Place a catapult on the other side of the river where no one can reach it, then have incoming rocks thrown by orcs!!!!
TSM terrain
Moderators: Wynna, NWN2 - 03 DM
Re: TSM terrain
Psst....
Place a catapult on the other side of the river where no one can reach it, then have incoming rocks thrown by orcs!!!!

Place a catapult on the other side of the river where no one can reach it, then have incoming rocks thrown by orcs!!!!
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: TSM terrain
The only things I really have seen off is a few placeables floating, most on just one side, while the other makes contact.
A lot of builders make the mistake of setting placeables on slopes and not lowering...basically the computer sees that the placeable touches the high end of the slope and leaves it at that level, making the low end have a floating effect. Looks like you did a pretty good job of making sure that didn't occur, but I've found a couple that could be lowered.
I'll have to adjust myself to the speed of the river, it looks right at the middle of the river, but wrong at the edge...and there's no way you can really adjust one part without adjusting the other...
Otherwise, awesome job man! I like the rough angles and slopes, the riverbank, the additions to the other side of the river and past the AT point really help as well. Beyond that, the actual playable portions of the map are really well done, enjoying.
A lot of builders make the mistake of setting placeables on slopes and not lowering...basically the computer sees that the placeable touches the high end of the slope and leaves it at that level, making the low end have a floating effect. Looks like you did a pretty good job of making sure that didn't occur, but I've found a couple that could be lowered.
I'll have to adjust myself to the speed of the river, it looks right at the middle of the river, but wrong at the edge...and there's no way you can really adjust one part without adjusting the other...
Otherwise, awesome job man! I like the rough angles and slopes, the riverbank, the additions to the other side of the river and past the AT point really help as well. Beyond that, the actual playable portions of the map are really well done, enjoying.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
-
johnlewismcleod
- Dungeon Master
- Posts: 2021
- Joined: Mon Nov 17, 2008 1:37 am
- Location: Tarrant County, Texas
Re: TSM terrain
Brilliant, Cadaver..thanks bunches, mate 
I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
- fluffmonster
- Haste Bear
- Posts: 2103
- Joined: Mon Jan 05, 2004 11:54 pm
- Location: Wisconsin, USA
Re: TSM terrain
Very significant improvement along the river, looks much much nicer. Well done. Only shortcoming is the water movement being implausibly fast.
Built: TSM (nwn2) Shining Scroll and Map House (proof anyone can build!)
Re: TSM terrain
And the hostile spawn right next to the orphanage
But Im sure that one has been mentioned.
Well done!
But Im sure that one has been mentioned.
Well done!
Re: TSM terrain
That's not a hostile spawn, that's surly Louen.
Very nice makeover Cadaver. Really enjoying the walk along the river these days.
Very nice makeover Cadaver. Really enjoying the walk along the river these days.
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: TSM terrain
Mentioned and moved.Riotnrrd wrote:And the hostile spawn right next to the orphanage![]()
But Im sure that one has been mentioned.
Well done!
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: TSM terrain
Not sure where to put this, but this seemed like the most appropriate spot, so here goes:
Cudos to whoever revamped the bridge in fourthpeak. I never could figure out how the other one could have been constructed without major use of magic (i mean, where ya gonna get trees that freakin' tall?). The new design is much more asthetically pleasing and logical.
I'm sure whoever redid the other areas that've been updated recently have done just as good a job in their building, so I'll save time by thanking everyone involved now.
And now, to paraphraze a classic:
God rest ye crazy gentlefolk, let nothing you dismay. I hear you hada rotten month, so what is there to say? Let's hope next month is better and good things will come your way
And you won't have a feeling of dismay this May.
Cudos to whoever revamped the bridge in fourthpeak. I never could figure out how the other one could have been constructed without major use of magic (i mean, where ya gonna get trees that freakin' tall?). The new design is much more asthetically pleasing and logical.
I'm sure whoever redid the other areas that've been updated recently have done just as good a job in their building, so I'll save time by thanking everyone involved now.
And now, to paraphraze a classic:
God rest ye crazy gentlefolk, let nothing you dismay. I hear you hada rotten month, so what is there to say? Let's hope next month is better and good things will come your way
And you won't have a feeling of dismay this May.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
