hollyfant wrote:The Shield of Helm, Heavy, Masterwork is no better than the Shield of Helm, Heavy. Despite costing 4x as much.
The Shield of Helm, Tower, Masterwork only has the Material: Metal (Iron) above and beyond the Shield of Helm, Tower. For a mere 250% of the price.
Masterwork shields are supposed to have armor check penalties reduced. Indeed, they are reduced in the 2das and in the toolset, but it doesn't show up in game for some yet undiscovered reason. Seems to me a NWN2 bug that ought to get sorted with SoZ or a future patch.
With regards to their appearances, I'll check them over next time I'm updating; I'd made a pass through all the religious stores updating the appearances last time I'd added new shield looks (with the diety symbols), but maybe those got missed out or inadvertently rolled back by a subsequent update.
Killed my first troll this eve.
Apparently the trolls now do not need fire or acid damage to kill. A PC mentioned that IG a while back, but since I never killed one till tonight, I didn't report. Seems like that would be a bug, known, and abused.
Optyms Blades
Throwing axe and Masterwork throwing axe sell for 1 gp per 1 axe.
Change the regular throwing axes back to stacks of 50?
Swift wrote:
Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Not sure if this is a re-appearance of the pstorage bug, but it seems that when the server crashes (for reasons not related to pstorage itself) and a PC happens to have their pstorage inventory actively open, all items in the pstorage disappear upon server reset.
1. The Rauvinwatch quests, it seems like I am able to select one I've already done. I am not 100% sure, but I am pretty sure I already did the one 'mule' quest and yet the questgiver still offers it to me? Also, it appears none of these quests updates your journal. This is also true for the Silverymoon 'mule' quests, though the Rivermoot quests do show up in the Journal. Additionally, I believe the High Hold scouting quests are not showing up in the journal either.
2. The Red Knight Priest in High Hold, the engine fires my Appraise skill, but he won't sell me anything or even queue up the dialog to buy?
3. The alchemist in High Hold has never been open for me?
4. I found a set of bolts on a kobold, and the value is -49gold.
5. The kobolds and other enemies near Rivermoot, have no names, not even 'Kobold Poohurler', or some such, and though the engine has an 'identify' button available when I right click the enemy, but it never seems to do anything? Am I doing something wrong here?
6. You can be killed even after killing your enemy. Imagine my chagrin when my noble paladin delivered a mortal blow to his enemy, only to be summarily struck dead by a critical hit from the dastardly (and very dead)enemy. (I think this one is Obsidian).
Ifthir wrote:6. You can be killed even after killing your enemy. Imagine my chagrin when my noble paladin delivered a mortal blow to his enemy, only to be summarily struck dead by a critical hit from the dastardly (and very dead)enemy. (I think this one is Obsidian).
I think that happens when your strike and your opponent's happen at about the same time. It does make sense, I'd think. If your opponent is mid-attack, striking a mortal blow wouldn't magically stop his swing's momentum.
Also, I do think it's an Obsidian thing, if not a carry-over from NWN1.
Ifthir wrote:1. The Rauvinwatch quests, it seems like I am able to select one I've already done. I am not 100% sure, but I am pretty sure I already did the one 'mule' quest and yet the questgiver still offers it to me? Also, it appears none of these quests updates your journal. This is also true for the Silverymoon 'mule' quests, though the Rivermoot quests do show up in the Journal. Additionally, I believe the High Hold scouting quests are not showing up in the journal either.
2. The Red Knight Priest in High Hold, the engine fires my Appraise skill, but he won't sell me anything or even queue up the dialog to buy?
3. The alchemist in High Hold has never been open for me?
4. I found a set of bolts on a kobold, and the value is -49gold.
5. The kobolds and other enemies near Rivermoot, have no names, not even 'Kobold Poohurler', or some such, and though the engine has an 'identify' button available when I right click the enemy, but it never seems to do anything? Am I doing something wrong here?
6. You can be killed even after killing your enemy. Imagine my chagrin when my noble paladin delivered a mortal blow to his enemy, only to be summarily struck dead by a critical hit from the dastardly (and very dead)enemy. (I think this one is Obsidian).
4. Sounds like some of the older mispriced ammunition is still on the server - where did you encounter this Kobold?
5. This is intentional.
6. As RH posted, this is because your blows were nearly simultaneous - the engine calculates these.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Rauvinwatch mule quests were designed to be repeatable. If you can stomach walking such far distances encumbered more than once you deserve the gold and XP =)
The Settlestone healer does not offer options for followers of allies powers, such as Moradin. Please to fix. He's enough of a pain in the ass without snubbing his own kin.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney