Pure awesome!

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Joos
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Pure awesome!

Post by Joos »

Back in the day, team fortress was one of the few reasons why I was still playing quake 1, even when quake 2 was out. It was the definition of "pure awesome". Nowadays, its a bit less of a fanfare when every other game has got decent teamplay capabilty and not just deathmatch for multiplayer. But at the time, it was revolutionary. Teamplay, differnet classes to choose from and different rules depending on how the map was built. However, since the conversion to the halflife engine, its been dead silent, to the despair of gamers everywhere. Until now.

http://au.media.pc.gamespy.com/media/01 ... mgs_1.html

Looks awesome! I really dig the airbrushed comic look.
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Grand Fromage
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Post by Grand Fromage »

hello and welcome to ages ago

I am looking forward to it finally, finally coming out. I don't like a lot of the changes they've made from TFC though, at least on paper. I'm very interested to see how it plays.
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Joos
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Post by Joos »

Grand Fromage wrote:hello and welcome to ages ago

I am looking forward to it finally, finally coming out. I don't like a lot of the changes they've made from TFC though, at least on paper. I'm very interested to see how it plays.
Holy crap, I didn't really know that "less than a month" could be so easily translated to ages in american. :P
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Mord
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Post by Mord »

It was way more than a month ago it was re-announced.
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Post by paazin »

Mordekai wrote:It was way more than a month ago it was re-announced.
Yeah, I remember watching that video in Jan. or so
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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fluffmonster
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Post by fluffmonster »

so why the cartoonish look?
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Post by Mord »

Because.
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Post by paazin »

fluffmonster wrote:so why the cartoonish look?
It catches the absurdity of it rather well. Team-fortress has always had that character, in a sense
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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Swift
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Post by Swift »

fluffmonster wrote:so why the cartoonish look?
They got tired of changing game engines to make it not look dated, so they chose a style that is meant to look dated. Until information stopped flowing years and years ago, they had already changed engines 2 or 3 times.
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Post by Grand Fromage »

fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.

Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
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Post by paazin »

Grand Fromage wrote:
fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.

Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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Grand Fromage
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Post by Grand Fromage »

paazin wrote:
Grand Fromage wrote:
fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.

Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?
whut? I think you replied to the wrong post here, I never mentioned QTF. :P
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Post by paazin »

Grand Fromage wrote:
paazin wrote:
Grand Fromage wrote:
fluffmonster wrote:so why the cartoonish look?
Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.

Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?
whut? I think you replied to the wrong post here, I never mentioned QTF. :P
Oh, I misunderestimated your post. My bad. :dumb:
Last edited by paazin on Wed May 16, 2007 9:07 pm, edited 1 time in total.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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Post by NickD »

Swift wrote:
fluffmonster wrote:so why the cartoonish look?
They got tired of changing game engines to make it not look dated, so they chose a style that is meant to look dated. Until information stopped flowing years and years ago, they had already changed engines 2 or 3 times.
I would think mostly that, but not so much that it's meant to look dated, but cartoons just don't need the same level of detail, so they're easier to maintain.

I suspect also because it's an online game, having cartoony graphics would make it run smoother as less detail means less drag on the computer translating the info sent down.
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Mord
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Post by Mord »

The original team fortress 2 mod for half life.

Image
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