Disguise

Ideas and suggestions for game mechanics and rules.
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Rusty
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Post by Rusty »

Factor in:
NPCs being able to penetrate the disguise.
A DC modifier based on familiarity with the disguised.
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dergon darkhelm
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Post by dergon darkhelm »

Rusty wrote:Factor in:
NPCs being able to penetrate the disguise.
A DC modifier based on familiarity with the disguised.

Yep.................... the *big* problem with having a D&D-like disguise skill is that disguise has a lot of circumstance modifiers.


Familiarity Bonus
----------- -----
Recognizes on sight +4
Friends or associates +6
Close friends +8
Intimate +10

Disguise Modifier
-------- --------
Minor details only +5
Disguised as different sex -2
Disguised as different race -2
Disguised as different age category -2*
Disguised as specific class -2
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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Brokenbone
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Post by Brokenbone »

dergon darkhelm wrote:
Rusty wrote:Factor in:
NPCs being able to penetrate the disguise.
A DC modifier based on familiarity with the disguised.

Yep.................... the *big* problem with having a D&D-like disguise skill is that disguise has a lot of circumstance modifiers.


Familiarity Bonus
----------- -----
Recognizes on sight +4
Friends or associates +6
Close friends +8
Intimate +10

Disguise Modifier
-------- --------
Minor details only +5
Disguised as different sex -2
Disguised as different race -2
Disguised as different age category -2*
Disguised as specific class -2
Circumstance modifiers are what would make this all unscriptable, no? I guess you could openly roll d20s for each other to view, but then have a couple minutes of OOC tells about "well, but I think we're close friends, not just friends", or a debate over whether a hat and gloves is a minor detail which should enhance detection by +5, or whether they're uniquely dark and feature obscuring accessories which shouldn't be called "minor details"... Again, brings us all back to the unscripted honour system kind of thing in NWN1, no?

Tangent: I at least find humour in the "class disguise" thing. Hey I'm a wolfskin wearing barbarian masquerading as a... um... worgpelt wearing ranger! Minus 2 to your detect chances, in your face! Ooh, and now I'm a furclad druid, that'll throw everyone off! :)
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dergon darkhelm
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Post by dergon darkhelm »

All I know is that it would be advantagous to cybor as many PCs as possible so as to get the +10 "intimate" bonus.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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HDB
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Post by HDB »

DMs are the obvious answer to DC modifiers.
Heavily swayed to want more DMing gaming here and less of the other I'd worry myself less about uncontrollable or unscriptable variables.
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Mulu
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Post by Mulu »

dergon darkhelm wrote:A dwarf fighter with 0 ranks blufff and a charisma of 8 just isn't going to make a very good disguise for himself......at least .not without a bit of magical help.
It doesn't take a whole lot of skill to cover yourself with a heavy cloak and hood so as to be unrecognizable, though you may look pretty suspicious.

Now, if you want to pass as a Cleric of Tymora.... Disguise is a lot more than just presenting yourself in an unrecognizable manner. Ideally, it's about creating a disguise so that you present as something recognizable, but not you.

For now, Bluff skill vs sense motive works good enough, as it is inherently an act of deception.
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dergon darkhelm
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Post by dergon darkhelm »

Mulu wrote: It doesn't take a whole lot of skill to cover yourself with a heavy cloak and hood so as to be unrecognizable, though you may look pretty suspicious.

Agreed. If all you want to do is hide your face in a dark alley, the "cover yourself with a deep cowel" is good enough. But that's not really a "disguise" as most people think of it.

If you want to simply be the "unknown, masked man in the corner" that's fine.


The classic situation of disguise that I see is the "Drow passing as a surfacer" .................If said drow wants to walk through the city gates, rent a room at a inn, purchase supplies from the outfitter, and gather information about adventurers at a local tavern............................*that* requires skill......not just a hood.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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Gelcur
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Post by Gelcur »

I read some NWN2 news that implied there might be an on examine hook for scripts and that descriptions could be changed. This may not apply to the player but if it did it would be nice. The real question if one used something to alter these descriptors how could the system have another player test to see through the disguise?
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Mayhem
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Post by Mayhem »

I think the only practical way of doing this is not to allow "disguised as somebody" disguises without GM help, but to allow "Disguised so as to hide my identity" without a DM.

The PCs disguise skill can be applied, with a result of "not really disguised" "disguised but suspicious looking" or "disguised and not attracting undue suspicion" or something.
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