Base Items
Weapons
Armor and Shields
Grenade-like Items
Special Materials
Table 2: Special Material Value Addition (in gp):
Material
|
Ammo 6
|
Light Armor
|
Medium Armor
|
Heavy Armor
|
Light Weapons
|
1-Handed Weapons
|
2-Handed Weapons
|
Shield
|
Masterwork 7
|
Adanamtine
|
1,500
|
5,000
|
10,000
|
15,000
|
800
|
1,400
|
2,000
|
|
Yes
|
Alch. Silver
|
200
|
|
|
|
20
|
90
|
180
|
|
No
|
Arandur
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
Bluewood
|
|
300
|
600
|
1,200
|
400
|
600
|
900
|
300
|
Yes
|
Cold Iron 2
|
x2
|
1,000
|
4,000
|
9,000
|
x2
|
x2
|
x2
|
|
No
|
Copper
|
|
1,500
|
1,500
|
1,500
|
|
|
|
|
Yes
|
Darksteel
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
Dlarun
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
Dragonfang
|
1,000
|
|
|
|
2,000
|
2,000
|
2,000
|
|
Yes
|
Dragonhide 7,3
|
|
|
|
|
|
|
|
|
Yes
|
Dragonscale
|
|
30,003
|
60,003
|
110,003
|
|
|
|
4,000
|
Yes
|
Duskwood
|
|
|
30,001
|
|
400
|
600
|
900
|
300
|
Yes
|
Fever Iron
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
Fiendbone
|
|
|
|
|
1,500
|
2,500
|
3,500
|
|
No
|
Frystalline
|
|
|
|
|
1,500
|
2,500
|
3,500
|
|
No
|
Gold
|
|
3,000
|
6,000
|
10,000
|
1,500
|
2,500
|
3,500
|
|
Yes
|
Hizagkuur
|
1,000
|
15,000
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
Living Metal
|
|
2,000
|
3,500
|
5,000
|
1,000
|
1,000
|
1,000
|
|
Yes
|
Mithral
|
|
1,000
|
4,000
|
9,000
|
1,000
|
6,000
|
12,000
|
1,000
|
Yes
|
Platinum
|
4,000
|
3,000
|
6,000
|
10,000
|
|
|
|
|
Yes
|
Silver
|
1,500
|
1,500
|
3,000
|
5,000
|
1,500
|
2,500
|
3,500
|
|
Yes
|
Sondarr
|
|
2,000
|
2,000
|
2,000
|
1,000
|
1,000
|
1,000
|
|
No
|
Suzailian
|
Chainweave
|
|
28,000
|
35,000
|
42,000
|
|
|
|
|
No
|
Zalantar 5
|
|
|
|
|
|
|
|
|
Yes
|
Weapon Enchantments
- Effective Plus Weapon Enchantment Value Formula (in gp)
- x² * 2000
No squaring if x is less than 1.
Basic Enhancement
Table 3a: Basic Enhancement Effective Plus Equivalents
Property
|
Melee Weapons
|
Ranged Weapons
|
Enhancement +x
|
x * 1.0
|
x * 1.0
|
Bonus Damage
Table 3b: Bonus Damage Effective Plus Equivalents
Damage
|
Physical, Sonic, Elemental
|
Negative Energy
|
Positive, Divine, Magical
|
Massive Critical
|
+1
|
+0.4
|
+0.5
|
+0.7
|
+0.1
|
+2
|
+0.8
|
+0.9
|
+1.1
|
+0.2
|
+1d4
|
+1.0
|
+1.1
|
+1.3
|
+0.3
|
+3
|
+1.2
|
+1.3
|
+1.5
|
+0.3
|
+1d6
|
+1.5
|
+1.7
|
+2.0
|
+0.4
|
+4
|
+1.6
|
+1.8
|
+2.1
|
+0.4
|
+5
|
+2.0 1
|
+2.2 1
|
+2.5 1
|
+0.6
|
+1d8
|
+2.2 1
|
+2.4 1
|
+2.7 1
|
+0.6
|
+2d4
|
|
|
+3.0 2
|
+0.7
|
+6
|
|
|
|
+0.8 1
|
+1d10
|
|
|
|
+1.0 1
|
+1d12
|
|
|
|
+1.0 1
|
+2d6
|
|
|
|
+1.1 1
|
- Minimum +2 base bonus.
- Restricted to racial/alignment specific.
Miscellaneous
Table 3c: Miscellaneous Effective Plus Equivalents
Property
|
Bonus Equivalent
|
Feat: Disarm
|
+0.5
|
Keen or Impact
|
+1.0
|
Unlimited Amunition
|
+0.5
|
Vampiric Regeneration +x 1
|
+x * 0.5
|
- Maximum of Vampiric Regeneration +2.
On Hit
Table 3d: On Hit Ability Effective Plus Equivalents
Property
|
5%
|
10%
|
Every Additional +2 DC
|
Blindness DC 14
|
+0.7
|
+1.4
|
+0.2
|
Daze DC 14
|
+0.8
|
+1.6
|
+0.2
|
Deafness DC 14
|
+0.6
|
+1.2
|
+0.2
|
Doom DC 14
|
+0.4
|
+0.8
|
+0.2
|
Silence DC 14
|
+0.6
|
+1.2
|
+0.2
|
Sleep DC 14
|
+0.9
|
+1.8
|
+0.2
|
Slow DC 14
|
+0.9
|
+1.8
|
+0.2
|
Poison
|
+1 per 1d2 DC 14
|
+0.2
|
Wounding DC 14
|
+1.5
|
+0.2
|
Slay Racial DC 14 1
|
+2.0
|
+1
|
- Maximum DC18, no player races.
Armour and Shield Enchantments
Basic Enhancement
General Enchantments
Damage Resistance
Saving Throw Bonus
Spell Resistance
Immunity
Feat
Bag of Holding
Tome/Manual
Stored Spells
Bonuses & Penalties
Affinities
Subgroup Bonuses