How Do you Cure the Lycanthropy Affliction?

If you have questions regarding Forgotten Realms or ALFA Canon, ask our experts here.
User avatar
maxcell
Githyanki
Posts: 1335
Joined: Mon Oct 18, 2004 9:44 pm
Location: Pennsylvania GMT -5
Contact:

How Do you Cure the Lycanthropy Affliction?

Post by maxcell »

I am told it can be done in FR setting....is it true?

I already know that injesting fresh Belladonna within one hour of being bitten (if you make the poison save) can stave off the affliction. What other ways are there?
User avatar
psycho_leo
Rust Monster
Posts: 1162
Joined: Tue Jan 17, 2006 2:10 am
Location: Brazil

Post by psycho_leo »

Until recently, this ancient forest, a remnant of the woods that once covered the North from the river Delimbiyr to the mountains of the Utter North, was the home of the moon elves. This ancient race of elvenkind lived in harmony with men and dwarves in a kingdom that stretched to the east of the forest, in what is now rolling moorlands known as the High Moors. Even before the times of the Fallen Kingdom, this was part of the
vast forest that was elven Illefarn.
The forest is forlorn and largely empty. The elves have left the forest of tail blueleaf, duskwood, and weirwood trees unattended. This region was known as "Faraway Forest" to the elves because, although it was near the coast of Faerûn, it was still far away from what the elves considered home: the island of Evermeet.
Somewhere deep in this forest is the overgrown tomb of Reluraun, a warrior-hero of the elves, who lies in a vault clad in elven chain mail, with a dragon slayer sword +2 on his breast. According to legend, the tomb is not unattended; magical creatures guard Reluraun's remains. "Ardeep" was the name of the western region of the Fallen Kingdom and now gives this forest its name.
A manicured clearing in the forest surrounded by unusually tall and thick-trunk elms is a relic of Illefarn. The refreshing glade radiates constant protection from evil, and it´s always spring here, regardless of the season. Cure disease spells cast here always cure lycanthrope, regardless of the level of the priest. Elves feel an incredible, restful aura of peace here, and other races can vaguely sense the clearing’s calmness. Nonmagical wood brought into the glade comes alive and magically begins to sprout leaves and roots.


This is from The North - Guide to the savage frontier
The area it describes is actually built in the DF server.
Current PC: Gareth Darkriver, errant knight of Kelemvor
Se'rie Arnimane: Time is of the essence!
Nawiel Di'malie: Shush! we're celebrating!
User avatar
Audark
Owlbear
Posts: 550
Joined: Thu Oct 20, 2005 7:27 am
Location: Hamilton, Ontario, Canada

Post by Audark »

.. and is within the scope of the nwn2 waterdeep server build, at least it was. Their plans may have altered since we have the game in our paws.
User avatar
Nyarlathotep
Owlbear
Posts: 551
Joined: Sat Jan 03, 2004 3:24 pm
Location: The Hollow
Contact:

Post by Nyarlathotep »

In 3.0 (not sure if it changed at all in 3.5 but I imagine it is the same or very similar) remove disease or heal cast by a cleric of at least 12th level within three days of the attack cures it, remove curse or break enchanment cast on one of the three days of the full moon plus a DC 20 will save by the character also breaks the curse. You can keep on trying the remove curse route until it finally works so sadly lycanthropy isn't too hard to cure.
Lurker at the Threshold

Huntin' humans ain't nothin' but nothin'. They all run like scared little rabbits. Run, rabbit, run. Run, rabbit. Run, rabbit. Run rabbit. Run, rabbit, run! RUN, RABBIT, RUN! ~

Otis Driftwood, House of a Thousand Corpses
User avatar
Kildahr
Dire Badger
Posts: 122
Joined: Tue Jun 06, 2006 12:12 am
Location: Floridian Panhandle

Post by Kildahr »

Nyarlathotep wrote:In 3.0 (not sure if it changed at all in 3.5 but I imagine it is the same or very similar) remove disease or heal cast by a cleric of at least 12th level within three days of the attack cures it, remove curse or break enchanment cast on one of the three days of the full moon plus a DC 20 will save by the character also breaks the curse. You can keep on trying the remove curse route until it finally works so sadly lycanthropy isn't too hard to cure.
Unless you of course you live in Sembia...........
>>>>>>>>>>><<<<<<<<<<<<<
ALFA Live PC: Kresk Randal (Pastoral of Chauntea 1)
Server: Sembia
User avatar
Scorpion Ninja
Shambling Zombie
Posts: 65
Joined: Wed Jan 07, 2004 7:47 pm
Location: Ottawa, Ontario Canada (GMT-5)

Re: How Do you Cure the Lycanthropy Affliction?

Post by Scorpion Ninja »

maxcell wrote:I am told it can be done in FR setting....is it true?

I already know that injesting fresh Belladonna within one hour of being bitten (if you make the poison save) can stave off the affliction. What other ways are there?
Why would you want to just take the Improved Control Shape Feat and you can control it and the powers benefit you?
Current Personna: None

Deceased: Tharag Moonfury, Monk of the Yellow Rose :ninja:
,Krale Blackraven, Cleric of Siamorphe.
Alon Nighthope, Monk of the Old Order.

Gamespy ID: Asgard The Daywalker

"A secret isn't a secret if you tell anyone"
Khelben "Blackstaff" Arunsun
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: How Do you Cure the Lycanthropy Affliction?

Post by dergon darkhelm »

Scorpion Ninja wrote: Why would you want to just take the Improved Control Shape Feat and you can control it and the powers benefit you?
Before the era of lycanthropic PCs munchining their form so as to maximize benfits and before the era of learning how to control shape, lycanthropy was actually something undesirable........I know it's hard to believe now, what with the DR/silver etc etc. ......but some folk used to think uncontrollably morphing into a savage beast that killed friend and foe alike without discrimination was actually a curse ;)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
Scorpion Ninja
Shambling Zombie
Posts: 65
Joined: Wed Jan 07, 2004 7:47 pm
Location: Ottawa, Ontario Canada (GMT-5)

Re: How Do you Cure the Lycanthropy Affliction?

Post by Scorpion Ninja »

dergon darkhelm wrote:
Scorpion Ninja wrote: Why would you want to just take the Improved Control Shape Feat and you can control it and the powers benefit you?
Before the era of lycanthropic PCs munchining their form so as to maximize benfits and before the era of learning how to control shape, lycanthropy was actually something undesirable........I know it's hard to believe now, what with the DR/silver etc etc. ......but some folk used to think uncontrollably morphing into a savage beast that killed friend and foe alike without discrimination was actually a curse ;)
I agree that it was or is considered a curse but it can be beneficial.
Current Personna: None

Deceased: Tharag Moonfury, Monk of the Yellow Rose :ninja:
,Krale Blackraven, Cleric of Siamorphe.
Alon Nighthope, Monk of the Old Order.

Gamespy ID: Asgard The Daywalker

"A secret isn't a secret if you tell anyone"
Khelben "Blackstaff" Arunsun
User avatar
fluffmonster
Haste Bear
Posts: 2103
Joined: Mon Jan 05, 2004 11:54 pm
Location: Wisconsin, USA

Post by fluffmonster »

It shouldn't be considered beneficial here, since here lycanthropy basically means the PC has to be retired. Well, not just basically...it has to be retired, period, as soon as the first form change happens.
Built: TSM (nwn2) Shining Scroll and Map House (proof anyone can build!)
User avatar
Scorpion Ninja
Shambling Zombie
Posts: 65
Joined: Wed Jan 07, 2004 7:47 pm
Location: Ottawa, Ontario Canada (GMT-5)

Post by Scorpion Ninja »

fluffmonster wrote:It shouldn't be considered beneficial here, since here lycanthropy basically means the PC has to be retired. Well, not just basically...it has to be retired, period, as soon as the first form change happens.
Yes that is true but I thought he meant for PnP.
Current Personna: None

Deceased: Tharag Moonfury, Monk of the Yellow Rose :ninja:
,Krale Blackraven, Cleric of Siamorphe.
Alon Nighthope, Monk of the Old Order.

Gamespy ID: Asgard The Daywalker

"A secret isn't a secret if you tell anyone"
Khelben "Blackstaff" Arunsun
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

lycanthropy
acquired by

Being bitten by a werejackal, werewolf or wererat in their animal form.
Eating a werejackal, werewolf or wererat.
May be lost by eating a sprig of wolfsbane, quaffing a potion of holy water, or prayer.
effects

Each turn in your natural form, you have a 1/80 chance (1/60 at night) of changing into your wereform for 499 to 999 turns.
Uncontrolled polymorph will cause you to change from animal to natural form or vice versa.
You are immune from system shock.
Holy water vapour will cause you to return to natural form, but will not cure lycanthropy.
Quaffed or vaporous unholy water will cause you to assume animal form.
In animal form, you can summon 1 to 5 pets with the #monster command:
wererat: 2/3 sewer rat, 2/9 giant rat, 1/9 rabid rat
werejackal: jackal
werewolf: 4/5 wolf, 1/5 winter wolf

This uses 10 energy and exercises wisdom.
I thought using a Unicorn horn would help too, but that may just be for poisons.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
maxcell
Githyanki
Posts: 1335
Joined: Mon Oct 18, 2004 9:44 pm
Location: Pennsylvania GMT -5
Contact:

Post by maxcell »

Thanks all...good stuff.

Fionn - what source? ..that implies just eating wolfsbane and it is gone? Or do they mean just the animal form changes back. Otherwise it seems a bit easy there.
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
ThinkTank
Delayed Epic Fael
Posts: 854
Joined: Sun Feb 27, 2005 9:19 pm
Location: Behind You With A Backburner

Post by ThinkTank »

fluffmonster wrote:It shouldn't be considered beneficial here, since here lycanthropy basically means the PC has to be retired. Well, not just basically...it has to be retired, period, as soon as the first form change happens.
:P

For above 1st level certainly.
Image
Image
User avatar
coach
Canon Police
Posts: 332
Joined: Sun Jan 04, 2004 5:50 am

Post by coach »

How Do you Cure the Lycanthropy Affliction?
with a silver bullet right through the bastages heart :twisted:
Garrigan DeLorre - Paladin 6 - died honorably in battle
X'Anne - Witch (Druid/Ranger mix) 4 - captured and imprisoned awaiting trial (retired)
Talon Xavaliir - Cleric 11 - living

"I didn't know he only had six kids, I thought he had millions." (on the passing of Gary Gygax)
Post Reply