The NWN1 platform - changing customs and rules

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Mulu
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Re: The NWN1 platform - changing customs and rules

Post by Mulu »

FanaticusIncendi wrote:I've got nwn2 installed on one machine. I don't like it for a plethora of reasons. I decided about a month ago to take on a big build project and in doing so thought to give nwn2 another shot. Figured if I could get addicted to building for it, there might be a chance. Forget it. The toolset is just too damn daunting and I'm not the only one who feels that way. I can put together a nice exterior in 20 minutes with nwn1. I have neither the time nor the desire to learn a whole new system when I am only now feeling proficient with the old, and there's just not enough incentive otherwise to make me want to bother. I'm building my new project with nwn1 tiles, some extremely amazing tiles that just got released and in fact incorporate A ton of nwn2 content and placeables. Look here to see one example of the tiles I speak of. They're damn near as nice as nwn2 and no steep learning curve..
My feelings exactly. (I've been waiting for SF 10 for months now).

Add to that the easier controls in game, the superior DM client, the ease of hosting, the ability to play over a dial up (I still have players on dial up)... really the only thing NWN2 has is the 3.5 ruleset (which is available for NWN1 through haks). I personally think the graphics in NWN1 are better overall, of course I don't have a rig that can run NWN2 at max settings like I do for NWN1, nor will I bother to get one anytime soon.

On topic, I don't see any reason why NWN1 and NWN2 couldn't operate within the same community under totally different rulesets. The rules are mostly about CvC balancing anyway, which itself is another topic (in other words, why bother?? ), but obviously NWN1 PC's cannot interact with NWN2 PC's, so what difference would it make if people had 3 of them with one at 15th level or whatever?

I think it's a total disconnect to say the two systems couldn't have different rules. It may be true that once people see that ALFA can thrive under different rules in NWN1 the NWN2 peeps start pushing for the same rules on that platform too, but that just means the rules are working well and should be considered. Think of NWN1 as a test drive for concepts that are still strange and dangerous sounding to the NWN2 crowd. If they fail, you get to say "I told you so." If they succeed, you may need to rethink your opinions.

I suspect it will take mitosis for these changes to happen for NWN1, just as a function of the incredible inertia and stubbornness that ALFA is famous for, even at this late and small stage. But I'll be happy to be proven wrong on that.
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Electryc
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Re: The NWN1 platform - changing customs and rules

Post by Electryc »

zicada wrote:I actually am the boss of you
Ha best part of this discussion. :lol: No offence Zic, just laughed when I read that. Btw great job with the boards :D

I think we can agree to disagree, however I believe this discussion needs to be held with active nwn1 personel, not people who havent played nwn1 in a spell, and dont plan on playing the "antique" game again. I'm not troll'n the nwn2 posts when at this point I do not have a vested intrest in it.
Now to my worthless positions...

1.) Level 2-3 start up for new PC.
This is not the hayday of alfa nwn1, people mostly if not all play in campaigns, why wait 4 long weekly sessions to get to level 2? Or happen to get wacked by a kobold with a single crit, after spending hours in character creation.

2.) multiple PC's.
Only if they do not create on same server, and do not travel to a server where they have a current PC. (Muling)

3.) No dm's playing PC's in their own backyard.

The reason for 3, I'm sure you can think of yourself as the most trustworthy person in the universe, but people will always have doubts on..

a.) How you got to this level so quick.
b.) How come you get a custom outfit (lewt, swag, etc) and I don't!?!
c.) Why doesn't this person just posses a NPC and chooses to play a PC? :roll:

If perchance your going in deep cover, to promote your quests, and your cover is blown. A PC's that may have disclosed personal critiques of your dming, or fellow dm's will feel quite awkward :oops: some even feeling betrayed. :mad: . . too many negatives in my viewpoint that outweigh the positive.
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dergon darkhelm
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Re: The NWN1 platform - changing customs and rules

Post by dergon darkhelm »

Well ..thought I'd better chime in.

I have become a rare NWN1 player. This was based on NWN2 ALFA going live but also somewhat upon IC events leading to difficulty being involved in ...........anything.

I still have NWN1 up to date on all my machines and login probably weekly for a short time. I could definately envision more play with the right IC/OOC combination.

I am thinking on how these proposed changes would affect me and my enjoyment on NWN1.

DM players
---- I have always been troubled by this as it can present a temptation to use the "behind the screen" powers in a way that changes play for your PC, his faction, or allies.

That said, there a few ALFA members in whom I have enough faith in their integrity and maturity that these concerns would be lessened. A few of them are still on the NWN1 platform. I would not be opposed to a *very limited* trial period to see how it works out.

Multiple PCs --- Please no. Not even on far away and remote servers. Not even one for a campaign and one for "just knocking around". It is anti-immersive, spawns meta left and right and brings about conflicts of interest.

Higher level start --- All I can say is the day my PC gets CvCd by some toon that shot up to 11th level gratis for the proposed purpose of playing in a specialty campaign is the day you will see one pissed off Dergon quit ALFA.

Start at level one. One level a month a guideline. Leave it at that.


So put me down as tentatively in favor of allowing DMs to play where they DM, but only on trial basis. Give me emphatic No for the others.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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Demson
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Re: The NWN1 platform - changing customs and rules

Post by Demson »

Topic closed as it's gradually drifting from the original purpose. Thank you all for your input. :)

Now I just need to sift through these 9 pages of discussion and work it all out...

If you have anything left to say, simply PM me. :)
PR efforteer, OAS2 DM, builder.
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ayergo
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Re: The NWN1 platform - changing customs and rules

Post by ayergo »

FanaticusIncendi wrote:ayergo I'm unclear as to how making an NPC/PC as a DM is anything like having a PC.

Or maybe that's not what you're referring to?
Well whats the difference between playing an NPC as a DM and playing a PC? If you decide to use the player client to do the former and quest along with other players is it somehow less fun than if you are declared a player by some rules in forum? NPCs will oft have reason to quest with PCs.

Its been done before in ALFA by former Admin and others.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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