Difference between revisions of "Water (Domain)"
From ALFA
Foambats4all (talk | contribs) (Created page with "Category:Domains {{Domain | Name = Water | Spell1 = Obscuring Mist | Spell2 = Fog Cloud | Spell3 = Water Breathing | Spell4 = Control Water | Spell5 = Ice Storm | Spell6 =...") |
Foambats4all (talk | contribs) |
||
Line 19: | Line 19: | ||
[[Cleric]]s with the water domain are masters of the element of water, controlling the element itself and creatures of the elemental force. | [[Cleric]]s with the water domain are masters of the element of water, controlling the element itself and creatures of the elemental force. | ||
− | = Power = | + | == Power == |
Clerics with the water domain [[Turn Undead|turn]] elementals as if they were [[Undead]]. | Clerics with the water domain [[Turn Undead|turn]] elementals as if they were [[Undead]]. | ||
{{Domains}} | {{Domains}} |
Latest revision as of 19:25, 1 February 2014
Water | |
---|---|
Domain Spells | |
Level 1 | Obscuring Mist |
Level 2 | Fog Cloud |
Level 3 | Water Breathing |
Level 4 | Control Water |
Level 5 | Ice Storm |
Level 6 | Cone of Cold |
Level 7 | Acid Fog |
Level 8 | Horrid Wilting |
Level 9 | Elemental Swam |
![]() |
The Hypertext d20 SRD Visit related material |
![]() |
Neverwinter Nights 2 Wiki Visit related material |
![]() |
Forgotten Realms Wiki Visit related material. |
- See also: Water Domain Deities
Clerics with the water domain are masters of the element of water, controlling the element itself and creatures of the elemental force.
Power
Clerics with the water domain turn elementals as if they were Undead.
Domains | |
---|---|
Alignment | |
Creature | |
Elemental | |
Ideal | |
Other |