Difference between revisions of "ACR Spawn"

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(Created page with "Category:ACR Systems The following is a complete list of features in the ACR's spawn system. == Waypoints == : ''See also: Using Local Variables''...")
 
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== Waypoints ==
 
== Waypoints ==
 
: ''See also: [[Using Local Variables]]''
 
: ''See also: [[Using Local Variables]]''
Just like [[http://nwvault.ign.com/View.php?view=nwn2scripts.detail&id=181 NESS]] and other spawn systems, the ACR's spawn system uses [[Waypoint|waypoints]] as spawn points. These waypoints have a great deal of options on them, in the form of local variables which the builder can change to suit his needs. You'll find a base, blank template for a spawn waypoint in the [[ALFA Campaign Folder]].
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Just like [http://nwvault.ign.com/View.php?view=nwn2scripts.detail&id=181 NESS] and other spawn systems, the ACR's spawn system uses [[Waypoint|waypoints]] as spawn points. These waypoints have a great deal of options on them, in the form of local variables which the builder can change to suit his needs. You'll find a base, blank template for a spawn waypoint in the [[ALFA Campaign Folder]].
  
 
{{ACR Systems}}
 
{{ACR Systems}}

Revision as of 19:15, 30 January 2014

The following is a complete list of features in the ACR's spawn system.

Waypoints

See also: Using Local Variables

Just like NESS and other spawn systems, the ACR's spawn system uses waypoints as spawn points. These waypoints have a great deal of options on them, in the form of local variables which the builder can change to suit his needs. You'll find a base, blank template for a spawn waypoint in the ALFA Campaign Folder.

Template:ACR Systems