Suggestions

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Brother Humphrey
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Re: Suggestions

Post by Brother Humphrey »

hollyfant wrote:
dergon darkhelm wrote:I always have found it odd that it is just one dwarf and one h-orc up there :)
They like their privacy.
People wouldn't understand. :luff:
Dwarf? I always thought she was a hin. That would double the requirement for privacy! :mwha:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Mick
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Re: Suggestions

Post by Mick »

Give Rath a break. All the lesser races look the same to him. :roll:
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Re: Suggestions

Post by johnlewismcleod »

Mick wrote:Give Rath a break. All the lesser races look the same to him. :roll:
Wait a munite! :eek: ...I thought Rath was human...you're saying he's an elf? :chin:
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[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*


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Wynna
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Re: Suggestions

Post by Wynna »

You're all right. She's a hin, raised by dwarves in Settlestone.
Enjoy the game
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Re: Suggestions

Post by johnlewismcleod »

Wynna wrote:You're all right.
Does that include:
hollyfant wrote:
dergon darkhelm wrote:I always have found it odd that it is just one dwarf and one h-orc up there :)
They like their privacy.
People wouldn't understand. :luff:
:eek:..... :lol:
I seek plunder....and succulent greens


[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*


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dob85y
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Re: Suggestions

Post by dob85y »

I have heard that some or all of these points have been discussed in the past, but I am requesting them again as I wasnt around when they were first discussed, and maybe the situation has changed on some points.

:arrow: Increase the danger of travelling the open roads at night. Currently it is nothing to some folks to hike from Silvy to RM and back in the middle of the night. There are a number of RP opportunities that spring to mind here, more chance meetings in taverns at night time, people may actually use them for lodging, ect, or folks looking to hire on swords for an urgent trip. Adding to this, making some of the small out of the way streets in Silverymoon dangerous at night too, the dont have to be just hostile thieves attacking on sight, ive seen scripts where a couple of thugs demand gold, if you pay, they leave, if not they attack.

:arrow: Introduce the fatigued and exhausted conditions for characters when they dont sleep. After 18 hours of activity, without a rest you get tired, I havnt been able to locate the reference, but i do remember PnP rules to that effect from one of the editions. (obviously elves will gain something out of this if done correcly)

:arrow: Food/drink, should be intergrated into the mix somewhere, as a requirment. Perhaps hand in hand with resting or a seperate activity but at least once a day. It opens up a whole new role for hunters/gatherers to provide food and then the rations for sale in shops may actually get used.

:arrow: Extend sleeping/resting to 8 IG hours (i think this is 56 min real time). Personally I hate when some people set up a tent and "sleep" at an opportune time (through a long convo or while selling /splitting loot), my opnion of camp is that you are in for the long haul. The other thing i find difficult is when my character puts his head down at a reasonable hour, (10pm or so) and is fully rested a hour later ready to march. A mittagator for the long down time could be to shorten the IG hour to 5 min from 7, this would also have the effect of increasing the distances btween towns on the map. (unsure if this is favourable or not, i dont have a scale map handy to tell if the distances are right for travel but currently with a walk speed of 30ft, RM is about 12 miles from SM)

Some (most) of these suggestions may not be popular ones, but they are limiting factors in PnP that give a whole new dimension to the game. Please dont view them as a bundle, it was just easier to put my thoughts down in one post rather than four.
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Re: Suggestions

Post by johnlewismcleod »

[quote="dob85y"] :arrow: Extend sleeping/resting to 8 IG hours (i think this is 56 min real time). Personally I hate when some people set up a tent and "sleep" at an opportune time (through a long convo or while selling /splitting loot), my opnion of camp is that you are in for the long haul. The other thing i find difficult is when my character puts his head down at a reasonable hour, (10pm or so) and is fully rested a hour later ready to march. A mittagator for the long down time could be to shorten the IG hour to 5 min from 7, this would also have the effect of increasing the distances btween towns on the map. (unsure if this is favourable or not, i dont have a scale map handy to tell if the distances are right for travel but currently with a walk speed of 30ft, RM is about 12 miles from SM)[quote]

I really like the first three, but think the last would cause problems. Many people can only be IG for one, two, or tops three hours, And to ask them to miss a game day watching the screen while their PC sleeps is a bit too much to ask, I think. In PnP time can be quickly crunched (DM asks: "Everyone asleep?", players wince, look at each other, and respond "Uhmmm...who was staying up on watch?", DM smiles and rolls some dice...."O.K., it's morning and no-ones dead..."), but in PW that isn't possible.

What could be helpful is a concerted push to remind players to RP sleep better, because yes...it is can be done irritationally and in very bad form. I wish I could deny ever short shifting sleep, but I did just recently roll up my first cleric and....well...guilty as charged :oops:

I am eager to hear some other ideas on the subject, though... :chin:
I seek plunder....and succulent greens


[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*


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dob85y
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Re: Suggestions

Post by dob85y »

I really like the first three, but think the last would cause problems. Many people can only be IG for one, two, or tops three hours, And to ask them to miss a game day watching the screen while their PC sleeps is a bit too much to ask, I think. In PnP time can be quickly crunched (DM asks: "Everyone asleep?", players wince, look at each other, and respond "Uhmmm...who was staying up on watch?", DM smiles and rolls some dice...."O.K., it's morning and no-ones dead..."), but in PW that isn't possible.
Something to point out, before it gets thrown out of proportion, Everyone logs in fully rested as long as they have been off for more than a game day. That is the basis for the extention of time resting. No one would be in the situation of logging on and needing to rest for the start of a session (unless they had been very active prior to the start of the session). I am looking at this from the point of a spell caster, though it does dovetail into the fatigued/exhausted and Food Drink ideas as well, basicly covering all types equally.
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Re: Suggestions

Post by johnlewismcleod »

Ahhh...good point, but you would still be stuck with whatever spells you happened to have had slotted when logging out previously, and to change them would require an IG hour.

I can see where you're coming from on it, but suspect it would chafe badly IG and have as yet unforseen impacts. A RL hour IG is a huge chunk of time to sit and watch a static screen. Probably someone will think of another brilliant way to address the issue...

*puts hand to forehead, looks into the distance*
I seek plunder....and succulent greens


[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*


Retired PC's: Torquil, Gwenevere
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Ithildur
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Re: Suggestions

Post by Ithildur »

Some interesting suggestions, but actually sitting around for a full 8 hours while logged on 'RPing' resting or sleeping is a poor idea for people who don't have time to be logged on as much as some. I agree with JLM; in PnP, you rest for 8 hours, but most folks don't sit around for an hour not doing anything (maybe a quick snack break); the DM rolls the clock forward, barring an ambush or such and if it's a relatively safe place. I've never heard of DMs telling their players to not do anything for a RL hour.

Personally, I prefered something like alfa1's system (rest only 2 or 3 times per 24 hours), and would combine that with a much slower timescale to discourage misuse ie farming. In general, slower timescales lend themselves to RPing, especially considering it sometimes takes half an hour to finish typing out what would be a five, ten minute banter or dialog with PCs or NPCs. It's annoying to be in the middle of a conversation about the dangers of the nighttime in the wilds, and by the time you finish it's already dawn... or as recently happened, telling an NPC that he has an hour before the light spell expires, and watching it fade after 6 minutes. As well, IC time and RL time being closer helps with the constant comicbook time/actual alfa time confusion.

The food/drink issue has been brought up before during alfa1 iirc, and most seemed to agree that scripting such things was not desirable/priority.
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dob85y
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Re: Suggestions

Post by dob85y »

Ahhh...good point, but you would still be stuck with whatever spells you happened to have had slotted when logging out previously, and to change them would require an IG hour.
No, you wouldnt. Praying for spells or studying for them, in the caes of Cleric and Wizard (unable to comment on Bard and Soc) and resting are mutualy exclusive, upon login, you can in fact pray for spells if you wish, you only need to have rested in that day. So much so that you could, log in, empty your arsenal of spells, pray for them, and empty it again, only then do you need rest to pray/study again.

There is another aspect that DM's control in PnP,which is time compression, as was mentioned earlier, since this dosnt happen in NWN2, then the resting time is irrevelant, you get the benifit of 8 hours and the IG time is only moved foward an hour, so you either sit around and pretend your resting, or say wow its still dark after 8 hours of sleep.
The food/drink issue has been brought up before during alfa1 iirc, and most seemed to agree that scripting such things was not desirable/priority.
There are allready such systems available on the Vault, is a matter of choosing one and rolling it into a HAK with a littke testing.
Some interesting suggestions, but actually sitting around for a full hour while logged on 'RPing' resting or sleeping is a poor idea for people who don't have time to be logged on as much as some. I agree with JLM; in PnP, you rest for 8 hours, but most folks don't sit around for an hour not doing anything (maybe a quick snack break); the DM rolls the clock forward, barring an ambush or such and if it's a relatively safe place. I've never heard of DMs telling their players to not do anything for a RL hour.
The thing i cant agree on with this argument is that, you would need to be logged on for about 2 RL hours before even looking like needing sleep. So those who cant stay on for long periods may not even get to actually camp and rest, it is done mostly when logged off. BTW all im trying to do here is explain my line of thought so others can see where im comming from.
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NickD
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Re: Suggestions

Post by NickD »

Apart from the more spawns at night, these should all be global suggestions, not just for TSM.

Food and drink... I think it has been rejected in the past as going too far into the realm of micromanagement. Next step would be requiring characters to take toilet breaks.

Fatigue... It's OK in theory. Characters can only rest every 24 hours atm though, so fatigue after 18 hours seems a little harsh. I seem to remember Ward getting fatigue for wearing heavy armour while he slept, how was that for you? And considering characters can chat for hours and it taking over a day IG, it doesn't really fit too well.

Resting taking 1 hour... Umm... that's really taking it way too far. Resting has already been extended from vanilla. If this would be implemented with fatigue, one hour of a three hour session would be spent with everyone asleep... A short RL rest taking 8 IG hours is really just the reverse of a 3 RL hour conversation taking 24 IG hours. I would suggest you learn to get comfortable with that.
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Ithildur
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Re: Suggestions

Post by Ithildur »

I do like the fatigue idea in theory, maybe scaled back, say to something like what the IE games had, several days with no rest you start getting fatigued (ie it would mean you've been logged on for a looooong time, and probably could use a RL break for your own health anyway). Fatigue from resting while wearing heavier armor is from pnp and a beloved feature of many alfans going back a long ways iirc.

I also like the suggestions about making *some* of the roads somewhat more dangerous at night, though I would not go too far overboard and make it so bad for new players that it keeps them from traveling. People forget how tough it is for new PCs especially for new players who would like to see a little bit of the server.
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Re: Suggestions

Post by HEEGZ »

Any changes to game mechanics or the ACR should be discussed in the NWN2 Brainstorming forum. This thread should only contain suggestions specific to the TSM server.
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Re: Suggestions

Post by MorbidKate »

Personally I believe travel by road should be safe, day or night as it's the only means low level players have to meet up for RP and it's something players tend to forget once their higher level and rather comfy. Travel off-road into the treeline and yes, there should be random danger lurking.

/My 2 cents

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