Difference between revisions of "Baldur's Gate (Server)/House Rules"

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== Level 1 PCs ==
 
== Level 1 PCs ==
=== Increased XP awards from DMs ===
 
BG DMs may grant bonus XP to level 1 PCs.
 
 
=== Regional Bonus Equipment ===
 
=== Regional Bonus Equipment ===
BG DMs may award a level 1 PC with regional bonus equipment. Level 2 and higher PCs do not qualify for this bonus. BG DMs should use the Regional Feat taken at character creation when looking up which items are available. When planning a new PC concept, players may wish to reference the full regional bonus equipment lists on p. 8-31 of the Player's Guide to Faerun. If you do not have access to this sourcebook, there is an old shorter list in the FRCS on p. 28-32.
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BG DMs may award a level 1 PC with regional bonus equipment. Level 2 and higher PCs do not qualify for this bonus. BG DMs should use the Regional Feat taken at character creation when looking up which items are available. When planning a new PC concept, players may wish to reference the full regional bonus equipment lists on p. 8-31 of the Player's Guide to Faerun. If you do not have access to this sourcebook, ask BG HDM {{BG HDM}}.
  
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=== Technical Resurrection (Tech-rez) ===
  
== Level 2 PCs ==
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'''The DMA standards according to the documentation in [[Technical Resurrection]] will be followed.'''
== Increased XP awards from DMs ==
 
BG DMs may grant bonus XP to level 2 PCs.
 
=== XP for Biography ===
 
Upon reaching level 2 a player may submit a biography of their PC to a BG DM. Upon receipt, the BG DM may award up to 250xp to your PC at their discretion.
 
  
Upon reaching level 2 please send a PM to a BG DM that includes the following:
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For the BG server, all requests for a Tech-rez must be made via forum PM to [https://www.alandfaraway.info/phpBB3/ HDM {{BG HDM}} via forum PM].
* Your forum/IRC player name, GSID, PC name
 
* Servers: Which server(s) is your PC willing/able to play on?
 
* Biography: A short background story.
 
* Roleplay: How will you generally roleplay your PC?
 
* Adventuring: What role your PC has in a group. Include marching order.
 
* Goals: What are your PC's short/long term plans?
 
* Factions: Is there a faction your PC loves/avoids/hates or member of?
 
  
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If a player is seeking a Tech-rez, the player may request any BG DM to document the corpse current location (with a screenshot) and then move the corpse to the DM OOC area while waiting for HDM response.
  
== Permadeath ==
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Tech-rez requests without thorough documentation are highly likely to be denied; players are encouraged to submit screenshots included an expanded combat dialog window. ''Examples of valid reasons for a Tech-Rez on BG may include engine failure, mis-tooled creatures, inappropriate spawn points (ambush spawns/infinite spawns), immortal NPCs, illegal CvC/griefing, left-over DM spawns of inappropriate CR in inappropriate areas, or drunken DMs casting Wail of the Banshee in an inn room.''
If your PC dies you should expect for it to remain dead. Players are not entitled to a resurrection of their PCs on BG, though it might happen. For your convenience, here are the IC Rez and Tech Rez policies that members must abide by on BG.
 
=== IC Rez ===
 
: ''For reference, see: [[Raise Dead]], [[Resurrection]], [[Reincarnate]]
 
Any IC rez of a PC on BG must involve obtaining diamonds and finding a NPC or PC willing to cast the spell. Dying is significant and returning back to life is even more so. It is important that the correct procedures for bringing PCs back from the dead be followed.
 
 
 
=== Tech Rez ===
 
: ''See also: [[Technical Resurrection]]''
 
Any BG DM may perform an immediate tech rez of a PC that they are actively DMing at their discretion.
 
 
 
BG DMs may may not perform a tech rez of a PC that died outside of a DM session without pre-approval. Requests for a tech rez must be made to the HDM. If the PM containing the request is not read within three days the EADM is authorized to approve requests. Tech rez requests without screenshots of combat logs are highly likely to be denied. Take screenshots!
 
 
 
If you are going to seek a tech rez and are worried about someone looting the corpse, you should seek out a BG DM via forum PM and on IRC. Do not metagame your PC's corpse location without attempting to get permission to do so from a BG DM first. Ideally a BG DM will pick up the corpse and move it to an OOC area until a decision is made on the tech rez request.
 
 
 
Alternatively, a BG DM may ask you to have the corpse picked up and moved until a decision is made. If you cannot reach a BG DM for permission it is okay to have someone pick it up for you. Instruct them not to loot the corpse as this may lead to permanent loss of items if a tech rez is granted. You must send a forum PM to the HDM and and EADM any time a dead PC corpse is OOC picked up due to a pending tech rez request.
 
 
 
 
 
== Exceptional PCs ==
 
Requests for [[Exceptional Characters]] must be made to the HDM for approval. Players may only have one EPC at a time, though PrCs are exempt from this rule. If you already have an EPC, do not apply for a second EPC until your first one dies or you decide to permanently retire it.
 
 
 
Note that exceptional PCs are exceptional and the current population of all ALFA servers being as low as it is currently means that the granting of an exceptional race token on BG is unlikely, without extensive background history.
 
  
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Lag, loss of internet connection, or being AFK in an area where creatures spawn are not valid reasons for a Tech-rez. ''(Players are encouraged not to solo, as the majority of ALFA Tech-rez requests occur when a character was soloing and "lagged" and such requests will be summarily denied on BG.)''
  
 
== Crafting ==
 
== Crafting ==
 
=== Mundane Items ===
 
=== Mundane Items ===
 
: ''See also: [[Craft]]''
 
: ''See also: [[Craft]]''
Mundane item crafting is handled through skill rolls. Armor, weapons, chemicals are represented through Craft Armor, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the [[Players Handbook]] (pages 70-71) If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the PHB, please notify the DM team so we can determine where to put your skill points according to your class. If you need further clarification of the rules in the PHB, please notify the team and they will explain them. Note also, that special materials can be used in crafting, ''depending'' on the following things...
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Mundane item crafting is handled through skill rolls as per the [http://www.d20srd.org/srd/skills/craft.htm d20 SRD] or 3.5 DMG. Armor, weapons, chemicals are represented through Craft Armor, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the Players Handbook (3.5 Edition) (pages 70-71). If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the PHB, please notify the DM team so we can note which ranks in Profession you have taken. Artisans tools will be required, as will a place to perform the work, consistent with the type of work being performed.
* Availability of special material
 
* Purchasing of Special Material
 
* Knowing how to craft with Special Material - this MUST be learned IG, and not merely upon gaining a level...i.e. because you hit level X, that does not automatically mean you know how to work with a special material such as [[Mithral]] or [[Iron Wood]]. This MUST be taught IG to your pc.
 
 
 
When involved in the crafting of an item, ALFA standard rule is one roll is made per day on the crafting. You '''must''' be involved in the crafting of the item for that day... no making rolls and then going out to adventure that RL day. You must remain stationary where you are crafting. Crafters will need to have tools (PM the DM team and they will supply the tools) and a place to work. For some crafting... a place can be anywhere. A stonemason can shape rock in almost anyplace, while a weaponsmith needs a forge.
 
  
Note: The masterwork property can only be placed on an item DURING it's original making, ie. MW property can not be applied months after the original making of the item. The same applies for the Mighty property on bows...the Mighty Property '''must''' be done during the time of the making of the original bow, or not at all.
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Special materials found in [[Pricing Documentation]] can be used in crafting, but may require DM quests to both acquire the special material and also to learn how to work with it.
  
 
=== Crafting Magic Items ===
 
=== Crafting Magic Items ===
You must first, of coarse, have the feat necessary for crafting magic into items. This includes [[Brew Potion]], [[Craft Construct]], [[Craft Magical Arms and Armor]], [[Craft Rod]], [[Craft Staff]], [[Craft Wand]], [[Craft Wondrous Item]], [[Forge Ring]], [[Inscribe Rune]], and [[Scribe Scroll]]. After you have the appropriate feat...
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The crafting of magical items will follow the d20 System rules. (See the DMG 3.5 edition, or alternatively, use the [http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm d20 SRD hypertext entry] with the following exceptions:
 
 
* You must have the appropriate spell if the item calls for a spell to be cast. This is less of a problem for wizards and clerics, and more of a problem for [[Sorcerer]]s and [[Favored Soul]]s. If your PC does not have the spell required, he/she can instead use 1 scroll per 1,000 gold of the standard cost of the item if they pass the [[Use Magic Device]] check for the scroll. Wizards and clerics knowing the needed spells must cast said spell once per day while crafting.
 
 
 
* You must have a crafting table to do your work, ergo a place where you can do your work. Crafting tables range in prices, starting at 500 gold.
 
 
 
* You must have the item to be enchanted. (base item)
 
 
 
* You must be able to pay 1/2 the standard cost of the item (cost of creation)
 
 
 
* You must be able to expend 1/25 of the standard cost of the item in experience (life force used during the crafting)
 
 
 
Crafting takes 1 RL day per 1,000 gp of the items standard cost. This is uninterrupted, continuous crafting. Crafting needs to be roleplayed in game, not done while logged out. (To clarify even further, no adventuring for a day, logging out where you craft, logging back in to go adventuring and saying your PC RPed the crafting in your time logged off, at least 30 minutes of rped crafting need be done per RL day, logging out after is fine, but the PC must be stationary for the rest of the day, weather logged in or out, for that 30 minutes to truly count) Crafting needs to be stationary... no leaving for adventure.
 
 
 
Standard cost of items can be found in the ALFA [[Pricing Documentation]]. If you need to find out an items cost, contact a DM and they will be more than happy to help.
 
 
 
==== Crafting by Level ====
 
You must meet the prerequisite caster level for the item being made, as determined by the following table.
 
{| class="wikitable_standard boldFirstColumn leftLastColumn"
 
! Level
 
! Max Craftable
 
|-
 
| 1
 
| Level 0 & 1 scrolls, +1 skill items
 
|-
 
| 2
 
| +2 skill items
 
|-
 
| 3
 
| Level 2 scrolls/potions/wondrous items, +3 skill items, +1 Enhancement weapons/armor
 
|-
 
| 4
 
| +4 skill items, +1 ability items
 
|-
 
| 5
 
| Level 3 scrolls/potions/wands/wondrous items, +5 skill items
 
|-
 
| 6
 
| +6 skill items, +2 Enhancement weapons/armor
 
|-
 
| 7
 
| Level 4 scrolls/wands/wondrous items, +7 skill items
 
|-
 
| 8
 
| +8 skill items, +2 ability items
 
|-
 
| 9
 
| Level 5 scrolls/rods/wondrous items, +9 skill items, +3 Enhancement weapons/armor
 
|-
 
| 10
 
| +10 skill items
 
|-
 
| 11
 
| Level 6 scrolls/rods/wondrous items
 
|-
 
| 12
 
| +3 ability items, Level 6 & below staffs/rings, +4 Enhancement weapons/armor
 
|-
 
| 13
 
| Level 7 scrolls/rods/staffs/rings/wondrous items
 
|-
 
| 15
 
| Level 8 scrolls/rods/staffs/rings/wondrous items, +5 Enhancement weapons/armor
 
|-
 
| 16
 
| +4 ability items
 
|-
 
| 17
 
| Level 9 scrolls/rods/staffs/rings/wondrous items
 
|-
 
| 18
 
| +6 Enhancement weapons/armor
 
|-
 
| 20
 
| +5 ability items
 
|}
 
 
 
  
{{Servers}}
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*Pricing will follow ALFA Standards (set by DMA) found in [[Pricing Documentation]] Note that if an item can not be priced via ALFA [[Pricing Documentation]], that item is forbidden.
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*DMs will ensure that players are within ALFA Wealth Limitations (set by DMA) found in [[Wealth Guidelines]].
 +
*Crafting progression "per day" will follow the in-game crafting interface that has passed ALFA Standards (set by DMA).

Latest revision as of 19:21, 18 January 2025

These House Rules apply to the Baldur's Gate server.


Level 1 PCs

Regional Bonus Equipment

BG DMs may award a level 1 PC with regional bonus equipment. Level 2 and higher PCs do not qualify for this bonus. BG DMs should use the Regional Feat taken at character creation when looking up which items are available. When planning a new PC concept, players may wish to reference the full regional bonus equipment lists on p. 8-31 of the Player's Guide to Faerun. If you do not have access to this sourcebook, ask BG HDM Arianna.

Technical Resurrection (Tech-rez)

The DMA standards according to the documentation in Technical Resurrection will be followed.

For the BG server, all requests for a Tech-rez must be made via forum PM to HDM Arianna via forum PM.

If a player is seeking a Tech-rez, the player may request any BG DM to document the corpse current location (with a screenshot) and then move the corpse to the DM OOC area while waiting for HDM response.

Tech-rez requests without thorough documentation are highly likely to be denied; players are encouraged to submit screenshots included an expanded combat dialog window. Examples of valid reasons for a Tech-Rez on BG may include engine failure, mis-tooled creatures, inappropriate spawn points (ambush spawns/infinite spawns), immortal NPCs, illegal CvC/griefing, left-over DM spawns of inappropriate CR in inappropriate areas, or drunken DMs casting Wail of the Banshee in an inn room.

Lag, loss of internet connection, or being AFK in an area where creatures spawn are not valid reasons for a Tech-rez. (Players are encouraged not to solo, as the majority of ALFA Tech-rez requests occur when a character was soloing and "lagged" and such requests will be summarily denied on BG.)

Crafting

Mundane Items

See also: Craft

Mundane item crafting is handled through skill rolls as per the d20 SRD or 3.5 DMG. Armor, weapons, chemicals are represented through Craft Armor, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the Players Handbook (3.5 Edition) (pages 70-71). If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the PHB, please notify the DM team so we can note which ranks in Profession you have taken. Artisans tools will be required, as will a place to perform the work, consistent with the type of work being performed.

Special materials found in Pricing Documentation can be used in crafting, but may require DM quests to both acquire the special material and also to learn how to work with it.

Crafting Magic Items

The crafting of magical items will follow the d20 System rules. (See the DMG 3.5 edition, or alternatively, use the d20 SRD hypertext entry with the following exceptions:

  • Pricing will follow ALFA Standards (set by DMA) found in Pricing Documentation Note that if an item can not be priced via ALFA Pricing Documentation, that item is forbidden.
  • DMs will ensure that players are within ALFA Wealth Limitations (set by DMA) found in Wealth Guidelines.
  • Crafting progression "per day" will follow the in-game crafting interface that has passed ALFA Standards (set by DMA).