Difference between revisions of "Trapfinding"
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Foambats4all (talk | contribs) (Created page with "Category:Feats Category:Class Feats Category:Rogue Class Feats {{Feat | Name = {{PAGENAME}} | Type = Class | Use = Automatic | Prerequisites = Rogue 1 }} {{Ext...") |
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| Prerequisites = [[Rogue]] 1 | | Prerequisites = [[Rogue]] 1 | ||
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− | {{ExternalSource_d20srd|http://www.d20srd.org/srd/classes/rogue.htm}} | + | {{ExternalSource_d20srd|http://www.d20srd.org/srd/classes/rogue.htm#trapfinding}} |
− | {{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Rogue}} | + | {{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Rogue#Trapfinding}} |
Rogues (and only rogues) can use the [[Search|search]] skill to locate traps when the task has a [[Difficulty Class]] higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. | Rogues (and only rogues) can use the [[Search|search]] skill to locate traps when the task has a [[Difficulty Class]] higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. | ||
{{Feats}} | {{Feats}} |
Latest revision as of 02:44, 29 January 2014
Trapfinding | |
---|---|
Type | Class |
Use | Automatic |
Prerequisites | Rogue 1 |
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Rogues (and only rogues) can use the search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.