With all due respect, Hollyfant...I think I can anticipate the outcome already:

Spiders and wolves shouldn't have any loot...we'll leave them alone >>> let's reduce the XP and chance of loot on gobbers...it seems a bit high.

Sound good? :wink:

As it is, one really can't get to goblins unless partied (or being sneaky and taking high risk) without fighting through spiders, wolves, and undead (which also carry no loot). Since the creatures that actually IC might have loot are so scarce and protected by lootless and very dangerous allies, it seems pretty balanced IMO as it is (although I agree it is strange giant spider give no XP).
I seek plunder....and succulent greens


[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*


Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Re: Suggestions Thread

Post by AcadiusLost »

All the creatures on BG are being reviewed to make sure they have the proper scripts in place, lack of ACR scripts on some of the creature templates are almost always the cause of 0 xp challenging kills. At least a few creature blueprints (the aforementioned spiders among them) were missing these.

The scripts should also keep drops from loot-carrying monsters at the same levels (more or less) as on TSM. Animals and most undead will continue to be treasureless, as that is a "feature" of D&D.
User avatar
HATEFACE
Dr. Horrible
Posts: 1068
Joined: Sun Apr 18, 2004 3:17 am
Location: A seething caldron of passive aggressive rage.

Re: Suggestions Thread

Post by HATEFACE »

Dire spiders don't seem to be droping masterwork mandibles.
“In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince, whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.” - Open Message to the Executive Branch.
mr duncan
Owlbear
Posts: 502
Joined: Wed Jan 07, 2004 7:36 pm

Re: Suggestions Thread

Post by mr duncan »

There was a time when the taverns had variety, and drinks from places in game. Now it seems they just sell Wine and Spirits? Can we go back having things like Sembian Red and Evershimmer please

J
The_Righteous
Shambling Zombie
Posts: 64
Joined: Mon May 05, 2008 9:04 pm
Location: GMT +1

Re: Suggestions Thread

Post by The_Righteous »

When fishing the damage should only be temporary from the water.
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Suggestions Thread

Post by Brother Humphrey »

The_Righteous wrote:When fishing the damage should only be temporary from the water.
Perhaps subdual (nld) damage? I mean, that shit really racks up after a while. I wish someone could rescript the old TPI scuba/swimming stuff for nwn2. now THAT was some awesome stuff, intuitive, balanced, elegant and fun. What could be more fun than winding up face to face with a great white and a pair of Makos?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
dirsa
Orc Champion
Posts: 417
Joined: Tue Oct 25, 2005 12:33 pm

Re: Suggestions Thread

Post by dirsa »

Brother Humphrey wrote:
The_Righteous wrote:When fishing the damage should only be temporary from the water.
Perhaps subdual (nld) damage? I mean, that sh*t really racks up after a while. I wish someone could rescript the old TPI scuba/swimming stuff for nwn2. now THAT was some awesome stuff, intuitive, balanced, elegant and fun. What could be more fun than winding up face to face with a great white and a pair of Makos?

tpi scuba scripts were cool.. true.

on issue at hand -- go try to swim with 30lb of stuff in a bag and see if the damage is non-lethal or goes away... :twisted:

if i'm correct, as long as you're under weight limit you get 1hp hit on failed saves. once you go over those 30lb, damage increases drastically. seem right to me.
fighting for peace is like screwing for virginity
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Suggestions Thread

Post by Brother Humphrey »

I was way under 30 lbs and taking 1 and 8 or 1 and 9 on failed saves. and yeah, it was permanant, not temporary.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
AsteroidX
Brown Bear
Posts: 249
Joined: Wed May 07, 2008 8:06 am

Re: Suggestions Thread

Post by AsteroidX »

My thoughts on the swimming ( I agree with the dmg thing it is pretty harsh but rewards are pretty good for the risk as well ).

But I digress my thoughts are if we could get a clunky old chest or something down by the area so that we dont have to pile gear on the sand. Something to stow gear in would be a nice add-on.
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Suggestions Thread

Post by Brother Humphrey »

AsteroidX wrote:My thoughts on the swimming ( I agree with the dmg thing it is pretty harsh but rewards are pretty good for the risk as well ).

But I digress my thoughts are if we could get a clunky old chest or something down by the area so that we dont have to pile gear on the sand. Something to stow gear in would be a nice add-on.
Asked for something like that in Beta. A Pchest "Old Hollow Stump" near the shore would be perfect
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Re: Suggestions Thread

Post by Vendrin »

With the new update and the city looking great, can we possibly revisit commoner spawns within the city and beregost? I've never really had major lag on the server, and I think it would really add to the immersion if the city and town, along with it's taverns and such weren't completely empty.
-Vendrin
<fluff> vendrin is like a drug
Post Reply