So just call him Bart and get over it. *shrugs* sheesh!hollyfant wrote:6d Bright Blade Brandished: Sam Craddok, at the end of his dialogue, calls himself Bartolomew.
Bug Thread: July 7
Moderators: Wynna, NWN2 - 03 DM
- Brother Humphrey
- Kosher Kojak
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- Location: Hadera, Israel
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- hollyfant
- Staff Head on a Pike - Standards
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- Location: the Netherworl... lands! I meant the Netherlands.
Yeah, except he calls himself Sam at the start of his text.Brother Humphrey wrote:So just call him Bart and get over it. *shrugs* sheesh!hollyfant wrote:6d Bright Blade Brandished: Sam Craddok, at the end of his dialogue, calls himself Bartolomew.

Also: 6B Highway 1 has a missing piece of river surface on the eastern side of the map.
ever considered that it's likely because bartolomew is way longer and likely will cause more pain when carved into your arse than sam?hollyfant wrote:Yeah, except he calls himself Sam at the start of his text.Brother Humphrey wrote:So just call him Bart and get over it. *shrugs* sheesh!hollyfant wrote:6d Bright Blade Brandished: Sam Craddok, at the end of his dialogue, calls himself Bartolomew.
Also: 6B Highway 1 has a missing piece of river surface on the eastern side of the map.

fighting for peace is like screwing for virginity
- hollyfant
- Staff Head on a Pike - Standards
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- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Arriving at the north-western edge of map 6B Highway 3 yields the server message
Also: how many enemies can be spawned spontaneously? I found a road area with about 15 undead and a bear; it seems excessive to me.
Transitioning works just fine further south on the same map.Destination Area not found
Area Transition failure: Target does not exist in this module.
Also: how many enemies can be spawned spontaneously? I found a road area with about 15 undead and a bear; it seems excessive to me.
i can second isenhart here. my previous pc could not get in there either, which i found amusing, as why would big, illiterate barbarians would want even be seen near theater. regardless... my current char can get in there just fine. i doubt my clicking style has changed since.Isenheart wrote:Heh.. looks like I will need a tutorial on how to get into Fochulan, thenI've tried standing in every possible spot close and ontop of the transition.. no luck as of yet.
also: lady's college, classroom level. illusion lab, class #2. the walls popping in place have a chance to box you in at one spot... it's three blocks immediately to the left of where you'd enter. if it's too vague, look for josef writing obscene things on those walls from inside...

Last edited by dirsa on Mon Aug 04, 2008 4:11 pm, edited 1 time in total.
fighting for peace is like screwing for virginity
"the walls pooping in place"
Please tell me that is a typo....else I am never visiting the college.
Please tell me that is a typo....else I am never visiting the college.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Markus Cain (Cayn?), the priest inside Rhyester's Matins in Silverymoon, rudely disappears about a minute after you start looking around in his store (and taking his store with him).
Getting him to reappear requires transitioning back out into Silverymoon and then back in again, providing you with another minute of his time.
Maybe he can say "Too slow! No soup for you!" before disappearing.
Getting him to reappear requires transitioning back out into Silverymoon and then back in again, providing you with another minute of his time.
Maybe he can say "Too slow! No soup for you!" before disappearing.