Pure awesome!
Pure awesome!
Back in the day, team fortress was one of the few reasons why I was still playing quake 1, even when quake 2 was out. It was the definition of "pure awesome". Nowadays, its a bit less of a fanfare when every other game has got decent teamplay capabilty and not just deathmatch for multiplayer. But at the time, it was revolutionary. Teamplay, differnet classes to choose from and different rules depending on how the map was built. However, since the conversion to the halflife engine, its been dead silent, to the despair of gamers everywhere. Until now.
http://au.media.pc.gamespy.com/media/01 ... mgs_1.html
Looks awesome! I really dig the airbrushed comic look.
http://au.media.pc.gamespy.com/media/01 ... mgs_1.html
Looks awesome! I really dig the airbrushed comic look.
- Grand Fromage
- Goon Spy
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Holy crap, I didn't really know that "less than a month" could be so easily translated to ages in american.Grand Fromage wrote:hello and welcome to ages ago
I am looking forward to it finally, finally coming out. I don't like a lot of the changes they've made from TFC though, at least on paper. I'm very interested to see how it plays.

- fluffmonster
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- Grand Fromage
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Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?Grand Fromage wrote:Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.fluffmonster wrote:so why the cartoonish look?
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- Grand Fromage
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whut? I think you replied to the wrong post here, I never mentioned QTF.paazin wrote:Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?Grand Fromage wrote:Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.fluffmonster wrote:so why the cartoonish look?
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.

Oh, I misunderestimated your post. My bad.Grand Fromage wrote:whut? I think you replied to the wrong post here, I never mentioned QTF.paazin wrote:Bah, TF for quake was still goofy-like. How could you take a 3-polygon grey blob seriously?Grand Fromage wrote:Team Fortress is completely unrealistic mayhem. The art style now reflects how it plays.fluffmonster wrote:so why the cartoonish look?
Originally it was totally different. Battlefield 2 is essentially what the original incarnation of TF2 was.

Last edited by paazin on Wed May 16, 2007 9:07 pm, edited 1 time in total.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
I would think mostly that, but not so much that it's meant to look dated, but cartoons just don't need the same level of detail, so they're easier to maintain.Swift wrote:They got tired of changing game engines to make it not look dated, so they chose a style that is meant to look dated. Until information stopped flowing years and years ago, they had already changed engines 2 or 3 times.fluffmonster wrote:so why the cartoonish look?
I suspect also because it's an online game, having cartoony graphics would make it run smoother as less detail means less drag on the computer translating the info sent down.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc