Difference between revisions of "Category:Druid Spells"

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(started with basic NWN2 druid spell list. Will be adding custom ALFA stuff later too -- Perle)
 
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[[Category:Spells]]
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This [[spell list]] is used by [[druid]]s and [[spirit shaman]]s.
Spells available to [[Druid]]s.
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==0-level(orisons)==
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*[[Cure Minor Wounds]]: Cures 4 [[hit point]]s of damage.
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*[[Flare]]: Dazzles one creature (–1 penalty on [[attack roll]]s).
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*[[Light (spell)|Light]]: Object shines like a torch.
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*[[Resistance]]: Subject gains +1 bonus on [[saving throw]]s.
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*[[Virtue]]: Subject gains 1 temporary hp.
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==1st-level==
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*[[Camouflage (spell)|Camouflage]]: Target gains +10 to [[Hide]] checks.
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*[[Cure Light Wounds]]: Cures 1d8 damage +1/level.
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*[[Endure Elements]]: Exist comfortably in hot or cold environments.
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*[[Entangle]]: Plants entangle everyone in 40-ft.-radius.
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*[[Foundation of Stone]]: Grants target immunity to [[knockdown]].
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*[[Lesser Vigor]]: Target gains slow regeneration. ''(MOTB)''
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*[[Low-light vision_(spell)|Low-light Vision]]: Grants party vision like elves. 
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*[[Magic Fang]]: One natural weapon of subject creature gets +1 on attack and damage rolls.
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*[[Sleep_%28spell%29|Sleep]]: Causes 2d4 HD of creatures to fall [[asleep]].
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*[[Summon Creature I]]: Calls creature to fight.
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*[[Snake’s_Swiftness|Snake's Swiftness]]: Hastes target for one round. ''(SOZ)''
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==2nd-level==
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*[[Animalistic Power]]: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution. ''(SOZ)''
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*[[Barkskin]]: Grants +2 (or higher) enhancement to [[natural armor]].
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*[[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level.
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*[[Body of the Sun]]: Damage everyone standing close, 1d4/2 level, 5d4 max.
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*[[Bull's Strength]]: Subject gains +4 to Str for 1 min./level.
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*[[Cat's Grace]]: Subject gains +4 to Dex for 1 min./level.
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*[[Creeping Cold]]: Deals [[cold damage]] over time to target victim. ''(MOTB)''
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*[[Dispel Magic, Lesser]]: Dispels weak magical effects.
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*[[Flame Weapon]]: Adds 1d8 of [[fire damage]] to a weapon.
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*[[Gust of Wind]]: Blows away or knocks down smaller creatures, disperses gaseous effects.
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*[[Healing Sting]]: Focusing the power of negative energy, harms a living creature and heals you an equal amount. ''(SOZ)''
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*[[Hold Animal]]: [[Paralyze]]s one animal for 1 round/level.
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*[[Camouflage, Mass]]: Grants camouflage bonus to entire party.
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*[[Mass_Snake’s_Swiftness|Snake's Swiftness, Mass]]: Hastes nearby allies for one round. ''(SOZ)''
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*[[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level.
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*[[Reduce Animal]]: Shrinks target animal. ''(SOZ)''
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*[[Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
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*[[Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 ability damage.
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*[[Summon Creature II]]: Calls creature to fight.
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==3rd-level==
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*[[Blind Sight]]: Grants bonuses temporarily similar to the [[blind-fight]] feat.
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*[[Call Lightning]]: Calls down lightning bolts (1d6 damage/level) from sky.
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*[[Contagion]]: Infects subject with random [[disease]].
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*[[Cure Moderate Wounds]]: Cures 2d8 damage +1/level.
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*[[Dehydrate]]: Afflicts the target with a horrible, dessicating curse that deals Constitution damage. ''(SOZ)''
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*[[Dominate Animal]]: Subject animal obeys silent mental commands.
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*[[Hypothermia]]: Causes a target to suffer cold damage and fatigue. ''(MOTB)''
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*[[Infestation of Maggots]]: Touch attack inflicting 1d4 con damage per round.
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*[[Jagged Tooth]]: Grants an animal's natural weapon the [[keen]] bonus.
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*[[Magic Fang, Greater]]: One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
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*[[Mass Lesser Vigor]]: Grants entire party slow regeneration. ''(MOTB)''
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*[[Neutralize Poison]]: Immunizes subject against [[poison]], detoxifies venom in or on subject.
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*[[Poison (spell)|Poison]]: Touch deals 1d10 Con damage, repeats in 1 min.
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*[[Protection from Energy]]: 30/- elemental damage resistance.
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*[[Quillfire]]: 1d8 + 1/two levels damage with mild poison effect.
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*[[Remove Disease]]: Cures all diseases affecting subject.
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*[[Spiderskin]]: Target gains 1 +1/three levels to AC, hide and saves vs. poison. 
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*[[Spike Growth]]: Creatures in area take 1d4 damage, may be slowed.
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*[[Summon Creature III]]: Calls creature to fight.
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*[[Vigor]]: Target gains regeneration. ''(MOTB)''
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*[[Vine Mine]]: More powerful entanglement.
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==4th-level==
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*[[Arc of Lightning]]: This bolt targets two creatures and deals 1d6 points of electricity damage per caster level (maximum 15d6) to both creatures and to anything in the line between them. ''(SOZ)''
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*[[Cure Serious Wounds]]: Cures 3d8 damage +1/level.
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*[[Dispel Magic]]: Cancels spells and magical effects.
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*[[Flame Strike]]: Smite foes with divine fire (1d6/level damage).
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*[[Freedom of Movement]]: Subject moves normally despite impediments.
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*[[Greater Creeping Cold]]: Deals cold damage over time to the victim. ''(MOTB)''
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*[[Greater Resistance]]: Grants a +3 bonus to all saving throws. ''(MOTB)''
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*[[Hold Monster]]: Paralyzes a single target.
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*[[Ice Storm]]: Hail deals 3d6 bludgeoning and 2d6 [[cold damage]].
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*[[Moonbolt]]: Weakens living creatures and knocks down [[undead]], also grants penalties on attack rolls and saves. 
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*[[Stoneskin]]: Target gains 10/[[adamantine]] damage reduction.
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*[[Summon Creature IV]]: Calls creature to fight.
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==5th-level==
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*[[Awaken]]: Enhances animal companion.
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*[[Cure Critical Wounds]]: Cures 4d8 damage +1/level.
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*[[Call Lightning Storm]]:  Calls down a number of lightning bolts upon your foes. ''(MOTB)''
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*[[Death Ward]]: Grants immunity to all death spells and negative energy effects.
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*[[Heal Animal Companion]]: Heals your [[animal companion]]. ''(MOTB)''
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*[[Inferno]]: Target burns for 2d6 fire damage each round.
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*[[Mass Contagion]]: Causes all hostile targets in the area of effect to become infected with a disease. ''(MOTB)''
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*[[Owl's Insight]]: Bonus to wisdom half of caster's level.
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*[[Rejuvenation Cocoon]]: Cures all poisons/diseases and grants temporary regeneration to a single target.
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*[[Restoration]]: Removes [[level drain]], [[Blindness/Deafness|blindness]] and other lesser negative effects.
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*[[Slay Living]]: Kills target.
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*[[Spell resistance (spell)|Spell Resistance]]: Grants target 12+1/level SR.
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*[[Summon Creature V]]: Calls creature to fight.
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*[[Wall of Fire]]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
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==6th-level==
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*[[Crumble]]: Target construct takes 1d6/level damage.
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*[[Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures.
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*[[Dispel Magic, Greater]]: As dispel magic, but +20 on check.
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*[[Drown]]: Target living creature is taken to brink of death.
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*[[Energy Immunity]]: Grants immunity to one energy type.
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*[[Extract Water Elemental]]: A single target takes 1d6/level damage; summons water elemental if it kills
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*[[Mass Bear's Endurance]]: Grants multiple targets a bonus to their Constitution. ''(MOTB)''
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*[[Mass Bull's Strength]]: Targets are granted a strength bonus. ''(MOTB)''
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*[[Mass Cat's Grace]]: Target creatures gain a bonus to Dexterity. ''(MOTB)''
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*[[Mass Owl's Wisdom]]: Targeted creatures gain a bonus to their Wisdom. ''(MOTB)''
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*[[Regenerate]]: Heals 10% of targets maximum HP per round.
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*[[Stonehold]]: A cloud that encases creatures in stone.
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*[[Stoneskin, Greater]]: Grants 20/adamantine DR.
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*[[Summon Creature VI]]: Calls creature to fight.
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*[[Superior Resistance]]: Grants a +6 bonus to all saves.
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*[[Tortoise Shell]]: 6+1/three levels natural AC (maximum of +9)
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*[[Vigorous Cycle]]: Grants party fast regeneration. ''(MOTB)''
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==7th-level==
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*[[Aura of Vitality]]: Grants +4 to Str, Dex, Con to all allies.
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*[[Creeping Doom]]: Swarms of insects attack at your command.
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*[[Cure Moderate Wounds, Mass]]: Cures 2d8 damage +1/level for many creatures.
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*[[Fire Storm]]: Deals 1d6/level fire damage.
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*[[Harm]]: Touch attack inflicting 10/level of damage.
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*[[Heal (spell)|Heal]]: Cures 10 points/level of damage, all diseases and mental conditions.
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*[[Summon Creature VII]]: Calls creature to fight.
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*[[Sunbeam]]: Beam blinds and deals 3d6 damage to single target, 1d6/level for undead.
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*[[Swamp Lung]]: Fills target's lungs with swamp fluid, causing them to become [[prone]] and diseased.
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*[[True Seeing]]: Sight pierces ethereal and invisibility effects.
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==8th-level==
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*[[Bombardment]]: Nearby enemies take 10d8 damage.
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*[[Cure Serious Wounds, Mass]]: Cures 3d8 damage +1/level for many creatures.
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*[[Earthquake]]: Intense tremor causes 10d6 damage to all creatures in a large area except caster.
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*[[Finger of Death]]: Kills one subject.
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*[[Premonition]]: Grants 30/adamantine DR.
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*[[Storm Avatar]]: Caster becomes avatar of storms.
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*[[Summon Creature VIII]]: Calls creature to fight.
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*[[Sunburst]]: Blinds enemies, deals 1d6/level to undead and 6d6 damage to non-undead.
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==9th-level==
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*[[Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures.
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*[[Burst of Glacial Wrath]]: You create a burst of icy energy that flash-freezes creatures.
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*[[Elemental Swarm]]: Summons multiple [[elemental]]s.
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*[[Mass Death Ward]]: Party gains immunity to death effects. ''(MOTB)''
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*[[Mass Drown]]: You fill targets' lungs with water. ''(MOTB)''
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*[[Nature's Avatar]]: Grants chosen animal powerful buffs.
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*[[Shapechange]]: Transforms you into a powerful creature.
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*[[Storm of Vengeance]]: Storm rains [[acid]], dealing 3d6 damage/round.
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*[[Summon Creature IX]]: Calls creature to fight.
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[[Category:Druid spells| ]]
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[[Category:Spell lists]]

Latest revision as of 20:29, 29 November 2020

This spell list is used by druids and spirit shamans.

0-level(orisons)

1st-level

2nd-level

3rd-level

4th-level

5th-level

6th-level

7th-level

  • Aura of Vitality: Grants +4 to Str, Dex, Con to all allies.
  • Creeping Doom: Swarms of insects attack at your command.
  • Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
  • Fire Storm: Deals 1d6/level fire damage.
  • Harm: Touch attack inflicting 10/level of damage.
  • Heal: Cures 10 points/level of damage, all diseases and mental conditions.
  • Summon Creature VII: Calls creature to fight.
  • Sunbeam: Beam blinds and deals 3d6 damage to single target, 1d6/level for undead.
  • Swamp Lung: Fills target's lungs with swamp fluid, causing them to become prone and diseased.
  • True Seeing: Sight pierces ethereal and invisibility effects.

8th-level

9th-level

Subcategories

This category has only the following subcategory.