Paraphrased from Wynna of what she needs to see Before Reconsidering Planetouched.
implementation proposal
estimation of manhours required to script a workable global plane-touched solution
an offer to do the scripting and a schedule by which proof of concept may be seen.
PC models
NPC scripts
KOS scripts
repulsion scripts
new areas for plane-touched enclaves
DM perception that plane-touched are a problem to deal with and a reasonable plan for dealing with any potential over-population by plane-touched
I cannot personally offer the scripting, as I can't stand the stuff. Though I know there are talented individuals out there willing to do so.
However judging by the scripts that NWN uses, I think a global solution to the plane touched problem, Including NPC scripts, KOS scripts, and repulsion scripts would end up taking about 2 months for one person to write.
KOS Scripts would basically entail first checking if the PC was a planetouched. Then finding out if they are disguised. Adding a disguise skill would be appropriate (if its not already in). Yes, you may be wearing full plate, but its still not a good disguise unless you know how to use it. So, the test for this could simply use a disguise check, with an additional value equal to their base (non-magical) Armor Bonus to AC.
Code: Select all
IF (PC.Planetouched==True) {
IF ((PC.SkillCheck(Disguise)+PC.BaseArmorBonus) <= NPC.SkillCheck(Spot)) Then KillPC();
}
Thus is a simple KOS script that doesnt end up with guards attacking disguised PCs. Players found not actually in disguise and abusing this mechanic is metagaming and is another issue entirely, so shouldnt come into play here.
Repulsion Scripts could be set similar to the KOS script, by lowering faction a small amount unless disguised ( not enough to typically set someone hostile, but enough to lower faction standing), or there could be a no-drop item given to all planetouched that OOCly identified for scripting purposes their planetouched type. When they enter the server for the first time, you can run a script that modifies their faction standing by an amount on a per-faction basis. It would take a few hours to set this up, and it could be an easy template where the designer of the server can plug in the faction names and modifiers into the script and be ready to go.
Again, being able to work similar to the KOS system as well as the OnFirstServerVisit() sort of thing (not sure how thats done but i know it can be).
New areas for planetouched enclaves:
Do they deserve enclaves or special areas? They are sparse. They shouldnt be given special treatment or locations. They are no different than any other PC, just have a bunch of social stigma and a +1 ECL.
Planetouched Overpopulation: 2 players per server may play planetouched. Planetouched Characters require the approval of at least 1 DM of the server they will be played on, and cannot be approved if the cap has already been filled. This does not restrict travel options, just the total #of planetouched as related to the total amount of space that ALFA is currently representing. If planetouched are congregating on single servers then theyll likely be found out, disliked, and offed by someone or another. Planetouched PC names will be entered into a DM accessible wiki by the sponsoring DM,
I can get an implementation proposal done in about a month or so if requested.
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On the more individual note:
Planetouched PCs really dont require any more or less work from the DM team. People may say they require specialized situations to thrive in, or custom designed campaign scenarios to be active in. But if you arent already building customized and detailed campaign to the need of your players as is then you are not a DM that I would want to play under. You also have to realize that these PCs of notable background tend to create their own plot between themselves and other PCs. Intense drama and roleplay and some very immersive stories can come out of just having them around, with little need to push them in any sort of direction.
There are plenty of character concepts that require far MORE work than most planetouched would, examples Ive played:
The Loremaster:
0 combat ability. Level 1 Bard. Low strength, low dex, low con. Heavy Int and Cha based. Goes into wizard and prepares only information gathering (divination) spells. Useful only for large Lore checks and a cheerful song. Created in Sembia, still lives - somewhere, Shadowdale I think.
The Prostitute:
Little to no combat ability, intense social stigma to the point of treachery and disgust by all she comes across. Only usefullness: Intense roleplay and interpersonal relationships between a small set of PCs. Some of the best story I ever got. Had anything ever actually attacked her, she would have been dead on the spot. She was there to tend the wounds of her many lovers as they returned from battle. Died to a bear in the woods of Shadowdale. Created in Waterdeep.
The Compulsive Thief:
A little hin rogue that steals everything she gets her hands on without even realizing shes doing it. And assumes ownership of anything she finds in her possession. Small combat ability, and is consciously unaware of any of her skills. She wouldnt be able to pick a lock if asked, or break in if required, She was unable to do anything that was directly required of her, the subtle routes only came to her by instinct, rather than instruction. Created and died on Waterdeep.
A sun elf paladin of Kelemvor:
Required intense aid and help from the DM team to keep reactions appropriate and keep things coming to me for what and who I was. The shadowdale team of old can vouch for how much work went into this character on their side alone, and I can tell from my end just how much was tailored to accompany me. Was one of my favourite PCs here.
Created in Waterdeep, died in the Arena facing off against Lak'shmi to the death.