Crafting system

Ideas and suggestions for game mechanics and rules.
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

God damn. Fionn almost sounded pissed with somebody back there.
Image
User avatar
Lusipher
Talon of Tiamat
Posts: 2065
Joined: Mon Jan 05, 2004 12:39 am
Location: Northrend
Contact:

Post by Lusipher »

now if he'd just work on tpi :roll:
Currently Playing: World of Warcraft.

Follow me on Twitter as: Danubus
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

Tsk, tsk, stay on topic
Danubus wrote:Bad sig, though. too long. :P
Change your resolution.
Danubus wrote:Look forward to seeing what Haze2 comes up with for NWN2 and crafting.


Haze2 is dead.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
Overfilled Cup
Orc Champion
Posts: 437
Joined: Tue Apr 05, 2005 6:45 am

Post by Overfilled Cup »

Theres a crafting team working on getting a system in place. We would welcome your help and input.

Not sure what access you have but check the CTC Forum for a more detailed description of what were doing.

OC
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

I'm far from a coder. I simly have the experience of knowing what our old CNR system did, and what it did not do. I can share my experiences with this kind of system, both good and bad. If that's something you'd like feedback on, I'd be very happy to help out.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

Essentially, we're proposing 3 tiers of decreasing value (&/or balance impact):

T1 - implemented first will be text based standards so DMs know what (time, materials, XP, facilities, etc) it takes for a PC to craft. No scripting knowlege required really, but all scripting will be based upon these standards.

T2/T3 - scripted versions of the above. T2 (proposed as +1 - +2 range) would require a DM auth a PC to start (one ingredient is a wave of the DM wand). T3 would be the same without the DM auth - intended for mundane items and magical consumables.

I don't know if we'll have the resources to do the latter for NWN1, nor if the HDMs/Admin would allow it. I do know that any progress we make in NWN1 will carry over (at least in part) to NWN2.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

Alright, that's pretty clear to me how your planning this in tiers. What isn't too clear is that, as far as I understand, you want to have a complete list of recipes before you even start coding? Wouldn't it be more interesting to get a good base of recipes going, and insert the code. Then slowly adding more recipes as the time permits.

I'm not a coder, so please correct me if I'm wrong, but can't the code be made, and intergrated, even before any recipes are added? This would mean, in my mind, that everything is prept for crafting, except for the recipes, which can be added slowly, and the list (wiki anyone?) of recipes slowly expanded.

Also, another question. Will recipes be knowledge your character will need to learn (ooc or ic means, which is how cnr works, sadly.)? Or will you have to learn it through ingame advancement only, through certain custom skills or the like?

PS. For Haze2 we were looking at a crafting system that made sure only through certain ingame skills, recipes could be learnt and accessed. This ment metagaming amongst crafters would be impossible. I'd love to go in detail, but I think we'd better chat in IRC or something for that.
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

We're far more interested in getting the manual DM standards set at this point. If we can do that, we'll work on 'normal' recipies. Mundane stuff should be pretty obvious. Magical stuff may have some variance.

Does the Haze system allow *IC* transfer of knowledge? Can my crafter mage teach your crafter mage how he makes a Flametongue? I'm not too worried about this as we're planning on needing a DM for anything above basic +1 (and perhaps even that). If you can't justify how you learned how to make the Holy Handgrenade, I'm not likely to auth it.

IMO, all such recipies will be metaknowledge until learned IC. Some are easily researched, some aren't. Some may have easily researched recipies involving expensive/rare components, and alternate cheaper means (RP time, not necc GP cost).

All of that will come after we have T1 set though, and we don't need hard recipies for that. What we do need is examples of how hard/expensive reagents will be, and let the DM fill in the details.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Cassiel
Wyvern
Posts: 884
Joined: Sat Jan 03, 2004 2:08 pm
Location: London UK
Contact:

Post by Cassiel »

Don't mind Danubus. A wise old lady at a carnival once told him if he was positive about anything his tongue would fall out, and although she was alas wrong, he took it to heart. She must have also told him that the best way to get things done was to whine constantly about everyone else's efforts.

These fortune tellers, eh? Can't trust em.
:: http://www.torilite.net ::

Time is not your enemy, forever is.
--Fall-From-Grace
User avatar
Lusipher
Talon of Tiamat
Posts: 2065
Joined: Mon Jan 05, 2004 12:39 am
Location: Northrend
Contact:

Post by Lusipher »

It will be nice if crafting gets done right, Cassiel. Ive been following the discussion for months (hell..for years with multiple DMs/Admin as well). I hope they do it right and its not convulted. Im sorry I cant be all bandwagon like some of you are. I have been disappointed many times here so its hard to get behind something. Im a huge crafting fan so I hope it does work.
Currently Playing: World of Warcraft.

Follow me on Twitter as: Danubus
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Post by Fionn »

http://www.alandfaraway.org/phpbbforum/ ... f056e4fd3e

Constructive input is welcome. Ping Twigs if you need and want access.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

Oh, well I wouldn't mind access. *pings Twig*
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
Wynna
Dungeon Master
Posts: 5734
Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Post by Wynna »

*beats the former forum mod Twigs to it and welcomes Blackwill to the crafting team*

Let me know if there's a problem with your new access, Blackwill. Thanks for stepping up.
Enjoy the game
User avatar
Blackwill
Owlbear
Posts: 576
Joined: Sat Jan 08, 2005 12:41 pm
Location: Zhentil Keep (GMT+1)

Post by Blackwill »

Alright I can do creative design, that's like second nature. Not coding though, just to be clear. :D
Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible cunt... me.

~The ALFAn Hazite.

Image
User avatar
Lusipher
Talon of Tiamat
Posts: 2065
Joined: Mon Jan 05, 2004 12:39 am
Location: Northrend
Contact:

Post by Lusipher »

Good choice and thanks for stepping up Blackwill. I plan on keeping up to date as well on how things are going. Thanks for the link, Fionn.
Currently Playing: World of Warcraft.

Follow me on Twitter as: Danubus
Locked