Difference between revisions of "Category:Cleric Spells"

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Spells available to [[Cleric]]s.
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This [[spell list]] is used by [[cleric]]s and [[favored soul]]s.
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A cleric's two chosen [[domain]]s also provide two to five [[domain spell]]s at the specified levels indicated by each domain for use with their [[domain spell slot]]s.
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==0-level(orisons)==
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*[[Cure Minor Wounds]]: Cures 4 points of damage.
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*[[Inflict Minor Wounds]]: Touch attack, 1 point of damage.
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*[[Light (spell)|Light]]: Object shines like a torch.
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*[[Resistance]]: Subject gains +1 on [[saving throw]]s.
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*[[Virtue]]: Subject gains 1 temporary hp.
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==1st-level==
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*[[Bane]]: Enemies take –1 on [[attack roll]]s and saves against [[fear]].
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*[[Bless]]: Allies gain +1 on attack rolls and [[will]] saves against fear.
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*[[Cause Fear]]: Causes fear in weak creatures.
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*[[Conviction]]: Bolsters the mental, physical, and spiritual strength of the creature touched.
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*[[Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
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*[[Detect Evil]]: You can sense the presence of evil.
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*[[Detect Undead]]: Undead revealed on [[minimap]].
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*[[Divine Favor]]: You gain +1 per three levels on attack and damage rolls.
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*[[Doom]]: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
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*[[Endure Elements]]: 10/- damage resistance against all elemental types.
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*[[Entropic Shield]]: Ranged attacks against you have 20% miss chance.
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*[[Inflict Light Wounds]]: Touch deals 1d8 damage +1/level (max +5).
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*[[Lesser Vigor]]: Target gains slow regeneration.
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*[[Magic Weapon]]: Weapon gains +1 bonus.
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*[[Nightshield]]: Provides a resistance bonus on saving throws and negates magic missle attacks directed at you.
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*[[Protection from Alignment]]: +2 to AC and saves; immunity to mind control.
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*[[Remove Fear]]: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
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*[[Sanctuary]]: Opponents can’t attack you until you take an hostile action.
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*[[Shield of Faith]]: Aura grants +2 + 1/6 levels deflection bonus.
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*[[Summon Creature I]]: Calls a [[wolf]] to fight for you.
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==2nd-level==
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*[[Aid]]: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
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*[[Animalistic Power]]: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution.
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*[[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level.
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*[[Bull's Strength]]: Subject gains +4 to Str for 1 min./level.
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*[[Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).
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*[[Darkness]]: 20-ft. radius of supernatural shadow.
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*[[Death Knell]]: Absorbs energy dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
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*[[Dispel Magic, Lesser]]: Ends weak magic effects.
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*[[Eagle's Splendor]]: Subject gains +4 to Cha for 1 min./level.
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*[[Find Traps]]: +10 [[search]].
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*[[Fox's Cunning]]: Subject gains +4 to Int for 1 min./level.
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*[[Hold Person]]: Paralyzes one humanoid for 1 round/level.
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*[[Inflict Moderate Wounds]]: Touch attack, 2d8 damage +1/level (max +10).
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*[[Living Undeath]]: Protects subject from sneak attacks and critical hits, as though it were undead.
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*[[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level.
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*[[Remove Paralysis]]: Frees one or more creatures from paralysis or slow effect.
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*[[Restoration, Lesser]]: Removes all effects penalizing target's ability scores, AC, to hit, damage, spell resistance, or saves.
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*[[Resist Energy]]: 20/- damage resistance from all elemental types.
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*[[Shield Other]]: You take half of subject’s damage. Target gets +1 AC and saves.
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*[[Silence]]: Negates sound in 20-ft. radius.
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*[[Sound Burst]]: Deals 1d8 sonic damage to subjects; may stun them.
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*[[Stabilize]]: Heals every nearby ally a slight amount.
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*[[Summon Creature II]]: Calls a dire badger to fight for you.
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==3rd-level==
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*[[Animate Dead]]: Creates undead skeletons and zombies.
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*[[Bestow Curse]]: Target receives -3 to ability scores.
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*[[Blind Sight]]: Caster's sight pierces invisibility and darkness.
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*[[Blindness/Deafness]]: Makes subject blinded and deafened.
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*[[Contagion]]: Infects subject with a random disease.
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*[[Cure Serious Wounds]]: Cures the target of 3d8 damage +1/level. Reverse effect on undead.
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*[[Dispel Magic]]: Cancels spells and magical effects.
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*[[Glyph of Warding]]: A magical rune trap that harms those who pass it by 1d8 divine damage/2 caster levels.
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*[[Inflict Serious Wounds]]: Touch attack, 3d8 damage +1/level. Reverse effect on undead.
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*[[Invisibility Purge]]: Dispels invisibility from creatures nearby.
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*[[Lesser Visage of the Deity]]: You gain Charisma and some elemental resistances.
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*[[Magic Circle against Alignment]]: As per [[Protection from alignment]] spell, but affecting allies as well in a nearby radius.
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*[[Magic Vestment]]: Armor or shield gains +1 enhancement per four levels.
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*[[Mass Aid]]: Grants allies a bonus to hit, saves against fear, and bonus hit points.
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*[[Mass Lesser Vigor]]: Grants entire party slow regeneration.
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*[[Prayer]]: Allies +1 bonus on hit/damage/skills/saves rolls, enemies –1 penalty.
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*[[Protection from Energy]]: Gives 30/- resistance to all elemental types.
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*[[Remove Blindness/Deafness]]: Cures normal or magical conditions.
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*[[Remove Curse]]: Frees object or person from curse.
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*[[Remove Disease]]: Cures all diseases affecting subject.
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*[[Searing Light]]: Ray deals 1d8/2 levels damage, 1d6/level to constructs, 1d8/level to undead.
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*[[Summon Creature III]]: Calls a [[dire wolf]] to fight for you.
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*[[Vigor]]: Target gains regeneration.
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*[[Weapon of Impact]]: Similar to the [[keen edge]] spell, except grants bonus to critical threat range of blunt weapons.
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==4th-level==
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*[[Assay Resistance]]: Increases the caster's [[spell penetration]] against targeted creature by 10.
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*[[Cure Critical Wounds]]: Cures 4d8 damage +1/level. Reverse effect on undead.
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*[[Castigate]]: Scalds creatures whose alignment differs from yours.
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*[[Death Ward]]: Grants immunity to death and negative energy spells and effects.
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*[[Dismissal]]: Forces summoned creatures to return to native plane.
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*[[Divine Power]]: Caster's base attack bonus improves to that of a fighter, and they gain +6 to Str and 1 hp/level.
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*[[Freedom of Movement]]: Grants immunity to paralysis and holding spells and effects.
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*[[Greater Resistance]]: Grants a +3 bonus to all saving throws.
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*[[Hammer of the Gods]]: Causes 1d8/2 levels of divine damage in a localised area of effect.
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*[[Hypothermia]]: Causes a target to suffer cold damage and fatigue.
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*[[Inflict Critical Wounds]]: Touch attack, 4d8 damage +1/level. Reverse effect on undead.
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*[[Magic Weapon, Greater]]: +1 bonus/four levels (max +5).
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*[[Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.
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*[[Poison (spell)|Poison]]: Touch attack poisons target.
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*[[Recitation]]: Grants combat bonuses to those in the area. Subjects that share your [[deity]] selection receive a greater bonus.
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*[[Restoration]]: Restores level and ability score drains as well as most other negative effects.
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*[[Spell Mantle, Least]]: Absorbs spells equivalent to 1d4+4 spell levels.
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*[[Summon Creature IV]]: Calls a [[dire boar]] to fight for you.
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==5th-level==
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*[[Battletide]]: Creates an aura that gives enemies -2 to hit and damage and -2 on saves. The caster also receives an extra attack.
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*[[Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for nearby allies.
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*[[Flame Strike]]: Smite those in an area of effect with divine fire (1d6/level damage).
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*[[Inflict Light Wounds, Mass]]: Deals 1d8 damage +1/level to many creatures.
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*[[Mass Contagion]]: Causes all hostile targets in the area of effect to become infected with a disease.
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*[[Raise Dead]]: Revives one ally who has fallen.
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*[[Righteous Might]]: Your size increases (+4 STR, +2 CON, +2 AC, and small damage reduction), and you receive -1 to hit but +3 to damage. DR 3/good
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*[[Slay Living]]: Touch attack kills subject.
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*[[Spell Mantle, Lesser]]: Absorbs spells equivalent to 1d6+6 spell levels.
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*[[Spell Resistance (spell)|Spell Resistance]]: Subject gains SR 12 + 1/level.
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*[[Summon Creature V]]: Calls a [[shadow mastiff]] to fight for you.
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*[[True Seeing]]: Lets you see through illusory and invisibility effects.
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*[[Wall of Dispel Magic]]: Creates a transparent barrier that casts [[Dispel Magic]] on anyone passing through it.
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==6th-level==
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*[[Banishment]]: Banishes 2 HD/level of extraplanar creatures.
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*[[Blade Barrier]]: Summons a wall of blades dealing 1d6/level damage to those who try to cross it.
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*[[Control Undead]]: Effectively dominates one undead creature.
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*[[Create Undead]]: Create ghouls, ghasts, mummies, or mohrgs.
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*[[Cure Moderate Wounds, Mass]]: Cures 2d8 damage +1/level for many creatures.
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*[[Dispel Magic, Greater]]: As dispel magic, but up to +15 on check.
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*[[Energy Immunity]]: Grants immunity to one type of energy damage.
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*[[Harm]]: Deals 10 points/level damage to target.
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*[[Heal (spell)|Heal]]: Cures 10 points/level of damage, and cures most negative effects and conditions.
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*[[Inflict Moderate Wounds, Mass]]: Deals 2d8 damage +1/level to many creatures.
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*[[Mass Bear's Endurance]]: Grants multiple targets a bonus to their Constitution.
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*[[Mass Bull's Strength]]: Targets are granted a strength bonus.
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*[[Mass Owl's Wisdom]]: Targeted creatures gain a bonus to their Wisdom.
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*[[Planar Ally]]: Summons an extra-planar ally up to 12 HD.
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*[[Summon Creature VI]]: Calls a [[dire bear]] to fight for you.
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*[[Stone Body]]: Transforms the caster's form to stone (+4STR, -4DEX, damage reduction 10/adamantine, 50% movement penalty, immune to negative effects, half damage vs. acid/fire).
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*[[Superior Resistance]]: Grants a +6 bonus to all saves.
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*[[Symbol of Fear]]: Creates stationary rune that when triggered causes fear to nearby enemies.
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*[[Symbol of Persuasion]]: Creates stationary rune that when triggered charms nearby enemies.
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*[[Undeath to Death]]: Destroys 1d4 HD/level undead (max 20d4).
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*[[Vigorous Cycle]]: Grants party fast regeneration.
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==7th-level==
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*[[Blood to Water]]: Transmutes the subject’s blood into pure water.
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*[[Cure Serious Wounds, Mass]]: Cures 3d8 damage +1/level for many creatures.
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*[[Destruction_(spell)|Destruction]]: Kills subject and destroys remains.
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*[[Ethereal Jaunt]]: You become one with the ethereal plane for 1 round/level (you cannot be detected until you perform a hostile action).
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*[[Inflict Serious Wounds, Mass]]: Deals 3d8 damage +1/level to many creatures.
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*[[Regenerate]]: Target is cured 10% of their maximum hit points every round.
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*[[Restoration, Greater]]: As restoration, plus restores all levels and ability scores, and heals to full hit points.
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*[[Resurrection]]: Fully restore dead subject.
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*[[Spell Mantle]]: Absorbs spells equivalent to 1d8+8 spell levels.
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*[[Summon Creature VII]]: Calls a huge [[elemental]] to fight for you.
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*[[Word of Faith]]: Kills or stuns opponents.
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==8th-level==
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*[[Aura versus Alignment]]: +4 to AC, immunity to mind-affecting magic and SR 25 against opponents of chosen alignment.
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*[[Create Greater Undead]]: Create shadows, wraiths, spectres, or devourers.
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*[[Cure Critical Wounds, Mass]]: Cures 4d8 damage +1/level for many creatures.
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*[[Earthquake]]: Intense tremor shakes 80-ft.-radius doing 10d6 damage to all but the caster.
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*[[Fire Storm]]: Deals 1d6/level fire damage in a large area of effect.
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*[[Inflict Critical Wounds, Mass]]: Deals 4d8 damage +1/level to many creatures.
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*[[Mass Death Ward]]: Party gains immunity to death effects.
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*[[Summon Creature VIII]]: Calls a greater elemental to fight for you.
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*[[Sunbeam]]: Inflicts 1d6/level to undead and 3d6 to others in its area of effect.
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*[[Symbol of Death]]: Creates stationary rune that when triggered kills nearby enemies.
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*[[Wall of Greater Dispel Magic]]: Creates transparent barrier that casts [[Greater Dispel Magic]] on anyone passing through it.
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[[Category:Spell lists]]
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[[Category:Cleric spells| ]]
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==9th-level==
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*[[Energy Drain]]: Drains 2d4 character levels from target.
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*[[Etherealness]]: The entire party is temporarily transported to the Ethereal Plane until one of them performs a hostile action.
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*[[Gate]]: Summons a devil from another plane.
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*[[Greater Visage of the Deity]]: You gain Charisma bonus and some elemental resistances.
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*[[Heal, Mass]]: As heal, but with several subjects.
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*[[Implosion]]: Kills most creatures nearby.
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*[[Storm of Vengeance]]: Storm rains acid, lightning, and hail doing 3d6 damage/round.
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*[[Summon Creature IX]]: Calls an elder elemental to fight for you.
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*[[Undeath's Eternal Foe]]: Party is granted immunity to negative damage, level/ability drain, poisons and disease.
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[[Category:Spell lists]]
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[[Category:Cleric spells| ]]

Latest revision as of 20:51, 29 November 2020

This spell list is used by clerics and favored souls.

A cleric's two chosen domains also provide two to five domain spells at the specified levels indicated by each domain for use with their domain spell slots.

0-level(orisons)

1st-level

2nd-level

3rd-level

4th-level

5th-level


6th-level

7th-level

8th-level

9th-level

Subcategories

This category has only the following subcategory.