Bug Thread: August 25, 2008

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AcadiusLost
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Post by AcadiusLost »

hollyfant wrote:The Shield of Helm, Heavy, Masterwork is no better than the Shield of Helm, Heavy. Despite costing 4x as much.
The Shield of Helm, Tower, Masterwork only has the Material: Metal (Iron) above and beyond the Shield of Helm, Tower. For a mere 250% of the price.
Masterwork shields are supposed to have armor check penalties reduced. Indeed, they are reduced in the 2das and in the toolset, but it doesn't show up in game for some yet undiscovered reason. Seems to me a NWN2 bug that ought to get sorted with SoZ or a future patch.

With regards to their appearances, I'll check them over next time I'm updating; I'd made a pass through all the religious stores updating the appearances last time I'd added new shield looks (with the diety symbols), but maybe those got missed out or inadvertently rolled back by a subsequent update.
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Post by danielmn »

Killed my first troll this eve.
Apparently the trolls now do not need fire or acid damage to kill. A PC mentioned that IG a while back, but since I never killed one till tonight, I didn't report. Seems like that would be a bug, known, and abused.

Optyms Blades
Throwing axe and Masterwork throwing axe sell for 1 gp per 1 axe.
Change the regular throwing axes back to stacks of 50?
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KalevD
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Post by KalevD »

Not sure if this is a re-appearance of the pstorage bug, but it seems that when the server crashes (for reasons not related to pstorage itself) and a PC happens to have their pstorage inventory actively open, all items in the pstorage disappear upon server reset.
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Post by The_Righteous »

My PC stepped out of Tyr's Basilica and got this spotting msg.

Image
Image

I doubt my pc would see those creatures from within Tyr's Basilica.
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dob85y
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Post by dob85y »

danielmn wrote:Optyms Blades
Throwing axe and Masterwork throwing axe sell for 1 gp per 1 axe.
Change the regular throwing axes back to stacks of 50?
Shurikan and MW Shurikan are the same.
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Bomanm66
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Post by Bomanm66 »

Trouble with the static quest given out by Benlan at the Bright Blades in Silverymoon. I accept the quest, but my journal is never updated?
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Ifthir
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Couple Issues

Post by Ifthir »

1. The Rauvinwatch quests, it seems like I am able to select one I've already done. I am not 100% sure, but I am pretty sure I already did the one 'mule' quest and yet the questgiver still offers it to me? Also, it appears none of these quests updates your journal. This is also true for the Silverymoon 'mule' quests, though the Rivermoot quests do show up in the Journal. Additionally, I believe the High Hold scouting quests are not showing up in the journal either.

2. The Red Knight Priest in High Hold, the engine fires my Appraise skill, but he won't sell me anything or even queue up the dialog to buy?

3. The alchemist in High Hold has never been open for me?

4. I found a set of bolts on a kobold, and the value is -49gold.

5. The kobolds and other enemies near Rivermoot, have no names, not even 'Kobold Poohurler', or some such, and though the engine has an 'identify' button available when I right click the enemy, but it never seems to do anything? Am I doing something wrong here?

6. You can be killed even after killing your enemy. Imagine my chagrin when my noble paladin delivered a mortal blow to his enemy, only to be summarily struck dead by a critical hit from the dastardly (and very dead)enemy. (I think this one is Obsidian).
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Random Hajile
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Re: Couple Issues

Post by Random Hajile »

Ifthir wrote:6. You can be killed even after killing your enemy. Imagine my chagrin when my noble paladin delivered a mortal blow to his enemy, only to be summarily struck dead by a critical hit from the dastardly (and very dead)enemy. (I think this one is Obsidian).
I think that happens when your strike and your opponent's happen at about the same time. It does make sense, I'd think. If your opponent is mid-attack, striking a mortal blow wouldn't magically stop his swing's momentum.

Also, I do think it's an Obsidian thing, if not a carry-over from NWN1.
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Curmudgeon
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Re: Couple Issues

Post by Curmudgeon »

Ifthir wrote:1. The Rauvinwatch quests, it seems like I am able to select one I've already done. I am not 100% sure, but I am pretty sure I already did the one 'mule' quest and yet the questgiver still offers it to me? Also, it appears none of these quests updates your journal. This is also true for the Silverymoon 'mule' quests, though the Rivermoot quests do show up in the Journal. Additionally, I believe the High Hold scouting quests are not showing up in the journal either.

2. The Red Knight Priest in High Hold, the engine fires my Appraise skill, but he won't sell me anything or even queue up the dialog to buy?

3. The alchemist in High Hold has never been open for me?

4. I found a set of bolts on a kobold, and the value is -49gold.

5. The kobolds and other enemies near Rivermoot, have no names, not even 'Kobold Poohurler', or some such, and though the engine has an 'identify' button available when I right click the enemy, but it never seems to do anything? Am I doing something wrong here?

6. You can be killed even after killing your enemy. Imagine my chagrin when my noble paladin delivered a mortal blow to his enemy, only to be summarily struck dead by a critical hit from the dastardly (and very dead)enemy. (I think this one is Obsidian).

4. Sounds like some of the older mispriced ammunition is still on the server - where did you encounter this Kobold?

5. This is intentional.

6. As RH posted, this is because your blows were nearly simultaneous - the engine calculates these.
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Ifthir
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Re: Couple Issues

Post by Ifthir »

Curmudgeon wrote:4. Sounds like some of the older mispriced ammunition is still on the server - where did you encounter this Kobold?

5. This is intentional.

6. As RH posted, this is because your blows were nearly simultaneous - the engine calculates these.
4. Near Rivermoot.

As you did not provide responses to the other issues, I assume they were not by design or otherwise unknown prior to this?
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oldgrayrogue
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Post by oldgrayrogue »

Rauvinwatch mule quests were designed to be repeatable. If you can stomach walking such far distances encumbered more than once you deserve the gold and XP =)
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Brother Humphrey
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Post by Brother Humphrey »

The Settlestone healer does not offer options for followers of allies powers, such as Moradin. Please to fix. He's enough of a pain in the ass without snubbing his own kin.
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Random Hajile
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Post by Random Hajile »

Currently playing: Abelia
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Post by Thangorn »

lol.. I have no idea how that happened.. servar needs a reset!!.. :)
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Post by Wynna »

Recession hits Rivermoot. Homes repossessed. News at 11.
Enjoy the game
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