Forgotten Realms Movie
- NESchampion
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A cardinal rule in screenwriting is, enter a scene as late as possible and get out of it as early as possible. So, showing them sitting around holding a conversation would only unecessarily prolong the scene. Lots and lots of dialogue can murder a scene. Sometimes characters can say a lot w/o actually speaking. If you go back and read some of the scenes where's there's dialogue, you'll see that a lot of them start as if the characters had been talking before we see them. If it doesn't serve to move the story forward, or convey something important to the reader/viewer/audience, it shouldn't be written.
In a novel, what you suggest would work just fine. Unfortunately, screenwriting is a different animal altogether. As a matter of fact, come subsequent revisions, there's gonna be a lot of the current dialogue and narrative cut, as well as some added. I hope this makes sense. But keep the suggestions and critique comin'. And thanks to those who've PM'd me your critiques and suggestions as well. There's a lotta work left to do yet.
In a novel, what you suggest would work just fine. Unfortunately, screenwriting is a different animal altogether. As a matter of fact, come subsequent revisions, there's gonna be a lot of the current dialogue and narrative cut, as well as some added. I hope this makes sense. But keep the suggestions and critique comin'. And thanks to those who've PM'd me your critiques and suggestions as well. There's a lotta work left to do yet.
"You people have not given Private Pyle the proper motivation! So, from now on, when Private Pyle fucks up... I will not punish him. I will punish all of you! And the way I see it, ladies... you owe me for one jelly donut! Now, get on your faces!"
- NESchampion
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- Joined: Thu Jul 13, 2006 12:46 am
I see your point; looking forward to more.Inaubryn wrote:A cardinal rule in screenwriting is, enter a scene as late as possible and get out of it as early as possible. So, showing them sitting around holding a conversation would only unecessarily prolong the scene. Lots and lots of dialogue can murder a scene. Sometimes characters can say a lot w/o actually speaking. If you go back and read some of the scenes where's there's dialogue, you'll see that a lot of them start as if the characters had been talking before we see them. If it doesn't serve to move the story forward, or convey something important to the reader/viewer/audience, it shouldn't be written.
In a novel, what you suggest would work just fine. Unfortunately, screenwriting is a different animal altogether. As a matter of fact, come subsequent revisions, there's gonna be a lot of the current dialogue and narrative cut, as well as some added. I hope this makes sense. But keep the suggestions and critique comin'. And thanks to those who've PM'd me your critiques and suggestions as well. There's a lotta work left to do yet.

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- White Warlock
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Good to hear. Of course, do take into account that this isn't correct screenplay format. I'm sure you know that already though.
"You people have not given Private Pyle the proper motivation! So, from now on, when Private Pyle fucks up... I will not punish him. I will punish all of you! And the way I see it, ladies... you owe me for one jelly donut! Now, get on your faces!"
- White Warlock
- Otyugh
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Last edited by Inaubryn on Tue Jul 24, 2007 10:09 pm, edited 1 time in total.
"You people have not given Private Pyle the proper motivation! So, from now on, when Private Pyle fucks up... I will not punish him. I will punish all of you! And the way I see it, ladies... you owe me for one jelly donut! Now, get on your faces!"